Hopeful Guy
Hope Upbringer! (DragonFable)
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All you need to know about DragonLords By Hopeful Guy Original by ~Cursed Hero~ Contents (Use CTRL+F to browse) {DL1} Introduction {DL2} Skills {DL3} Pros and Cons {DL4} Stat Builds {DL5} Strategies {DL6} Appearance {DL7} Credits Introduction{DL1} DragonLord, the icon of DF. Yes, this is the class that you get when you purchase a Dragon Amulet. It is a very good class in terms of its defense, but it lacks, on the other hand, in offense. It was updated at one point in June 2012 for DragonFable's birthday, and will now be improved in offense. To fully train the class, you need to complete Mad Skillz 14 times, and be at least level 21. Skills{DL2} Dragon Soul MP Cost: 15 Level unlocked: 14 Cooldown: 1 turn Effect: If HP below 20%, 7 hits of 35% damage with +20 Crit; uses full damage from STR/INT/DEX. Ah, if only DL wasn't so defensive. This skill would be really awesome if you could use it from the start, but it has to be below 20% HP. And DL is such a tank, that your HP should never be so low. Use this if you can, really, but you will barely ever be able to. DragonEye MP Cost: 35 Level unlocked: 13 Cooldown: 15 turns Effect: 1 hit of 150% damage, +100 Bonus, +100 Crit The certain Crit is really good. If Bonus was worth anything, this would be even more awesome. Trouble is, it isn't. You would only miss 1% of the time without this skill. At higher levels, though, you usually crit anyway. So this is better for low levels. Water Dragon Spirit MP Cost: 0 Level unlocked: 12 Cooldown: 10 turns Effect: Restores 30% of mana This makes DL the tank class that it is. It can heal and mana restore in such a way that it will theoretically barely ever lose. Use this if you need the extra dollop of mana, especially in longer quests like the Neverglades. Shield Bash MP Cost: 25 Level unlocked: 11 Cooldown: 13 turns Effect: 1 hit of 120% damage, stun for 3 turns Not much you can say about this. It's your average stun skill. It does the job though, so who's complaining? Wind Dragon Spirit MP Cost: 35 Level unlocked: 10 Cooldown: 12 turns Effect: 15% Heal, then 10% for 2 turns, 35% heal total This is an epic skill. A must whenever you have lowish HP. A great trick to use is to farm for a bit until you have low HP, don't heal, use Soul, then use this to heal up. Earth Dragon Spirit MP Cost: 30 Level unlocked: 9 Cooldown: 12 turns Effect: 80% damage negated for 2 turns, then 50% for 2 turns This is the skill that probably earned DL its reputation as a defensive class. It basically negates a significant proportion of all damage you would take, and you can nearly always have this or Darkness Dragon Spirit active. If there was a skill for boss fights screaming "USE ME!" this is it. Darkness Dragon Spirit MP Cost: 30 Level unlocked: 8 Cooldown: 8 turns Effect: +140 Melee/Pierce/Magic defense for 3 turns. Scratch what I said about Align being the skill that screams "USE ME" in boss fights. This is the ULTIMATE DF defence skill. It makes you completely unhittable. Use this at the start of any boss battle. It negates the need for a stun. Dragon Bite MP Cost: 0 Level unlocked: 15 Cooldown: 2 turns Effect: 2 hits of 70% damage for 140% total. Now then. This skill is not the greatest, since 140% damage is not a great deal more than what the normal attack can deal. On the plus side, at least this is spammable without an MP cost or a large cooldown. It also unlocks Rush, which is better. Rush MP Cost: 0 Level unlocked: 16 Cooldown: 0 turns Effect: After Bite used, 3 hits of 60% damage, for a total of 180% This isn't a bad skill at the lower levels. Again, this is spammable, but the fact that Bite will barely ever finish off an enemy, Rush requires Bite to be used first, DragonEye is not usually enough to kill an enemy, and Heart requires a DoT on the enemy just highlights the lack of a 1 hit KO skill that nearly all other classes have. Energy Dragon Spirit MP Cost: 20 Level unlocked: 17 Cooldown: 2 turns Effect: 1 hit of 155% Energy damage to all enemies This is an OKish skill for tackling multi mobs. However, the fact that it only ever does Energy damage weakens it, as you obviously can't use it against Energy resistant enemies (of which there aren't many). 155% is pretty decent damage, though. Light Dragon Spirit MP Cost: 26 Level unlocked: 18 Cooldown: 7 turns Effect: 1 hit of 130% damage, -55% Bonus to enemy for 3 turns Use this as an opener in tougher battles. That blind is powerful enough to mean that the enemy misses more often than not, and this skill also unlocks DragonHeart, which is DL's ultimate finisher move. This adds yet more to the tanky nature of DL. Ice Dragon Spirit MP Cost: 30 Level unlocked: 19 Cooldown: 8 turns Effect: 1 hit of 125% Ice damage, -55 Boost and -50 Immobility to enemy for 3 turns This is perfect against hard hitting enemies, really. For obvious reasons, it is worth considering using this in combination with Shield Bash against any enemy who has immobility resistance. Fire Dragon Spirit MP Cost: 25 Level unlocked: 20 Cooldown: 7 turns Effect: 1 hit of 130% Fire damage, 32% Fire DoT on enemy for 5 turns A good move to use if your defences are active and you know that the fight will take a long time. Although 32% doesn't seem much, it adds up to 290% damage in total, which is very useful. Dragon Heart MP Cost: 30 Level unlocked: 21 Cooldown: 4 turns Effect: 4 hits of 100% damage Heart is the finisher skill for DL. I haven't seen many non-bosses that can survive it. Use this for monsters with over 500 HP or so. It's wasted on enemies with below that amount. It needs to have a Dragon Spirit on the enemy to unlock, though, so isn't a good one for the average mob. Pros and Cons{DL3} Pros: 1. Can take nil damage for pretty much a whole battle 2. Heart is really good at taking down tough monsters 3. Superb healing, mana regen. 4. Earth Dragon Spirit is a good long term move 5. Eye is excellent at low levels 6. Soul is really good for any enemy Cons: 1. Lacks a 1 hit KO skill at higher levels 2. Soul needs really low HP 3. Eye's Bonus is useless 4. The defence will not be used too much Stat Builds{DL4} Balanced-ish Level 80 STR/INT/DEX: 200 END: 75 WIS: 120 Level 70 STR/INT/DEX: 200 END: 25 WIS: 120 Level 60 STR/INT/DEX: 175 WIS: 120 Level 50 STR/INT/DEX: 150 WIS: 95 Level 40 STR/INT/DEX: 100 WIS: 95 Level 30 STR/INT/DEX: 75 WIS: 70 Level 20 STR/INT/DEX: 50 WIS: 45 Level 10 STR/INT/DEX: 30 WIS: 15 The Immortal God Level 80 END: 100 WIS: 195 LUK: 100 Level 70 END: 100 WIS: 175 LUK: 70 Level 60 END: 100 WIS: 145 LUK: 50 Level 50 END: 100 WIS: 145 Level 40 END: 75 WIS: 120 Level 30 END: 25 WIS: 120 Level 20 END: 25 WIS: 70 Level 10 END: 25 WIS: 20 Strategies{DL5} quote:
One Easy/Medium Enemy Light Dragon Spirit-> DragonHeart-> DragonEye. One Tough Enemy Light Dragon Spirit-> DragonHeart-> DragonEye-> Darkness Dragon Spirit-> Bite-> Rush-> Earth Dragon Spirit-> Fire Dragon Spirit-> Bite-> Rush. Berserker Boss Light Dragon Spirit-> DragonHeart-> DragonEye-> Darkness Dragon Spirit-> Bite-> Rush-> Earth Dragon Spirit-> Bite-> Rush-> Fire Dragon Spirit-> Bite-> Rush-> Darkness Dragon Spirit-> Bite-> Rush-> Ice Dragon Spirit-> Bite-> Rush. Shield Bash should be used whenever the enemy is nearing the 'berserker point' or is 'charging up for a large attack'. Repeat this strategy as necessary, using Wind and Water Dragon Spirit as needed. Boss (low immobility resistance) Light Dragon Spirit-> DragonHeart-> DragonEye-> Darkness Dragon Spirit-> Bite-> Rush-> Earth Dragon Spirit-> Bite-> Rush-> Shield Bash-> Bite-> Rush-> Fire Dragon Spirit-> Darkness Dragon Spirit-> Bite-> Rush-> Ice Dragon Spirit-> Bite-> Rush-> repeat as necessary, using Wind and Water Dragon Spirit as needed. Boss (high immobility resistance) Light Dragon Spirit-> DragonHeart-> DragonEye-> Darkness Dragon Spirit-> Bite-> Rush-> Earth Dragon Spirit-> Bite-> Rush-> Fire Dragon Spirit-> Bite-> Rush-> Darkness Dragon Spirit-> Bite-> Rush-> Ice Dragon Spirit-> Bite-> Rush-> repeat as necessary, using Wind and Water Dragon Spirit as needed. Multiple Easy/Medium Enemies Energy Dragon Spirit-> Fire Dragon Spirit-> DragonHeart-> Energy Dragon Spirit-> Dragon Eye-> Light Dragon Spirit-> Energy Dragon Spirit. Multiple Tough Enemies/Bosses Darkness Dragon Spirit-> Energy Dragon Spirit-> DragonEye-> Earth Dragon Spirit-> Energy Dragon Spirit-> Light Dragon Spirit->DragonHeart-> Energy Dragon Spirit-> Ice Dragon Spirit->Darkness Dragon Spirit-> Energy Dragon Spirit-> Bite-> Rush-> Energy Dragon Spirit->Light Dragon Spirit-> Fire Dragon Spirit->Energy Dragon Spirit-> Ice Dragon Spirit-> repeat as necessary, using Wind and Water Dragon Spirit as needed. Appearance{DL6} DragonLord's appearance (Male) DragonLord's appearance (female) DragonLord can also be upgraded, costing 20,000 Gold each time to Color Custom, Evolved, and Evolved Color Custom. These are purely aesthetic improvements. Color Custom versions are the same, with merely the ability to change color of armor added. However, Evolved is different. Ghost's Male Evolved DragonLord Preview. There is no image for the female EDL yet. Items that look good with DL are: Helm: Fierce DragonLord Helm, Mirrored DragonLord Helm Cape: DragonLord's Wings Stats on these items do not matter, since DragonLords have access to the Show/Hide feature. Personally, I hide all accessories. Credits{DL7} Thanks to ~Cursed Hero~ (name at the time of making this guide TheChosen1). Thanks to everyone who helped on his guide, too. This is: quote:
His Randomness - Giving out a stat build, giving strategies, and reminding me of DOT Attacks Womba - Fixing some Typos and reminding me of Notes for DL versions Datoh - Typo fix. BustichiaReki - Thanks so much, Helping me with getting more depth in the guide. Armakuny - giving more details to the guide and approving the guide. AE - for making such an awesome game. I completely agree with his last credit. Thanks also to Faerdin for suggesting the Appearance section, and approval, and SkuraitheCursed for corrections to skill details. poerntoern for a correction. Finally, thanks to everyone working on the pedia. I couldn't do this without you!
< Message edited by Hopeful Guy -- 5/5/2016 17:53:47 >
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