Hun Kingq
Member
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Calogero, If you quote someone put the complete sentence instead of a snippet, mr stuck at the same 2vs2 wins as last weekend. I have tested all armors making sure stats were at the same exact number for dex and tech on each one and the Armor I got the most blocks was Tesla Armors, bunny borg and space warrior came in close 2nd, Beast Rider and harvest Husk came in a close 3rd. Putting EMP on a different Level would not work because one it improves with a stat, two takes too much energy, three can be used multiple times. In a 1vs1 I was Emped three times if I had any more energy then that player would have Emped me 4 times. Players of the merc class manipulated the battle tracker by deliberately having weak builds, fooling the staff the mercs are under performing and underpowered, I came across a strength merc of 34 level with max Maul and level 8 berzerker, even though I had higher support I got stunned then berzerker match was over in one and half rounds, job well done in tricking the staff. In coming weeks we will see the true balance issues come to light, nerfing the multis was a huge mistake especially when they were not evenly matched as some of you think they were and when you go into 2vs2 look at how many uses a multi and one player does not ask them why they don't since it cost so much less energy? Every time they add a new skill, nerf the existing skills, or replace skills new balance issues come up so how about this fix the present balance issue before making any new skill changes.
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