Arevero
Member
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@Trans Mass is supposed to be high dmg to compensate for the other advantages the ultimates have. On max SC usually deals 60dmg plus HP regain and ignores RES. That's saying a lot. Max Mass requires blades, SUP requirement, 33+ wep dmg, and higher EP cost. Looking at it this way, Mass shouldn't be buffed or nerfed. Re-scaling should only affect the last 3 lvls. The first 7 lvls is balanced. Last 3 re-scale is fine by me, other than that Mass does not need to be touched. DA encourages STR on BMs. I still see STR BMs, though not much, which is good to see. But the dmg it does give at 33dmg is quite...high... Sure, you need a 33dmg gun, but once you do get 1, DA becomes a problem, It's a tier 4 skill, so of course it won't matter too much at lower lvls. And by lv 29 you can get a 33dmg gun. Though it is said to be the most balanced, it is also most efficient, too efficient... It doesn't need a nerf, just a slight tweak IF possible to not make it too strong. This makes TM have 2 VERY useful passives. BH has 2, one that is sometimes reliable, one luck based. CH- 1 nerfed so bad, and a luck based. And you know the rest. Not saying it's OP, just a bit, unfair to give such a high amount of dmg at such low lvl.
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