Home  | Login  | Register  | Help  | Play 

RE: =ED= Balance Discussion Thread

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion Thread
Page 14 of 31«<1213141516>»
Forum Login
Message << Older Topic   Newer Topic >>
4/25/2012 12:37:52   
Luna_moonraider
Member

@ Trans

THX been busy with school work and projects lately.

well if change the requirements or reroute to support is a gr8 idea as it limits casters build. but some people might disagree as 1) support is a useless stat(to some i dont think support is bad i love support) 2)support tlms (like me) would like it as they can now have max reroute without worrying much and they would call us support tlm oped. 3) deadly aim has a support requirement mages can stack deadly aim and reroute. sc requirements to str it would be perfect. but if we do these changes mages would be forced to use hl/str builds again. the devs were trying to promote casting build by buffing almost all of the mages spells.

@ joe

see my tech bh can do 47 emp(well max emp with super tech abuse). a 45 emp is enuf to kill any build any build.

Back to topic:

EMP

Bh also have emp and most a tech bh can easily do a 40+ emp and they kill almost all build. yes people do not use tech bh as they think being a ch is better which is so true as a ch can tank while a bh cant. emp was made for bh not ch a tank class with a UNBLOCK-ABLE energy drain is too much and ch can gain back energy to do another emp if they wanted to. tanky+able to gain energy+ unblock able energy drain=a very very hard class to beat/ ideal tank class. give tank tlms emp and they would be as strong as ch. ch energy drains need to be change to a block-able energy drain.





< Message edited by Luna_moonraider -- 4/25/2012 13:26:40 >
AQW Epic  Post #: 326
4/25/2012 12:37:56   
Arcanis
Member

Take emp from ch,give it to merc instead of their energy drain skill
AQ MQ AQW Epic  Post #: 327
4/25/2012 12:53:56   
Ranloth
Banned


Mercs with EMP? I thought EMP is a Hunter skill (originated from BHs) so it'd be really weird.. Just lower down EMP numbers drastically, make fixed numbers which will compensate for unblockable. As of Atom, make it use weapon's damage only and make %s higher which would give more EP drain than EMP; to compensate for being blockable. But yeah, I agree with the whole CH EMP thing.. Although wouldn't removing Plasma solve this? I have Lvl 28 CH so it might be different at higher Levels, therefore need more views if it'd be right.. >.<

Indeed Luna, Support IS the useless stat. TLMs would use it because it goes with Multi but don't Multi builds have high Tech anyway (Tech = current Reroute requirement)? I wouldn't see a problem there. And TMs with Malf which are common are likely to train Support to improve it which goes with Reroute. Keeping it at Tech does nothing for Casters or any TM really because they will need some of it at some point, Dex doesn't fit really as it's same as SC and Dex requirement, and Str is poor choice as not everyone go Str-route as TM. Those TMs with no Malf wouldn't get use out of Support but that prevents Tech abuse which will be still doable when Beta Weapons get changed, due to fitting requirements.
Str is great for SC because Dex is nothing for TMs, hence why it's abused. I believe 42 Str would be at Lvl 10 but not everyone train it to max so Str would need to be in 30s, same with Reroute due to Support and Dex+Tech for whatever build you want, so you cannot focus on 2 stats only and neglect other 2 but train all 4, 2 focused and 2 for requirements.

quote:

the devs were trying to promote casting build by buffing almost all of the mages spells.

The requirements wouldn't affect lower Levels though. For damage, they need Bolt so no requirements. For Reroute, they'd need Support in low 30s for about Lvl 4-5 which is enough to start with, and only skills they would like to use with requirements are Malf (Str) and SC (Str) which do go together already; Malf has Str requirement. Of course, I may be proved wrong with all this so if someone has a point to make, please do. XD
AQ Epic  Post #: 328
4/25/2012 12:58:58   
Arcanis
Member

Why is merc with emp shock,and mage with bloodlust isn't? The thin line of classes difference is long lost,as far as skill availability goes.
Without originality in skills themselves,can't really expect any in classes,let alone 6 of them that already share multiple skills and/or effects.
AQ MQ AQW Epic  Post #: 329
4/25/2012 13:02:39   
Ranloth
Banned


Damn you Arcanis, I knew you'd mention BMs and Blood Lust.. XD

@below
Thank you. :3


< Message edited by Trans -- 4/25/2012 13:12:30 >
AQ Epic  Post #: 330
4/25/2012 13:09:17   
Luna_moonraider
Member

@ arcanis

hmm emp to merc seem weird but it would certainly help them alot bunker+ emp+ tech abuse all the way.

@ trans

gr8 explanation i m convinced. the requirement changes suggested by you make sense and will make mages much balanced.

< Message edited by Luna_moonraider -- 4/25/2012 13:11:01 >
AQW Epic  Post #: 331
4/25/2012 13:09:57   
rayniedays56
Member

Once more guys, shouldn't the focus first be on fixing MAJOR imbalances within the game, such as CH PA and STR BM? I agree that EMP is a VERY good skill, but it really doesn't matter at a point yet.

@Arcanis. Yes, Bloodlust was a hunter skill given to mage, BUT what Trans is I think trying to say is that every class has a version of EP drain, and if we gave mercs EMP, how would that work out with, say, giving Atom Smasher to CH. This will add to the strength abuse this class already has to endure due to the low SC.
AQ DF MQ AQW Epic  Post #: 332
4/25/2012 13:14:33   
Ranloth
Banned


Raynie, CH PA right? EMP ties in with it because of PA which allows Tanking, EP draining and EP regen. :P
And Atom Smasher requires Maul to use, and as we know - Mauls are Merc-only weapons so that wouldn't work. :/

@below
D: I feel like my 2nd post was meaningless.. xD


< Message edited by Trans -- 4/25/2012 13:21:58 >
AQ Epic  Post #: 333
4/25/2012 13:20:39   
rayniedays56
Member

Exactly my point. Forgot to put above LOL :)

Your a smart cookie Trans :D
AQ DF MQ AQW Epic  Post #: 334
4/25/2012 13:26:24   
Luna_moonraider
Member

@rayniedays56

replacing emp with with another skill maybe asim would be nice(but people would go wth ch can gain energy like hell asim+ static= lots of energy gain) so it would be better to replace emp with something like atom smash. maybe a % based drain eg drains 5% of enemy energy.

drain strike

drain a certain % of energy. something like atom smash but different

stat Requirements :none
wep Requirements :wrist blades

lvl 1:drains 10 % of enemy energy
lvl 2:drains 15 % of enemy energy
lvl 3:drains 20 % of enemy energy
lvl 4:drains 25 % of enemy energy
lvl 5:drains 30 % of enemy energy
lvl 6:drains 32 % of enemy energy
lvl 7:drains 34 % of enemy energy
lvl 8:drains 36 % of enemy energy
lvl 9:drains 38 % of enemy energy
lvl 10:drains 40 % of enemy energy

Note: this skill is block-able,also this cant be at tier 1 of the ch skill tree it must be tier 2 or 3.

@ below

increasing it to 40% max and no tech improvement. % will stay static like static charge and field medic


< Message edited by Luna_moonraider -- 4/25/2012 13:48:48 >


_____________________________


AQW Epic  Post #: 335
4/25/2012 13:30:55   
rayniedays56
Member

Hmmm....I am actually liking that :O


Heres a....FORMULA!!!!



Max new skill (35%) hits enemy with 89 EP (usually a merc has this much)


35% OF 89=31.15 energy taken away.

Hmmm...this could use a small tweak. How about, say, 44% at max?

Then it would 39.16, or 39 energy taken.


Not abusive at all...it improves with TECH cause we need new tech skills...only 1 EP drain per 6 tech used.

< Message edited by rayniedays56 -- 4/25/2012 13:36:12 >
AQ DF MQ AQW Epic  Post #: 336
4/25/2012 13:37:45   
Ranloth
Banned


I really do hope you mean just drain from enemy, not drain and you receive it.. o.o
100 EP + 35% drain = 35 Energy
50 EP + 35% drain = 18 Energy

Problem would be probably how effective it is.

If we tweak %s a bit but keep the same, let's say along these lines (scaling is better as 5% increase then 1% is a bit pointless; training to Lvl 5 would be enough):
quote:

lvl 1:Drains 13 % of enemy energy
Lvl 2:Drains 16 % of enemy Energy
Lvl 3:Drains 19 % of enemy Energy
Lvl 4:Drains 22 % of enemy Energy
Lvl 5:Drains 25 % of enemy Energy
Lvl 6:Drains 27 % of enemy Energy
Lvl 7:Drains 29 % of enemy Energy
Lvl 8:Drains 31 % of enemy Energy
Lvl 9:Drains 33 % of enemy Energy
Lvl 10:Drains 35 % of enemy Energy

Give it Lvl 5 now:
100 EP + 25% = 25 Energy
50 EP + 25% = 13 Energy

In other words, ineffective on players with low Energy which may own skill like Reroute or SC (3 classes) as they will get EP back so no point training it. We could base it on weapon's damage and make %s higher, like what I suggested on 1st page with Atom and give it to CHs. The Drain Strike is good, problem would be EP scaling unless it'd work in a bit complex way - drain would depend on your own Energy as well so slightly improves by Energy to drain more and seeing as SC is blockable, they will need to train Energy a bit so this could work together & be effective on low EP builds as well as high EP builds. :D

@above
I don't think Luna wants it to improve by Technology or any stat. It's already powerful and we don't want to give it the power of EMP as the skill already needs a nerf. If we could tie it in with your Energy and improves a bit by Energy, I'd quite like to see it in-game; gives me more ideas for good build. :3


< Message edited by Trans -- 4/25/2012 13:39:26 >
AQ Epic  Post #: 337
4/25/2012 13:39:02   
rayniedays56
Member

NO you look up! xD


lol forum tag!


But what I suggested is that it improves to give it a somewhat demeaner to be a good skill. Like, +1 ep drain per +6 tech is not a lot for a cyber lol. I have seen the most of tech on a cyber to be 43+ whatever is left because we need 43 tech for max PA.

so, starting at 28 technology, it adds by 1 per 6 tech, so it would add 5 ep drain pts at 58 technology, which is REALLY slow :)

< Message edited by rayniedays56 -- 4/25/2012 13:43:37 >
AQ DF MQ AQW Epic  Post #: 338
4/25/2012 13:40:00   
Ranloth
Banned


I edited my post instead, raynie. :P Look up raynie! :D xD

But EMP with medium Tech and high enough Level, around 5-6 maybe, takes almost as much EP away already. I don't like basing it on EMP because EMP and Atom both need tweaking - EMP is unblockable and takes too much Energy + Tech improving is a bit too much & Atom favours Str builds to use it at Lvl 1 which is strong. Both of them should be tweaked to lower EP drained, especially EMP which goes with it too far. e.e

@below
I'm really out of ideas on how to balance it because it's all scaled by enemy's Energy so that'd be a tough one. xD


< Message edited by Trans -- 4/25/2012 13:58:53 >
AQ Epic  Post #: 339
4/25/2012 13:46:25   
rayniedays56
Member

Grrr you Trans....


rawr....


okie, emp then...hmm...maybe making it....deflectable? LOL HAVE NO CLUE how it would work. :D Idk, I gotta go t class though. Waiting on ur post duuuuuuuuudddddeeee! :D


Oh, and if a mod reads this....HI! Hi Mecha or Ashari or Lycus or The GAme! You guys are doing good! Just leave an edit to let me know I did bad! :D See ya'll

< Message edited by rayniedays56 -- 4/25/2012 13:51:34 >
AQ DF MQ AQW Epic  Post #: 340
4/25/2012 16:15:39   
essenceend
Member

I'm thinking we could tone down certain classes such as tech and blood mage, tm, etc

as in for tech mage tone down the Energy ball thingy that you unlock first, It is overpowered. Tone down the bloodmages laser a bit as in not much but enough so that it levels the playing field..

_____________________________

Epic  Post #: 341
4/25/2012 16:19:39   
King Helios
Member

What about the new ultimates for Ch, BM, and TlM? Any word?
AQ MQ AQW Epic  Post #: 342
4/26/2012 2:02:58   
drinde
Member

About Bionic BattleGear:

34 DMG

+11 STR

Is it that wise for this weapon to have an UNBLOCKABLE Special that does 115% DMG? It totally encourages STR....

Maybe make it blockable? <.<
DF MQ Epic  Post #: 343
4/26/2012 2:31:49   
Joe10112
Member

I say: CH is no longer OP or anything, at best I feel it is balanced. The mages are starting to get OP, the hunters are meh balanced, the mercs are at both extremes.

AQ DF MQ AQW Epic  Post #: 344
4/26/2012 4:17:42   
sha 2nd mage
Member

@Joe10112
quote:

I say: CH is no longer OP or anything, at best I feel it is balanced. The mages are starting to get OP, the hunters are meh balanced, the mercs are at both extremes.



Are u serious Emp and Static at every 3rd turn can kill any class.Have u ever fought a mage? i strongly believe u are a CH.
if yes then know what EMP does to mages where reroute is nerfed

_____________________________


Epic  Post #: 345
4/26/2012 4:23:39   
Arevero
Member

To be honest, just take out PA, EMP won't make us OP anymore since we can't tank, and everything will be fine, tweak SA a little bit. See the reason why everyone is using EMP is because they are tanked with PA, hence little dmg input to them, so missing a turn to take EP instead of HP will be fine, since they won't lose a lot of HP. So if PA was taken, CH will not tank, hence giving EMP a one-way route to survive.

BUT, if you are desperate, then make a skill equal to EMP, except lesser in amount, and still be in a low EP cost like 10 or 6.

@drinde

I find impossible to make a good defensive build with Bionic blades, i have tried, but only STR would come out on top. Right now i can only do various builds with my Frost Destroyer. Most players i see with Bionic is STR.

@Trans

Giving CH a drain would be OP wouldn't it? We already have Static which is sorta like a HP-->EP drain...
Just saying tho :D

And yes, WE NEED NEW ULTIMATES!
Mass/SS/SC has EXPIRED, it's about tiem to make a new final skill with cool animations. :D
AQ DF MQ  Post #: 346
4/26/2012 4:42:05   
King FrostLich
Member

I think it's alright to remove PA from cyber but first things first, get rid of strength blood mages.
Epic  Post #: 347
4/26/2012 5:09:31   
Ranloth
Banned


That drain would be like EMP, not to your EP. I PMed Luna yesterday with few things so she'll hopefully answer soon and post it here. :)
But if PA will be gone, EMP can stay. No objections. With PA, it should leave.
AQ Epic  Post #: 348
4/26/2012 5:11:13   
drinde
Member

But wouldn't nerfing EMP nerf the original Hunters? And they seem balanced, according to some "naive" people. :P
DF MQ Epic  Post #: 349
4/26/2012 7:25:42   
Arevero
Member

For the best and easiest way, remove PA, no Hunter's harmed, no more troubles created, and no more unnecessary skills would need to implemented. Besides, PA hinders CHs builds way to much, i can hardly have a good win chance if i don't use PA. Also it takes a lot of points to be efficient, hence disadvantaging lower-lvled CHs.

Also King Frostlich has a point, the STR BM rampage has gone over mark, it has been discussed and agreed on so many times, why isn't BT taking action? Although i am not so sure with Zerk becoming Bludgeon, might even do the exact opposite of what we are trying to achieve. O.o

@sha

That is what we are trying to fix which hasn't been put into BT's mind for a while now. HOPEFULLY by the next/latest release, a LITTLE STEP TOWARDS BALANCE CAN BE MADE..hopefully.
AQ DF MQ  Post #: 350
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion Thread
Page 14 of 31«<1213141516>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition