Elf Priest JZaanu
Constructive!
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OWA, It is a way of viewing the community as a whole. The game has an extreme challenge in providing community pvp or individual freedom pvp. When class shifts to exploit, it undermines the remaining classes, due to, their demographics have been reduced. When certain builds are deemed OP, how is this determined? Would players choose to focus on solving these builds while remaining in their class. If you view the recent history, classes that were fancied had some build adjustment, so those builds cannot be exploited anymore, and when this happens, opportunity arises for another class to become the favorite, and the cycle continues. This not good for community, nor is it good for balance. The game is indirectly playing both sides of the fence by giving a total freedom to exploit, and trying to balance the game. It will never happen. The game will need to make a decision on what it desires most, a balanced community or a community seeking exploitation for convenient victors. What is the purpose of paying for stat enhancements if their value continues to diminished as the weapons add more stats, and levels. What is the purpose of paying for a temporary exploitation, just to continue to do this over and over when there is a balance adjustment? If there were more classes, this would not be such an issue, but only 6, this cycle is not how a community should be accustomed to. If the game wants to provide class-shifting for power, then be honest about it. If the game wants to provide a true balanced community, then prove it. Right now, all Cap Level balance adjustments are done after class demographics have changed. Isn't it odd, when you hear players ask, what is the best class? What are they referring to? We know they mean, the class with the easiest path for victors. No one will recommend a class that has no or little ability to compete. Why compete with a weaker class when you can wink a class-change and assimilate yourself with the collective of the exploitive class. I hope the game does tighten down and do what is more valued within the community for long term as a whole and not cater for so much open individual freedom. The individual freedom, as a collective, really makes this game very difficult to enjoy when one continues to see clones (individual) of the collective. Bots must have sacrifice to be used. Skill weapons base only 1% Eliminate enhancements or limit to armor only Class Change limit them or add a level sacrifice My apologies for being very difficult on this matter, but the culture of this game for pvp is very disappointing to me. On a side note, I have 4 varium classes. Main is a Mage. I also carry, a merc, bh and a bm. Reason I have one of each is to provide for both community balance, and provide good quality strategic passive play for the game from any class. Elf Priest JZaanu Elf Artisan JZeena Elf Gypsy JZaadu Elf Lector JZeera
< Message edited by JZaanu -- 3/11/2012 20:33:40 >
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