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RE: Rank class ( new update )

 
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3/3/2012 14:37:01   
Stabilis
Member

I find that BM=CH=TacM=BH>TM>M

Without assault bots things look like:

BH>BM>CH>TM>TacM>M
AQ Epic  Post #: 26
3/3/2012 17:20:38   
Mr. Black OP
Member

CH- (they just need a bit more energy and their good)
TLM (Tank builds are a bit difficult)
TM-BM~BH (BH can be as good but their builds are a bit harder to find)
Mercenary

They should buff Merc a lot (add a pasive, lower energy needed for skills, make skills all around better), buff BH, BM, and TM, a little bit (increase percents of passives and/or lower requirements for certain skills), TLM are fine, and nerf CH a little bit (more energy for skills, a requirement for plasma armor, etc).
Epic  Post #: 27
3/3/2012 17:29:47   
IsaiahtheMage
Member

I changed my mind. Ever since this update a whole new breed of tech spam builds has become availble to TMs and BMs. They just spam tech beyond 100 and have two powerful attacks that improve with tech (Plasma Bolt,Plasma Cannon, and Plasma Rain) they kill me everytime. Now I'm losing to CHs,TMs, and BMs. The only class I stand a chance against is BHs unless they block but I can beat normal mercs. This update has truly set balance way off. Everyone is using spam builds. TLMs and Mercs are at the bottom. CHs,TMs, and BMs are at the top. Look at today's leaderboards SID and PRIMAL ASSASAIN are ruling them. For 2 hours straight now. And they are both TMs.
AQW Epic  Post #: 28
3/4/2012 6:38:19   
Prime Assassin
Banned

 

^ thats me ;) but yea this depends on items builds ect. but if everyone has the top items my opinion is. Ch heal loop emp spam and does dmg. then tlm i have an amazing build that i'm really wanting to test. then tech mage. tech mage i honestly think is balanced now it has it;s good and bad builds and has it;s weaknesses and strenghts. then I'd go for bm it;s pretty deadly if used correctly. after that i'd say merc has a ncie max bunker, max zerker combo whichi've seen alot fo people use. and bh last just has no chance.

but all these opinions of mines are 2 vs 2 based. not 1 vs 1 because i havn't been doing much of them latly.
Post #: 29
3/4/2012 7:14:09   
Lady Blue
Member

in this game there are no balance, ED make it always unbalance so players will buy weapons/stuffs worth varium ang change class. and for those non varium players i feel sorry for you guys
Post #: 30
3/8/2012 6:03:29   
Goony
Constructive!


Very hard to rank classes now, there seems to be a lot more variety in battles... Don't run into a cyber or tactical merc 70-80% of the time now...

With the buffs to Tech Mages in the form of plasma damage/energy cost and the shift of deflect to technology in addition to the nerfs to tacticals and cybers a range of builds have appeared that were not viable when 80% the game population was a tactical mercenary using smoke and cyber hunters using static/malf.

The changes also bought Blood Mages, BH and to a lesser extent mercenaries back into the game a bit.

So, in my opinion I would rank the classes three ways:

Win %

Cyber Hunter
Tech Mage
Tactical Merc
Bounty Hunter/Blood Mage (can't split these)
Mercenary

Speed of wins

Blood Mage
Bounty Hunter
Tech Mage
Mercenary
Tactical Merc
Cyber Hunter

Overall effectiveness

Tech Mage
Cyber Hunter
Blood Mage
Tactical Merc
Bounty Hunter
Mercenary

Balance is the best since Delta started and by quite a margin! If mercenaries were viable and could compete with tech mages and cyber hunters you could almost say that the game was balanced ^^

< Message edited by Goony -- 3/8/2012 6:05:49 >


_____________________________

In Epic Duel,
success is not final,
failure is not fatal
and it is the courage to continue that counts!
Epic  Post #: 31
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