Emptiness
Member
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I've been part of this game since it merged with Artix Entertainment and I've enjoyed it for 2 years or so, it's a great game socializing and meeting new friends, leveling up giving you a sense of accomplishment, creating new builds, and the strategy involved in every battle, I've enjoyed it all. But when we come to 2vs2 it's a complete mess and disgrace to this games image, unbalanced, trust issues, cheating, unfair battles, these are all problems that plague the mode which I most like. When you click the 2vs2 button you don't know what to expect now, I know this game is going through an unbalanced period of time, tank cybers, strength blood mages( that can easily hit 50s with they're gun), abusing stat mages, and abusing dex cybers, now what do you get when you put all these together in a 2vs2 match, complete chaos especially since these matches don't meet often they're usually against a pair of 30s or 31s, easy win. Another scenario though could be a lvl 34 blood mage against 2 34 varium cyber tanks and a lvl 29 novarium partner, just another waste of time and unfair loss. 2 34s should never be on the same team unless it's an all lvl 34 match, every match, players should at least have a reasonable chance of winning not.000001% and they need to crit, deflect, block every turn to accomplish that. 2 30s/31s against a lvl 34/33 now that's called juggernaut through in a partner for the 33/34 and now you have the players committing suicide. Now a major problem in 2vs2 is running away or lag, your partner leave on purpose, battle failed to start, or disconnected, leaving you to fend off 2 players who's level could vary from easy win to I'm dead depending on the level, a 29 couldn't solo 2 30s, a 34 can't solo 2 34s without major luck. Now they're given an unfair loss that damages they're record, note that in at least 10 battles a player will lag out, you just now have to hope it's not your partner. now lets get to the cheating aspect, when Factions go for daily and they're vsing each other in 2vs2 the logical choice would be to just leave and get a faster win, but exactly how is this fair to the player? You may not care about getting a loss but they may, I've seen many top players I once respected doing this. Their is also the money aspect, if a player gets many loses due to one of these conditions they will get frustrated and frustrated, eventually think to themselves Why am I playing this game if I'm getting this mad? Then just quit, you've just lost a source of income for the game now. Now from my experience playing today I got 5 loses in a row due to unreliable partners, this is where trust comes into play, now why would you trust a complete stranger? You would trust someone random to just watch your child and expect him to be alright in the end so why is it different from here. We don't even know are partner he could be afk for all we know. Okay if this was a relatively new game( 1 year old or so) then okay they could fix this in the future, but heck no this games been around for 3 years and more, has anything been done to 2vs2? Level range changing from 5 to 6 and more credits, that's really all I can remember. Now how is raising the level range from 5 to 6 exactly going to help balance, didn't make sense to me but please if someone could clarify I would be most extremely grateful. Now some people would think that 2vs2 takes double the amount of time to win 1 1vs1 match, that may of been true in the past but now I can tell you that it easily takes triple or even quadruply the amount of time to complete 1 2vs2 match today, yet nothings changed credits haven't increased nor has influence or tokens. Look at the 1vs1 and 2vs2 all time leader boards and compare them, 184551 win, the top 2vs2 player with the most wins isn't even close to that, not half not even a quarter of the wins that the top 1vs1 player has achieved. Why are we giving 2vs2 players double the amount of earning if the 2vs2 player hasn't even achieved half of 200k wins? This needs to be greatly increased. 3 years has passed now explain to me why I haven't seen change yet? Okay I get it it takes time to make major changes but I doubt it would take 3 years to complete them, others could come up with the excuse they're working on other updates. Well could they not put some time aside each week to work on it a little bit? Even if they worked on it little by little I would be contempt with the fact that they're trying to change 2vs2 for the better. Now here are some simple solutions to the dilemma known as 2vs2, not showing loses at all just wins, unfair loses would not matter to players and they can continue to play happily or your your own partner, when entering a battle your partner would be a copy of yourself that you control, though you may only battle players your own level. Note I just came up with these solutions of the top of my head right this instant, I'm sure that with 3 years of time a way better solution could be brainstormed up. You could just go with the first option for the time being and when you figure out a solution swap it, leaving everyone with 0 loses, that way they're would still be some enjoyment in how good your record is, as you would need to be a great player to keep it at 90% or so. here is a battle from today, I'm a tech mage against to fully varium cyber hunters and my lvl 28 partner leaves, I'm not exactly using that oped tech abuse build just a simple balanced build, I'm delaying they're win as much as possible so that I can put up a fight. My tries are futile as they're out damaging me and both rage as well landing the final blow and giving me an unfair loss. When entering a match and it lags the first few seconds a player shouldn't be scared and praying that his partner isn't going to leave he should be enjoying himself. People say this game has potential over and over again but how much longer can it have potential? Fellow players please post your experiences in 2vs2, has it made you leave, if it weren't for all the unfair matches would you still be playing 2vs2 and would it be your favorite mode? Post solutions, support or not support, would showing no loses be a simple solution?Why or why not? Why has nothing changed in 2vs2 in 3 years? Who is at fault?
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