Hun Kingq
Member
|
What, no one likes the nerf when everyone is saying nerf this nerf that and when they get a nerf then they don't like it. I was trying to get Plasma Rain up to par with other multis that way nothing would be nerfed, but quite a few of you fought me on this. I wanted the high energy drain skills be a one use skill or be used on the same player only once so instead they reduced the amount of energy the multis use in exchange for lesser damage. now you have no choice if you want to have the power from the multi you seek you either have to reflex boost, malfunction, or increase your support. The reduction in the energy doesn't mean flip when you get hit with two high energy draining skills. So now what do you want nerfed the passive armors down to only increasing +1 for defense, resistance or both to get the balance you want since that is how many of you thinks balanced is achieved by nerf after nerf or would you rather bring the Delta armor up to par for the non passive armor classes with the passive armor classes? They reduce the energy cost of multis so players would get away from 1vs1 builds, especially the non multi tank builds, in the 2vs2 and 2vs1 battle modes but it failed because now I see more 1vs1 and 1vs1 tank builds in 2vs2.
|