RageSoul
Member
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I have an idea how to make the game less "whack-a-mole" strategy-based : STAMINA ! Q : What's Stamina and what does it do / help ? A : Aside from its real-world meaning , Stamina also helps prevent opponents from going full offensive with the help of a bar called "Stamina Bar" ( duh! ) . Q: How does it work? A : Your Stamina relies on your Support Advantage . The more SUPP you have than your opponent/s , the more Stamina they lose , more Stamina you gain and lesser Stamina you lose . Example on how it works : PLAYER A is a Tech Mage having 82 overall SUPP while PLAYER B is a Blood Mage with 44 SUPP . Both are Level 34 . *The stats below are just an example for my demo . STATS ( STAT = Base + Bonus ): PLAYER A : * STR - 44 * DEX - 62 * TECH - 93 * SUPP - 82 PLAYER B : * STR - 93 * DEX - 70 * TECH - 54 * SUPP - 44 The Stamina Bar capacity is based on your Char Level multiplied by 3 added with 30 points . FORMULA = 30 + ( 3 x Character's Level ) Now both have 132 Stamina Points ( SP ) . However , PLAYER A has more SUPP than PLAYER B , meaning PLAYER B will lose more SP , thus forcing him to skip turns while PLAYER A is prancing around playing flying colors . Q : How does a player lose SP ? A : He loses SP by : -> Getting hit ( low ) -> Attacking more via weapons like Primary , Guns , Bots and Auxiliiaries ( gets higher the more his opponent/s don't attack ) -> Using skills ( also low unless it's a damage skill ) -> Weapon Specials ( depending on the special ) * EXCEPTION : Icy Chill doesn't count :P * If both have the same amount of SUPP , they lose Stamina based on the % of the stat the attack / skill is improved . The base % is 30% EXAMPLE : Player A has a SUPP advantage of 38 , meaning he'll lose less SP . He casts a MAXED Plasma Bolt , so to know how much SP he will waste , here's how : FORMULA : 30% + ( SUPP advantage / 4 ) So as we can see , PLAYER A has 38 SUPP advantage , so : 30% + ( 38 / 4 ) = 21% Hence , he will only waste SP by 21% of his overall TECH , so he's left with 112 SP left . NOTE : A player can also lose SP by getting hit , but the defender regains SP after the attack was done . FORMULA : Damage taken x 50% - 5% of SP bar + ( SUPP Advantage / 6 ) Q : How does a player regain SP ? A : He does that when an opponent's latest move involves an attack . EXAMPLE : It's now PLAYER B's turn , and he uses his Physical Gun + LVL 1 Deadly Aim and hits a 44 Damage . PLAYER A's SP Bar reduced from 112 to 105 . It's now his turn and he regains 15 EP , now he has a SP BAR of 120 . However , PLAYER B lost SP in a faster rate of : FORMULA = 30% + ( SUPP Disadvantage/4) = 30 + 9 = 39% Now he loses SP by 39% of his STR stat , so his SP Bar lowers from 132 to 95 ( decimals are ALWAYS rounded-up ) . *The base rate of damage skill usage is 30% . *The base rate of using Primary is 40% , Gun is 30% , Auxilliary is 25% . *The base rate of Robots is 35% . Q : What if the attack get's blocked / deflected ? A : The player that blocked / deflected an attack still loses SP but when his attacker has reached certain low level amounts of SP in his SP bar , then the defender won't lose any SP . However , the rates of the SP loss of the attacker remains the same if his SP bar is not below certain levels and so does the defender . If a player reaches his SP bar to lower levels yet his opponent is still having high amounts of SP , then there are consequences on the player with low SP . *55 % and above = no loss , just gain . *60 - 50 % of SP bar = ATTACKER will lose 10% Block chance and Deflect chance , DEFENDER will gain 15% Block chance and 10% Deflect chance . * 45% - 30% = ATTACKER will lose a total of 20% Block Chance and Deflect Chance while DEFENDER gains 20% Block Chance and the same Deflect Chance . *25% and below = ATTACKER will lose a total of 35% Block Chance and the same Deflect Chance while DEFENDER gains 25% Block Chance and 15% Deflect Chance . NOTE : If your opponent uses Skills yet his SP bar reaches below 55% , then he'll lose more SP by having an additional 15% SP loss if he uses an attack skill , 10% for debuff / buff / heal / weapon attack . Q : What if my opponent didn't do anything , not even a heal ? A : He loses more Rage by 25% of his SUPP if he skipped 2 continuous turns . So if he has 62 SUPP , he'll lose 17 Rage Points . Only works if you attack more . He loses more the more he skips and giving you more Rage by an additional 5% Rage rate / 2 turns the more you attack and the more he skips . Q : Is there a way to remove his additional Rage rate? A : You have to do an action , ANY action . Q : Does Rage have any more relations to this? A :Yes , if he uses an attack stackable with Rage , he will lose 5% more from the stat that improves it . Q : What if my opponent uses Assimilation? A : Then the SP loss will be based on STR . Same goes for Atom Smasher and TECH for EMP Grenade . Q : What's the point of SKIP? A : To regain huge amounts of EP . The EP regain is 25% of your SP Bar ( hey 25% is pretty huge ya know XD ). Q : How do i skip? A : Via waiting for 15 seconds to reach 0 or even better .... add a SKIP TURN button for faster fights . Q : What if i use an Ultimate Skill ( e.g Massacre ) ? A : Add up the SP loss rate with 20% more to see how much EP he loses . Q : Does Agility affect this ? A : Yep , by how much points he lost from 100 Agility , half of it will be the % of the SP capacity reduced . To make this short , low SP = bad news , more SUPP = good news , while Offensive attacks = strategical non-spammer's new friend . Making more ideas about balance with explanations , examples and stuff would be better wouldn't you guys agree?
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