Xendran
Member
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100k credits is actually far too high, what i actually propose is this. 32*60 = 1920. 60 wins per minute, this is some seriously hardcore farming. A player should be able to buy a brand new endgame primary item with 18 hours of serious win farming. (This is akin to making 1mil/hour on runescape and buying a bandos godsword for 18mil) However, because you'll be selling your weapon from the previous level, a level modifier is added to the cost. 1920 * 18 = 34,560. This is a bit too low in my opinion, so let's add the level modifier. (1920*1.[LEVEL]) For a level 34 primary: (1920*1.34) * 18 = 46310 (Round to 45,000) As for armours, i believe that you should have to grind much longer than weapons, as armour is a much longer lasting upgrade. Around 25 hours for an armor. For a level 34 armor: (1920*1.34) * 25 = 64320 (Round to 65,000) A new endgame sidearm / aux should take around 8 hours in my opinion, something that you could get in a solid day of pure grinding on a weekend if you REALLY wanted to. For a level 34 aux or gun: (1920*1.34) * 8 = 20582 (Round to 20,000) This means for a complete level 34 set you would need 150,000 credits. This seems like a reasonable price. Enhancements should just be set to a flat cost of 7k credits per stat point. IMPORTANT EXTRA NOTES: - Credit cost should be removed from varium gear, for the trade off of varium not being an option for enhancements. This allows players who can't get on as often to pick up some rares without having to buy or farm credits, but having to use credits to get the full benefits of the weapon. - All house items converted to varium only - Armor color system as mentioned previously - ALL CURRENT CREDIT ITEMS REMAIN IN GAME AS THEY ARE, AND A WEAKER TIER OF CREDIT GEAR STAYS IN THE GAME. I believe that having a lower tier of credit items is a very important part of the game, meaning that instead of farming for very long hours, you can still choose to use the weaker non-premium credit gear if you don't have the time, or you want to save up for something later along the line What this does: -Pay for convenience and time -Pay for cosmetics and unique character appearances -Promotes more regular use of the enhancement system -Promotes a more fair, but more competetive environment -Fosters consumer goodwill and brand loyalty
< Message edited by Xendran -- 6/14/2012 4:03:55 >
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