Stabilis
Member
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quote:
@ ND, in your rationale you decided to bring Armors into the discussion, cool, well can you tell me when that armor is useless. Oh yeah, on rage, it gets ignored... Lemme see, as a mercenary, I manage to survive the 1st rage and the fight progresses to the stage that it is the second rage that decides the battles. The Tech Mage will get it 1st due to hybrid boosting rage. With a Mercenary, their energy is expended at that stage and if I do 40 damage to a Tech Mage they will have enough energy for a rage bludgeon or if not a rage deadly aim. Two very powerful attacks late in battles. 1 costs no energy the other 10. Dead mercenary... Since you decided to include Tactical Mercs as well, what does that 5 less energy mean. Well for a tactical merc it's the difference of around 20hp... Huh, what does HP have to do with this?? Well if you are going to compare classes that have reroute, then that's how much (on average) more damage would need to be inflicted on a Tactical Mercenary to get enough energy to do a double strike. Bludgeon is too cheap for damage output. Meh, I have played and supported the game as a founder mercenary for over 2 years, during that time there have been around 13-14 months where the class has been on the receiving end of some very poor balance. My choice to stay as a mercenary, well yeah, but does that mean it's ok that balance has been so poor for that class for such long periods of time? No, it's rediculous... If the devs don't want to nerf bludgeon then at the very least mercenaries deserve a buff, I've already endured well over 50% of the time fighting (ingame) against poor balance. If any class is due for some serious changes that improve outcomes at cap level then it is Mercenaries. I find it really strange that the devs ignore balance issues for such long periods. Why is that? Where are the facts? Does the battle tracker show that when 2 level 34 players, 1 mercenary, 1 tech mage fight each other what is the outcome of these battles... Oh that's right, probably insignificant data due to the fact nobody plays mercenary at that level. I can't remeber the last time I did Pvp against another full varium Mercenary... I wonder why? I see that ND can force the construction out of players, that is good for this Balance Thread in terms of discussion, but why so pessimistic ND Mallet, is there anything that you support in EpicDuel discussions? Anything at all that you will favour/argue for? It seems that you visit the forums to shut ideas down if the player you are referring to does not/wishes not to argue back to you, why so biased? Again, your side of arguing is needed, but never (although possibly in the past), have I seen an optimistic post from you? Something wrong? Goony is someone who makes light posts that are very arbitrary, yet you manage to get even him to type this much? Again, this is good, but may I suggest being more sensitive to "ideas" of other players, these things don't even fully exist in EpicDuel until developers choose to implement them. If I wanted to, I could easily argue against your pessimism FOR the ideas because they are so... raw. EDIT: Have not mentioned this yet, a constructive post is giving feedback to help reinforce and fix mistakes, not colour them yellow and make them look silly. This would be something you are not doing when discussing with other players. We don't have to be one of your good friends, but at least have the courtesy of taking criticism lightly one step at a time for our community.
< Message edited by Depressed Void -- 3/12/2012 22:39:07 >
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