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RE: 2vs2 Is Broken Go Fix It

 
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4/7/2012 14:24:42   
Angels Holocaust
Member

I love the three options that we're open to.

1. Go into batte with a high level varium player
2. Go into battle with a non varium with no weapons or any knowledge of this game
3. Partner disconnects

The advantages of picking our partners in 2 vs 2 far outweigh the disadvantages in the current 2 vs 2 system. Just trust me, it was I who suggested class change.
Post #: 26
4/7/2012 14:37:53   
Ranloth
Banned


Angles, it was said few times already by Devs themselves - picking partners in 2v2 could mean 2 OP builds fighting others and winning all the time which would be much worse than now; you wouldn't be able to stand any chance, even to kill one player.
AQ Epic  Post #: 27
4/7/2012 14:54:02   
PivotalDisorder
Member

She is just trolling. she always does on this subject. then she pulls the "I suggested an obvious feature that would of made the game anyway" card.

2v2 linkup is fine if it can only be used to challenge other linked up teams. and a 34 only 2v2 mode would be amazing, at least then we could play for fun.
Post #: 28
4/7/2012 15:44:48   
Angels Holocaust
Member

@ PivotalDisorder

I wasn't trolling, I was being serious. How many things have you suggested in the past and have been implemented? None. My idea class change is still doing this game a lot of good. My IDEA is what keeps this game from going under. If we're allowed to link partners in 2 vs 2, we're actually promoting something that's never been implemented before and that's TEAMWORK. 2 vs 2 factions will actually be taken seriously.
Post #: 29
4/7/2012 15:57:09   
Ranloth
Banned


Angels, sorry but Class Change wasn't your idea. It was suggested a lot by players hence why they added it. Don't take the rights of the idea for yourself.
About your 2v2 link, it's a definite no!
quote:

ORIGINAL: Lycus

The reason why it hasn't and probably will not be introduced has already explained by ND Mallet - It would completely destroy balance. Everyone would just be joining up with people who compliment their build etc. to create truly a truly OP combination. What you have to look at, is the long run, and in the long run, it would create more complaints from people than happy people. It would make 2v2 something nobody dares to do unless they have an OP partner, and for any level 27-31 or so, it would make PvP an absolute no no.
It's all well and good saying 'make it not count towards records like challenges', but that wouldn't make any sense at all. It would lead to a coding nightmare, and people get annoyed now with having to do challenges for missions, because they're 'pointless' unless for a friendly battle or testing a build. This would be named a 'pointless feature' very fast. Even if it wouldn't though, then even if the win doesn't count for the team using the link, the loss would still count for the other team. If it didn't then the others upon pressing '2v2' ends up being in a pointless battle they don't want to be in.
All-in-all, the feature would just lead to a huge mess, and this has been explained time and time again. If people listened to what staff said, then they would understand why it can't be implemented, and would stop complaining that we 'won't listen and ignore', because we actually have reasons as to why we don't. I'm not aiming that at you LunaWarlord or anyone who hasn't previously brought this up or been involved in a suggestion of this, or heard a staff members point of view on this - but those who keep bringing it up over and over, despite us explaining need to realise we're not going to just change our thoughts because you keep asking. We have valid reasons as to why it can't happen, if you're to ignorant to listen to them, then please don't show yourself up by keep posting it over and over.
It's a valid idea, I appreciate that, but it's not a possible one.

From here.
AQ Epic  Post #: 30
4/7/2012 16:35:52   
The legend Of Savior
Member

I have a solution for your partner running from the battle. With console games such as Call of duty or Halo, when a person leaves the game the game simply reloads and adds another player. For this game I was thinking if we could do the same but pick up where the person left off of course everyones Hp, Energy, Cooldowns, Buff and De-buffs remain untouched as if the game never reloaded. For example, A person has 90 hp but takes 45 points of damage then leaves, the game reloads, the person that joins takes the persons cooldown traits, warmup traits, energy traits and Hp traits. For example ( once again), the person that left had 90 hp but took 45 damage, that means he/she lost 50% of his/her Hp, so when the game reloads the new person that joined should load with 50% of HP , or depending on the % of Hp that was lost .The same should be done with energy, depending on the % of energy lost.


This may or may not be difficult to program, but if its within the Developers capabilities, this may ease the pain of your ally leaving the battle

< Message edited by The legend Of Savior -- 4/7/2012 16:44:47 >
MQ  Post #: 31
4/7/2012 16:55:45   
Frost Snake
Member

I'm quite happy with the 2vs2 system mainly because if your say level 29 and you beat 2 level 34's you get alot of exp/credits and a feeling of acomplishment :3 and i you were to say make it a 29 can only go up againt a 32 the credit and exp gain will be conisderably lower?

@legend that wouldnt work at all for the sole reason that when you die the exit button pops up and you 'run' from the battle which will then bring another player in and make the battles pretty much endless.

< Message edited by Frost Snake -- 4/7/2012 16:58:29 >
AQW Epic  Post #: 32
4/7/2012 17:06:58   
The legend Of Savior
Member

@ Frost Snake Not necessarily, let's just say when you die and leave, it wouldn't count as "running" and bringing another person in, it would count as "exiting" and not bringing another person in.



< Message edited by The legend Of Savior -- 4/7/2012 17:07:29 >
MQ  Post #: 33
4/7/2012 17:23:56   
Frost Snake
Member

but that would require atleast half a yer to do to work their way around the exit button is what im saying and its a stupid idea anyways i say just leave 2vs2 as it is
AQW Epic  Post #: 34
4/7/2012 22:14:28   
drinde
Member

If the one person leaves and rest wins idea is not an option, how about:

If one leaves, the battle immediately ends. The ones staying get 15 credits as compensation, but no influence, XP, or Battle Tokens. Nothing registers in their win count. Except the quitter, who gets a loss.
DF MQ Epic  Post #: 35
4/7/2012 22:37:51   
Frost Snake
Member

@drinde as i said before they would then have to work their way around the exit button whch i dont think they want to do :s
AQW Epic  Post #: 36
4/8/2012 4:02:02   
zion
Member

How about a (simple) solution? You click 2v2 and if you are missing an armor,sidearm or aux... you can't do 2v2.
-The programming is already there (try getting in w/o a primary)
-There are low level armors and auxes available
-At least your partner will have an armor, sidearm and aux!
--Noiz
AQ DF MQ AQW Epic  Post #: 37
4/8/2012 4:58:44   
SouL Prisoner
Member

@ gk365

quote:

At least your partner will have an armor, sidearm and aux!


so , your telling that a level of minimum 30 can play 2v2 , coz a player of minimum level 30 can Afford all those items .

so, what will a level of 1-29 do???? huh?

< Message edited by soulprisnerx -- 4/8/2012 4:59:13 >


_____________________________

AQ DF MQ AQW Epic  Post #: 38
4/8/2012 6:43:25   
PivotalDisorder
Member

missions ^^

their are 2-3 guns, 2-3 auxs, a number of primaries, all from easy missions you can do while levelling.
Post #: 39
4/8/2012 6:51:49   
zion
Member

@soul:
U R Kidding right?
ready?
Trident Blaster
Equipment Type: Auxiliary
Level Required: 1-5
Credit Price: 534

Blaster
Equipment Type: Gun
Level Required: 1
Credit Price: 90

Shock Trooper E M (Level 15)
Equipment Type: Armor
Level: 11-15
Credit Price: 4500

Can't get 5000 credits after a couple days and a few missions? Plus you can get a gun and aux from missions - so really its a 4500 credit investment for a battle mode - and should you really be allowed to fight against 2 enemies without an armor? Come on - juggernaut costs 20k...
AQ DF MQ AQW Epic  Post #: 40
4/8/2012 6:52:26   
SouL Prisoner
Member

^ nah , don't make much difference, plus not all the newbies know about the missions ...

Nobody really cares , once the things don't work , they will try to play once, and if it doesn't ...they will simply quit ....so , i say no to your "complicated" suggestion .
AQ DF MQ AQW Epic  Post #: 41
4/8/2012 7:05:46   
zion
Member

How is being fully equipped complicated?
AQ DF MQ AQW Epic  Post #: 42
4/8/2012 7:08:50   
SouL Prisoner
Member

LOL,, do i hve to explain everything???

Its hard for lower levels to be fully equipped !! was this so hard to understand??




quote:

@soul:
U R Kidding right?
ready?
Trident Blaster
Equipment Type: Auxiliary
Level Required: 1-5
Credit Price: 534

Blaster
Equipment Type: Gun
Level Required: 1
Credit Price: 90

Shock Trooper E M (Level 15)
Equipment Type: Armor
Level: 11-15
Credit Price: 4500

Can't get 5000 credits after a couple days and a few missions? Plus you can get a gun and aux from missions - so really its a 4500 credit investment for a battle mode - and should you really be allowed to fight against 2 enemies without an armor? Come on - juggernaut costs 20k...



Trust me, nobody , really cares to work so hard to , just understand the game , they would only do this if they liked the game ...but if a player cannot even do 2v2 , how is suppose to see and like it???

Your just using your own point of view, see through the new players .... the newbies..

I could alter your suggestion .... this rule of yours can be applied after level 20 ..... what say ???

< Message edited by soulprisnerx -- 4/8/2012 7:13:17 >
AQ DF MQ AQW Epic  Post #: 43
4/8/2012 7:12:32   
SouL Prisoner
Member

Delete

< Message edited by soulprisnerx -- 4/8/2012 7:13:00 >
AQ DF MQ AQW Epic  Post #: 44
4/8/2012 7:27:37   
MirageD
Member

quote:

To start off though, would you be willing to wait longer (possibly much longer) for a match if it meant you generally are very closely matched with the other players in a 2v2? This means that in a given amount of time, you would be able to play fewer numbers of battles, but on average they should be closer fights.


i would be willing to wait for a fair match-up....perhaps if the wait is fairly long the rewards should be adjusted.....i think a minor adjustment to the level gap would most likely work....and somehow including an appropriate equipment requirement, per level range, would help
AQW Epic  Post #: 45
4/8/2012 7:38:22   
PivotalDisorder
Member

I could live with 32+34 versus 34+34 as worst case scenario for sure.
Post #: 46
4/8/2012 7:57:07   
Ranloth
Banned


I wouldn't mind either if it means fairer matches. I'm no big 2v2 player but blame runners who are usually Lvl 29 and don't bother.
Difference of 2 levels is neglible rather than 5 levels. Also it'd help at lower Levels where it might be 25 and 26 vs 30 and 25 where it's obvious who'll win.

Hopefully rewards could be altered as well as it takes a bit longer to kill so a bit bigger boost would be nice. ;)
AQ Epic  Post #: 47
4/8/2012 9:49:33   
Stabilis
Member

30 & 34 Vs. 34 & 34 means that encumbrance will allow the 30 to equip the 34's items. I said this before, level ranges based on encumbrance will reduce stat differences by a ton!
AQ Epic  Post #: 48
4/8/2012 10:04:28   
SouL Prisoner
Member

quote:

I could live with 32+34 versus 34+34 as worst case scenario for sure.


What if 32+34 ,both are variums players and 34+34 are non , huh? then??? you still call it the "worst scenario" ??

it could even be this way .... 32+34 , 34 is varium and 32 non , and other hand 34+34 , one 34 is a complete noob and the other is non varium ...then??

not necessary , if your opponent is 34+34 , and ur 34+32 , then you lose...
AQ DF MQ AQW Epic  Post #: 49
4/8/2012 11:23:21   
PivotalDisorder
Member

@soulprisnerx: I already suggested a matchmaking system that uses levels AND stats but we were suggesting what we would settle for and having a 32 partner
is better than having a 29 more times than not. I just think it's a simple improvement that they could easily add overnight and let us all test, say for a week.

Rabblefroth said multiple times, he wants to get this right, and it's gonna take time and lots of coding no doubt.
Post #: 50
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