Stabilis
Member
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I think that Cyber Hunters require a buff and nerf. For the nerf, EMP Grenade should be reduced or swapped out for a different skill due to what I call... "EMPmageddon". EMP can be easily utilized for each moment that Static Charge connects. Other classes lose the benefit of skills when battling Cyber Hunters, and that is not right if Mercenaries could only use Bunker Buster once whereas Cyber Hunters can destroy energy and heal themselves infinitely. Another nerf I would recommend is removing that MERCENARY passive skill known as Plasma Armour. I will not stop challenging this topic. Cyber Hunters should utilize only Tech Mage skills and Bounty Hunter skills because that is what Cyber Hunters are derived of. If I wanted to use an armour skill I would then go to Tactical Mercenary or Mercenary. Cyber Hunter, regardless of how "balanced" our class is is not much of a Cyber Hunter anymore. In fact I think of it as a slightly more powerful model of Tactical Mercenary. Tell me staff, is this what you have all planned for? Having Tactical Mercenary and Cyber Hunter not be original or artistically designed. The evolutionary effects of balance render these 2 classes stagnant. You will need to take drastic changes to fix this duality seen today. For a buff, I am looking at Shadow Arts vanishing as rates are not real attributes of a class at all. % bonus to block? Blocking is not a specific trait, is a chance battle mechanic that turns melee damage to moot. It has no universal appeal in EpicDuel, because it cannot be controlled by the player using it, it is not strategy! This is a turn-time game and there are no reasons to strategize luck. When has luck been used in one's plan to PROCURE A RESULT? That is a recipe for disaster, and pity for any player who thought that Shadow Arts gave the player a dependable option in battle. Poison resistance in a passive skill would be WONDERFUL for Cyber Hunters. Reroute is not used to compensate damage taken, no. And Bloodlust is not used to compensate damage given, no. Cyber Hunters are but the Mercenary class with energy. And guess what? Mercenaries without energy are just brickwalls that have no strategies. Cyber Hunters without Static Charge are Mercenaries. Where has the creativity gone I ask, where? But there is still hope. Rabble and Titan have the power to fix the originality of EpicDuel.
< Message edited by Depressed Void -- 4/27/2012 14:25:06 >
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