Archlord Raistlin
Member
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I've noticed that delta vault bombs can be equipped but shaded out for use in normal battles. I would propose that this same feature be applied to boosters for all level 34 and 35 (or whichever top two levels) for 1v1, 2v2 and juggernaut battles. Are boosters meant to help lower level players compete? Or give an added advantage to high level strong tanks? It is aggrevating to see how abused this feature is by some of the strongest players. These players do not need to boost, especially against lower level players who might have a decent chance to win a match. Every day I see this situation, where fear of losing at all, but especially against a lower level, causes the strong player to boost, taking away most chances for the weaker player to win. Does this promote fair play? Does it help lower levels once in awhile get additional credits, experience and encouragement? When the 35 boosts, does it set any kind of example of how to win or lose with some dignity? I read somewhere that one of the reasons for nerfing multis was that it was "unfair" to those who didn't use a multi build. As weird as that sounds, wouldn't that logic apply to boosters. Is it "fair" to those who "don't use them"? Is it the goal to have everyone use boosters out of spite and make all the matches that much longer? Is ED promoting the win-at-all-costs philosophy? Probably not, so just take the potential away from the abusers and leave it for those who might be able to use it. The game will be better for it.
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