Hun Kingq
Member
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Mr. Black OP, I must be one class, no wait the Blood mage has more players than me, it will benefit all those players that get that armor. The Blood mage is the only non-passive armor class, wait we have the Bounty hunter and the tech mage and it will benefit both those classes. Wait if they improve it on my Delta Armor can it be it will improve other Blood Mages Delta Armor unless my Armor is unique that it is separate from the other Blood Mages Delta Armors, so tell me is that the case? Is the Delta armor I have so separate from the Delta Armors of the Bounty Hunters, Tech mages, or other Blood Mages since everyone is so determined that it is only about improving only my Delta Armor. So tell me if on regular strike each one is 30 damage on me is 3 health enough so let’s break it down, from 90 health, just to be even, Play strikes me, 30 damage, I attack the player, get 10 damage, 3 health back, so 63 health left, player attacks, 30 damage, I attack 10 damage 3 health back, 36 health left, player attacks, 30 damage, leaving you with 6 points of health than add 3 for your attack, 9 left than they attack, 30 points your dead. Where is the 10 rounds at? You can’t show the total health you get over a certain amount of rounds trying to show how beneficial it is you have to take each round individual how much damage and how much return and if you get blocked than there is no energy return so if you get blocked 4 rounds with only power coming from the weapons due to no energy health return does not make a difference. Between the Bounty Hunter and the Blood Mage which is more likely not to get blocked? With Massacre they deal huge amount of damage and get a huge chunk of health back where the Super charge was already made clear the health return does not stack with Blood Lust so when Super charge is used you only get health return from that and that is not that much either. Rayman, If those players that uses bunny borg or any other armor does not want to get the Delta Armor that is up to them but not to improve the Delta Armor based on that is not a good enough reason to improve the Delta Armor. When Delta goes so does the Armor. So why don’t you have the Delta Armor? The non-passive armor classes has to choose between defense/resistance and power where the passive armor classes could have both defense/resistance and power as more of you are starting to see with the Cyber Hunter class. Zeoth, If you or any other player want more health than retrain and put more health, so then put the Delta armor at +8 defense/resistance and put the hybrid at +9 defense/resistance problem solved but then the Blood Mage and Bounty hunter will get even less damage making only 1 point for health return for each attack which basically would make the merc class unbeatable while getting high damage with their skills and weapons and everyone else gets low damage on the mercs. Whether you like it or not the split point armors will get more points then the hybrid skills to adjust with the level caps. When Level 35 soon comes that will mean increase power, in skills and weapons and tell me will only +5 defense/resistance be good enough? No, it won’t. The Delta Armor has really not been that effective as protecting the player as it should for the non passive armor classes but you and the others can’t see that. The delta Armor is two level 25 armors combined so take a level 25 armor into battle against two 34 with passive armors and tell me if that is enough protection. Before calling someone a fool or as you put it a complete fool look in the mirror and ask yourself, “Am I a complete fool for not seeing what is to come in Epic Duel?” Which would rather see a nerf to the passive Armors or a slight point increase to the Delta Armor for the non-passive classes? Either one has to happen so choose. If you choose no point increase then there will be a nerf. Balance is a bigger issue now than ever before and it will get worse if they continue on this path.
< Message edited by Hun Kingq -- 5/19/2012 1:53:54 >
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