Hun Kingq
Member
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Duel Domination, yes that is your potential damage but in battle what is your actual damage do you think getting 18 and 20 with Plasma rain will help you win the battle in 2vs2. During my high tech Plasma Cannon experiment with plasma Cannon ignoring resistance and 25% critical strike I should have been constantly been getting high damage and when a tech mage put technician on me I got lower damage than when it was not on me, couple matches after players seen the low damage, with my extremely high tech, from Plasma Cannon they laughed and stated it should have did more damage. When a tech mage used level 9 Plasma Rain that player got 5 damage on me and 8 on my partner that was at rage with critical damage and with me being malfunctioned. Trans, read again what I wrote, something similar to technician that improves with another stat then DEX so that the neither the new skill or Reflex boost improves one another that way staff can’t use that excuse again to take away a skill. Plasma Rain maybe the same potential damage but I look at the actual damage that would help win the match and if the skill is low damage then that does not meet the definition to a class to be high damage class. Trans, do the calculation at 23% for Blood Lust if a Blood Mage is getting 45 or less damage or gets block as happens a lot health regain does not mean anything if you have no energy, can’t heal while the other player can get energy over and over again malfunctioning you three times in one match if the battle lasts awhile or they can EMP you 3 or 4 times in one match. My recent experimental build has no multi you seen one of my many builds because someone decided to post a screen shot but did not realize I change builds again and again and again. I even experimented with health the lowest I can get and won 7 out of 10 matches they seen my low health and thought I was an easy kill but lack blocking with high dex except one match. I have never wrote the Blood mage is under powered that they need stats at extreme amounts to get real damage unless the opponent has low resistance or defense, sometimes that is not enough, on many players keep their defense/resistance low? Not many or non at all. So because the Blood Mage has no skill to lower defense or resistance the Blood mage has to rely upon stats and enhancements to get any real damage. Now you are saying I am God, you’re a very funny person, no one made you come here you came on your own accord. Have everyone forgot how weak fireball was in the beginning even at super high strength that I brought to the staff attention and took them months to finally make it stronger. If you have problems with fireball increase you dex and wear physical Armor. For some reason players with high strength and lower support is going first and here I thought support is the stat that decides who goes first is anyone willing to do that test. Maybe after the war the staff will get closer to balancing out skills and classes.
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