Golden Emperor
Member
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The issue of never capping at 2.147 B gold in wars: I believe this is unfair, and also would squeeze a lot of fun and entertainment out of wars for many of us. Instead there would be a super hardcore non-stop gaming attitude during a part of AQ that so many of us came to cherish. Surely this is not the way AQ was meant to be played, and should be sorted out properly. Thanks to TRB's war-tracking site, war participation has escalated and now the main motivation for wars is the friendly competition involved. As a result, the most eager warmongers spent about half a dozen hours a day to cap, by not facing the monsters which give the highest amount of rewards. But during the last war it was discovered that players could defeat as many monsters as they like if they have 2.147 billion gold. It gives these people a massive, unfair advantage. This also would mean instead of around half a dozen hours a day of warring, players who have raced to obtain 2.147 B gold would be very tempted to spent much, much longer, possibly a whole day if they have the time. This would be a very unhealthy amount of gaming, potentially leading to a large amount of adverse effects: quote:
including carpal tunnel syndrome, stiff neck, sore back, headaches and dry eyes...The report also points to insomnia as a potential problem for people who game too much, resulting from an overstimulated brain. Excessive video game play also may lead to weight loss or depression. I sincerely hope this issue would be resolved by the time of the next war. Golden Emperor
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