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RE: =ED= Balance Discussion VIII

 
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5/6/2012 23:39:06   
Stabilis
Member

I agree Hun King, no more stat requirements on any weapons, armours are beautiful this way.

That's right, I went there Ashari (:p), armours because they have no stat requirements like Beta weapons give someone like me so much freedom of choice, and that makes me happy.

No more stat requirements! Hurrah!!!

..w..........w....
...\_("u")_/......

_____________________________

AQ Epic  Post #: 126
5/7/2012 0:01:31   
Luna_moonraider
Member

whoot hun king thinks support is not uped lolz yep he is living in his own world where bm/tm will always be up and merc/tmerc are super oped. weeee now that is y i blocked him XD no point fighting against him cause u will just waste your time.


support arty build usually ignores dex and str. the main def of a support arty build is their passive armor and reroute(for tlm only). support is now a uped stat because in order to get no deflection support need to be coupled with tech so basically this prevent support build from doing its max dmg. basically all support build need to have decent tech now cause without decent tech u will get deflected tons of times(trust me i tried).

< Message edited by Luna_moonraider -- 5/7/2012 0:59:20 >


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AQW Epic  Post #: 127
5/7/2012 0:08:36   
XxKirachanXx
Member

New BM skill: Reverse Heal :3
Sacrifice your health for energy~

*hides behind bullet shield*
AQW Epic  Post #: 128
5/7/2012 0:31:33   
Mr. Black OP
Member

quote:

Hun, you’re a level 34 Blood Mage so if you want more defenses they use an armor with high defenses and high dexterity and technology.

OR
quote:

Hun, you’re a level 34 Blood Mage so if you want more defenses they use a reflex boost or energy shield with high support and high dexterity and technology.

See how easy it is?

quote:

If you want more health then retrain you could get as much health as you want, 23% at max for Blood Lust is a joke,

Bloodlust is probably the most useful passive there is. O_o
But I would raise it to 25% just to make simpler in terms of finding out how much health you would gain.

quote:

I am talking about the armor and how protection wise, again protection wise should I repeat that the ones with passive armor have the unfair advantage just likes players with all Betas or Alpha weapons.

Lets say max plasma armor is around 44 technology boost, a +10 Deadly Aim is +40 strength (both are at minimal values), so +24 stat points (3 more defense and resistance is about this) definitely over compensates for your loss of 4 stat points.
Beta weapons are level 25, if you are having such a hard time against people using these weapons as a full varium level 34 Blood Mage maybe you should rethink your strategy. Don't get me wrong though, I am completely for no requirements on any weapon.

< Message edited by zman 2 -- 5/7/2012 0:33:07 >
Epic  Post #: 129
5/7/2012 1:22:25   
khalidon5000
Member

NVM Post I responded to was deleted....

It would be interesting to have no stat requirements on weapons...
Stat Abuse would occur much more but we could be more flexible with our builds...
Hmm....




< Message edited by khalidon5000 -- 5/7/2012 3:02:27 >
Epic  Post #: 130
5/7/2012 2:46:41   
Arevero
Member

Passive Armors were meaningly wrong for every class except Mercs. Mercs are meant to be all-tank-uber-power class, TLMs are meant to be tactical, a Passive Armor isn't tactical really. And Cyber Hunter with Passive Armor is just further out of thinking. Really, back in Beta it was SO GOOD as i have heard from many others, and i have watched the vids back at Beta, Passive Armors weren't there other than Ms Hybrid. It was really balanced, passive EP/HP/DMG is fine, but Passive Defenses seems wrong in my opinion.

Also No Stat requirements, for me its ON, it will allow MUCH MORE unique builds, i am limited to STR builds due to my aux, and even if i go dex, i must have 14-17dmg of STR :/
NO REQUIREMENTS IS A YES FROM ME!

Also, i think as we are all fair and equal in terms of self dignity, we shouldn't attack other people's posts, regardless of their wrong-thoughts, we either report to staff, or leave them be. Trans, your earlier post on Hun earlier wasn't really good-ish, this is a place to discuss, not attack, and also Hun Kingq, watch out for other player's views of things, your posts always seem to revolve around BMs being uped, or something else from another class OPed.

Waiting for more posts to discuss :D
AQ DF MQ  Post #: 131
5/7/2012 3:35:26   
Zeoth
Member

Hey arevero! :D
Anyways I completely agree with you passive armies are a mistake in general, and even if mercs have them it's a little iffy. TLM and Ch def shouldn't have it. No requirements on weapons is pretty iffy to. Sure it allows for unique builds but it can lead to a whole new level of abuse. And requirements have been on weapons since the start(to my knowledge but I wasn't around in alpha)
Not shooting it down but still decay is still in place I suppose.
Post #: 132
5/7/2012 3:47:37   
Arevero
Member

Hi Zeoth, long time no see.

Thank you for supporting me, i look forward to it :D

AQ DF MQ  Post #: 133
5/7/2012 4:27:34   
Ranloth
Banned


I don't know that classes will get new Multis, Hun? Just Ultimates? Speak to Ashari for you mere confirmation of it, even ND knew for a while now about Multis, about time we found out about new Ultimates as well. Don't tell me that I lie because I usually post here stuff confirmed by Team themself if I want to share any information.
And you're doing it again. I posted my opinion and you keep rambling on about it and disagreeing for past 2 pages, whilst you can do it in one post. And who's attacking who? You said that you don't do it to us?
If you're gonna make your one sided points on how BMs need a buff in various ways, this is not place for you. This is Discussion. This is not place to seek a buff to your class and wanting to nerf other classes so BMs are OP again. It makes no sense and destroys the balance if you want to nerf all the others and buff yours. Have fun with new Multi when it's made, you'll have Support one as well so that'll keep you quiet from making stupid points about how Support is OP and Dex is crap because of 2 skills.

@zman2
At some point, they WILL remove requirements completely from weapons. Reason it's not possible now is stat abuse it would cause, so until solution is found then requirements will exist. :)
AQ Epic  Post #: 134
5/7/2012 5:16:17   
Clavier
Member

Thanks khalidon. Another question though, what about str and tech mercs?
Epic  Post #: 135
5/7/2012 6:06:46   
Arevero
Member

New Multis :o

New Ultis :o

New No-requirements :o

I CAN"T TAKE IT ALL IN ONCE xD

first 2...awesome...

last one...AWEsome...
AQ DF MQ  Post #: 136
5/7/2012 6:11:27   
Ranloth
Banned


Yeah, Ashari announced Ultimates, I heard from ND that she also mentioned Multis via IRC, and no requirements are from Rabble which he posted during the weapon restatting. :P
Purpose of new Ultimates and Multis is to make classes more unique rather than copy the skills. :)
AQ Epic  Post #: 137
5/7/2012 6:17:26   
Arevero
Member

@Trans

Best post from you i have heard since i joined forums, so excited :D

Although i don't wana get my hopes up in case...well you know the rest
AQ DF MQ  Post #: 138
5/7/2012 6:36:24   
Ranloth
Banned


It's all confirmed though, it's matter of time. So don't get your hopes too high and expect it soon, but expect it eventually. ;)
Skills aren't much of a problem to implement so that'll come sooner, but no requirements and preventing abuse is a tough one especially with level cap raises in the future, so it must be dealt with once and for all. :P

PS. I thought my Conduction idea was best one for you.. D: Mean. :P
AQ Epic  Post #: 139
5/7/2012 7:35:50   
Arevero
Member

I never said i hated your Conduction...did I?

If i did(did i...) then i take it back RIGHT NAO! :D

Conduction is fine as long as it is lesser EP cost OR a bit higher in RES take out.

Anyways, all agreements in here Trans, i'm with you.
AQ DF MQ  Post #: 140
5/7/2012 7:42:46   
Ranloth
Banned


This is just overview of my idea. If it seems weak, Res-reduction, instead of buffing the skill I can slightly cut EP cost even by mere 2-3 EP which still makes difference. :D And no, you didn't hate it but said "Best post from you i have heard since i joined forums" so that implies you maybe didn't like it? ;) xD (I'm just playing with you :P)
I'm awaiting how discussion with passives will go with Balance Team, because if it goes through then all passives will have power similar to that of Deadly Aim; not a must to train, gives you variety + more damage but at cost of other skills. So Plasma then can stay with CHs, but it'd not be a must to train if you didn't want to.*

* Passives have too much power, especially passive Armors so that will be cut down if things go well. That means all passive Armors so you won't be forced to use Plasma to win but definitely not train to max to gain a noticeable advantage as you must now. DA is useful at any level trained, so is Adrenaline so other passives will end up in the same way. Would you agree to that, if Plasma stays but will get revamp if things go well? This gives creativity back to CHs as well as TLMs a bit as well, Mercs have too much creativity so more won't kill us. ;)
AQ Epic  Post #: 141
5/8/2012 1:49:00   
Laces
Member

Here is a possible way to fix the enhancement problem.

Simply increase the amount of stat points you need to get a higher defense resistance. Currently, I believe it's 4 stat points at around 20-24 defense. So why not make it 6 or 7 stat points? That way, it'll be harder for players to obtain a more tanky build with super high dex. Same goes for strength and tech and support. I cannot forsee any negative outcomes from this, but then again, it's late at night...
AQW Epic  Post #: 142
5/8/2012 1:54:47   
Arevero
Member

How will that solve ENH problem to the fullest, with ENH you can still get around a few increase on dmg,def,res.

Best way is to give players a refund, but idk how that will happen, then take out ENH, or make base stats per lvl increase from 4 to 8.
AQ DF MQ  Post #: 143
5/8/2012 2:00:54   
BlueKatz
Member

Here's some of my idea to balance BM's BL
It must be gone. The thing is BL is not OP, it give you around 22-40 HP, comparing to Armor skills, it's slightly weaker on paper (like only 2/3 compare to armor skills - remember that Rage ignore Armors).
The problem is, on abusive builds like STR builds, you deal so much damage, the turn is extremely short that BL completely beat any other skills in term of length. Put it simple: Instead of being passively give you back up in the fight, it "powers" you with instant effect. In 2 turns BM with BL can completely make use of BL meanwhile Armors skills always give same amount. RR is the closest to BL when being hit by BM, but unlike BM TM has no way to "power" up with that advantage (what can you use with more MP? Limited. What can you do with HP? Anything) - BM has 1 skills with high damage short cooldown, DA is the same and Bludgeon with extra damage and 2 other high damage skills that is unused... just wait and see they will use it.
It's like being able to active your Armor skills to gain 30 HP or active RR to gain full MP. If BM does not have tons of high damage skills and being able to finish battle shortly then BL would not be a problem.
My suggestion: Give BM give Passive that work pretty much the same as BL. (this skill actually work like a Passive Assimilation)
Bleeding Wound
Rank 1 Deplete 1 HP from enemy
Rank 2 Deplete 1 HP from enemy and regen 1HP
Rank 3 Deplete 2 HP from enemy and regen 1HP
Rank 4 Deplete 2 HP from enemy and regen 2HP
Rank 5 Deplete 3 HP from enemy and regen 2HP
Rank 6 Deplete 3 HP from enemy and regen 3HP
Rank 7 Deplete 4 HP from enemy and regen 3HP
Rank 8 Deplete 4 HP from enemy and regen 4HP
Rank 9 Deplete 5 HP from enemy and regen 4HP
Rank 10 Deplete 5 HP from enemy and regen 5HP
This will actually stronger than BL but it can't be abused by power build. It actually favor Tanking builds. More interestingly it also doubles the effect in 2v2 with Multi.
AQ DF AQW Epic  Post #: 144
5/8/2012 2:13:43   
Joe10112
Member

@^: So, it's like a bonus 5 damage on each hit whilst regaining 5 hp on each hit? Sounds OP to me.
AQ DF MQ AQW Epic  Post #: 145
5/8/2012 2:20:41   
BlueKatz
Member

^Well. Armor skills technically save you 12 HP everyturns, Wound is actually even weaker, but Armor skills has the Rage weakness only. So it's kinda even.
Also BM has no defensive Passive while Heal cost a lot of MP which BM can't always afford, so matches against BM tent to be short, like 4 turn, which heal 20 HP and drain 20 HP doesn't seem too bad. All of BM Defending skills are on cast so if they use it they can't hit you so they won't make use of the passive.

When they buff Rage and fix Support (with Rage) then this would be perfect.
AQ DF AQW Epic  Post #: 146
5/8/2012 2:32:08   
Zeoth
Member

This passive could actually be quite interesting. Basically what Bluekatz wants to do is give BMs something consistent instead of something like BL which is actually really iffy for a passive. It encourages offense less though. BMs are a problem cuz their high damage str moves can yield high amount of hp from BL. Something like this would be the nerf they need.

_____________________________

"Support needs a pretty decent buff on all levels." ~Zeoth
Post #: 147
5/8/2012 4:16:23   
PivotalDisorder
Member

New multis? well won't they just be the same skills with a new name [EDIT] and animation [actually, I am now excited about it]

< Message edited by PivotalDisorder -- 5/8/2012 4:22:11 >
Post #: 148
5/8/2012 7:02:40   
Calogero
Member

I don't like it... as a 5 focus BM, I rely on my Bloodlust...
and I even have enough energy to use eather 2 lvl 6 FM
2 Energy Shields and a FM and so on...


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 149
5/8/2012 7:50:29   
Arevero
Member

BL isn't all that much of a strategic skill, more of a reliable skill, who knows, a couple of HP could just save you in battle, but currently andy, not all STR BMS have your build, and since BMs have all the greatest highest dmg out-put skills, they have the best STR synergy.
Therefore, BL is a skill that connects all those skills together into one devastating UBER-PWNAGE...etc, etc...

And since you will be disadvantaged if BlueKatz suggestion is implemented, then we need to fix it, BMS NEED A DEFENSIVE RELIABLE SKILL.
AQ DF MQ  Post #: 150
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