goldslayer1
Member
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quote:
Back to the original topic, I don't see how covering up balance problems solves anything. 1v1 records are already already inflated by NPC battles and I still see complaints about 1v1 balance, so having a bad record isn't what gets players mad. It's having little or no chance at winning against an overpowered class or build that discourages and frustrates players. When you're losing 9 out of 10 battles due to a balance issue, you're still bummed even if your battle record doesn't reflect your losses. my overall % use to be 93.3 at one point. i had a really unlucky 2 weeks and that % went down to 92.6 it really irritated me. but i still think no win loss records is a better system than the current one. because for example, i would to be using all kinds of builds in pvp. like the old str merc. however i would get irritated by the fact that after playing a couple of hours, the build stacks about 10-15 losses an hour. and getting 50+-80+ losses a day isn't something i plan on doing. thats why i have to stick to whatever is the strongest, to keep up with current speed, and standard. and if win/losses didn't count. i wouldn't get so irritated and post on forums about the really bad luck streaks that i get. because in the end, those matches didn't count. so i hope the staff atleast consider the idea. quote:
To put this is simple terms if you know why you lose and you know why you win you can make it so you win more and lose less so you wont complain about the OP'ed classes because less builds will be OP'ed to you. Best part is if everyone uses this tactic there will pretty much always be a cycle of new builds popping up but this is only a theory that is yet to be tested in EpicDuel. does this apply when u outclass ur enemy in dex, support, and tech. yet he still does the constant deflect, blocking and critting?
< Message edited by goldslayer1 -- 3/4/2012 18:30:58 >
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