Traveler
Helpful and Constructive!
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Now that the war is over and I have had a couple of calm days, I have been checking the shops around Battleon and I have seen some old, low level and almost forgotten items that could become quite interesting if revamped. Some of them would just need updated stats (and new versions). Others are items that have something on them or on their description that makes me think that they could have something quite special about them with some changes. - Luck Lamp. We have armours that give spells, miscs that give weapons and other such combinations. This one could be a weapon that also works as a misc. A regular Wind weapon that, when clicked, gives a boost to Luck for an SP cost. It would need an increased price for being weapon+misc., but otherwise I believe that it shouldn't be so hard to stat. - Razor Plate (and Razor's Edge Plate). Could be a toggleable armour, in a similar vein to the My Way armours. Just change between a regular armour and one with a very random-heavy attack. - Polacco. Could be a Melee weapon that can be clicked to become a Ranged one (possibly with different leans). - Starbow. This idea is a bit more "out there" but, based on the description, couldn't it be a toggleable weapon? A no special, accurate mace-like weapon that can be transformed into a 100% special bow. I don't know if that would need some penalty to be balanced, but it would be an interesting weapon. - Spectrum Swirl. we don't have that many things that damage enemy mana. This one could use some higher level variants. - WarHawk. Looks like a 100% special, CHA-based weapon to me... - Mr Soaker. A very unique weapon that uses potions for boosting its attack. - Lizard Wizard. Again, we don't have much things that attack opponents' mana. So this could be an interesting pet. - Big Red Button. This armour uses the player's HP to increase its attack. This could be redone in two ways. The first would be a normal armour skill (like the ones in Solaris, Salvation and others) which uses HP instead of MP or SP. The second would be a toggle: when you activate it you receive some damage each turn in exchange for an increase on the armours BRS. Or you can combine both: one click toggles the turn-by-turn boost, a second triggers the skill. Could be a Berserker-like armour (since we have heard nothing about the revamp of Berserker class and it may be a good while away): fully offensive to start with and with an option to make it even more offensive by paying with blood. With the popularity that offensive armours have, this could be a big hit with the playerbase (awful pun intended). - Elemental Fighter. An armour that can change the element of your attacks. Probably difficult to balance, but interesting.
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