Stir
Member
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@Dastan2 Possibly work on "formatting" the body? By that I mean the armour itself doesn't really line up with the template you're using, also, maybe work on doing things outside of the template? It looks like you're sort of basing the armour off the character template shape, get creative! Just made my first class design(on the thread, at least), I'd like anything to help improve it, or just feedback in general. Ruler Weapon Damage, speed: 150%, 1.5 Dynasty(Auto Attack) - Rank 1 Physical 4 mana, 3 second cooldown. This attack is the basic start for every class, however as a little spin to it I thought I'd make it so it has a DoT, the DoT on the skill wouldn't do that much damage, however it would be a constant in the battle and would still cost mana to use, however it just wouldn't "count" as a skill, the skill is to symbolize rulers continuing a battle through their dynasty, time would pass by and break down your opponent as it does, such as how, say royal families could be at war, over time and generations, one would break down. "May your ancestors who taught you this skill live with you, and may their efforts live past the deaths of your enemies before your blade." Ancestor's Artifact - Rank 1 Magical 35 mana, 5 second cooldown. This is the first skill of the class and, though it is the starting skill, a very reliable and needed one in battle. When you activate the skill, "you're" activating your ancestor's ancient artifact of sacrifice, you need to sacrifice your energy and risk your life to strike your opponent, but it does moderate damage and, if successfully hit, the artifact will aid you in battle, healing your HP and mana every time you strike your opponent. The effect will last for 5 seconds, after that you will have drained the artifact's power. (You can still use the skill again, it's just for lore.) "May both the rewards and the curses live on through you, and let this tool passed down from your Ancestor's aid you in many a battle." Exile - Rank 2 Physical 20 mana, 6 second cooldown. 200% Weapon damage, for this attack. "Now that you've learned your ropes, you are able to lead your nation, and exile the ones that wish to stop you from doing so." A powerful attack that requires you to be rank 2 in the class, the attack will do heavy physical damage to your target, however won't be fatal, this is more of a moderate, but heavy attack that you are able to inflict upon your opponent without needing too much mana. The attack will only be short-ranged, as well it wouldn't really make sense for somebody far away to be cast out, it would reflect it being more local and personal to the Ruler of the nation. Truce - Rank 3 Physical 25 mana, 8 second cooldown 50% Weapon damage, for this attack. "Through the things you have learned throughout your rule, you realize it is best to reason with the enemy, or at least die trying- though the death may not be your's" This attack is a very low damaged stun, attempting to make a truce with your enemy, you subdue them and try to fall upon an agreement that's best for both of of you, the stun lasts for 4 seconds, and also applies "Truced" for 3 seconds, something used for a more severe assault. Betrayal - Rank 5 Magical 40 mana, 8 second cooldown. 200% Weapon damage, for this attack, except for the alternate skill. "It seems you were even wiser than any ancestor before you, you learned that you should always keep your enemies close, and ahead, so that you may catch up and take the lead as well as their life." This attack is basically your "nuke", it's meant to get the drop on your enemy and to leave them occupied/defenceless, the attack is a ranged skill and does 200% of your normal weapon damage, however if "Truce" is applied, you are able to get closer to your enemy than your ancestor who passed this power down, and you strike them with the full force of 350% magical damage, leaving them low on health and you past their defence, you can finally finish what your bloodline started. Passives! - Rank 4-10 - Assassination: Your haste gets a boost of 15--20%, aiding your skill based on the hit-heal ratio. Rank Required: 4 Chance to happen: 5% - Greed: The next strike you do will heal you by a small margin. Rank Required: 4 Chance to happen: 5% - Final Resting: With the power of your ancestor, you encase yourself and your opponent in a tomb, you may rest in peace, but they will rest in ashes. (Stuns both of you, and applies a moderate magical DoT to your enemy.) Rank Required: 10 Chance to happen: 1%
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