Wootz
Member
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quote:
We are actual CHs here, i would acknowledge ANYONE who has been a CH for at least 2 months, and know our trouble. Builds are HARD TO MAKE, especially trying to tone down OPness due to PA, and no, 'try not using PA' is not an answer, NO CLASS needs a DEAD skill. Ohaider! I've been a Cyber Hunter since September. Thanks! Anyway, back on topic. (Lets make a colour!) So from when I went off. This came: Remove Plasma Armor, remove EMP Grenade, bring back the old skill tree, comparing Atom Smasher and Assimilation to EMP Grenade, and the other crap you guys wrote. Trans, for one, did make a great suggestion and the new skill he suggested would fix anything that you think is wrong with the class, almost every skill will have fixed damage/defense/resistance/heal. But, Cyber Hunters are good now, leave it to rest. I don't know about the others, but Bounty Hunters are begining to rise, again. Lately, I get my ass owned by them. Especially by Keep Walking. I don't know how the class is up againts the other ones, but they are pretty well prepared for Cyber Hunters. They can still do major damage even with my tankiness. Mercenaries, as Ashari said already, she'd like to hear our thoughts on making it equall to the other classes for the higher levels, meaning 30-34. Why don't we do that, then? We had a few posts about that and then someone turn the discussion on this. Tech Mages, they are fine. Maybe a skill tree re-make would be nice. Who knows? Blood Mages, they are good now. Their strenght build isn't completly crippled and they can still use and the other classes can counter them easier. Five focus Blood Mages are great. My friend used to be one and he did great. Sure, it isn't as fast as the Strenght one, but its more fun, atleast in my opinion. Dexterity builds are pretty darn good too, Overload and Plasma Rain increases by Dexterity and they have good two offensive skills to do enough damage. And it works well with Deadly Aim, too! Tactical Mercenaries. Thank you for being finally balanced!
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