Let me just put something out there... all the desperate people with low stability are coming. Take Suzy's end as an example. There are more than enough for everyone to get two bottles, however. In fact, several may get enough to get themselves over 100%, which can get them set for an extremely long time if they're careful. Also, it might be better to do certain things before others while in the square, as you might run out of stability, and doom everyone else, as Selutu said. Making a mad run for it to get Dull-Water might not be that much of a bad idea, as getting shot/killed in a physical way does prevent the transformation (So long as it is not inflicted by you).
But I was thinking that for the food/drink boost, it'd either be +2% for any kind of meal, but it doesn't negate the normal degenerating stability (Meaning you only get -2% overall), or to where the amounts of stability gained vary based on the amount of food consumed, and they negate the degenerating stability (But not supers). A bag of fruit snacks, for example, would be +1, while a hamburger could be as big as +4. A milkshake would be around +2, while fries could also be +1. You could eat multiple things in a turn.
Also, I forgot to put this in the PM, kkut, but I don't know where you have your crystal (Another flaw I found, and if I make a sequel, I'd make it required to tell where you left your crystal last). You could very well be carrying it with you (Which would make the whole thing much easier on you, if you can maintain physical contact with it).
Edit: As for cannibalism... it'd either not count as anything (The powers negating each other), or be a large boost such as +10% or +20%. And eating parts of your own body (Such as your blood) doesn't do anything but gain you odd glances from bystanders, in order to prevent abuse of this addition.
< Message edited by Astroking112 -- 8/17/2012 12:30:06 >