StephCQ
Member
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I am a F2Per who never was a P2Per; and, I have had a number of victories against Juggernauts. Credits do need to be increased versus Juggernauts; although, honestly, I really don't look at the rewards acquired from Juggernaut battles. I play 2v2 more often than 1v1; because, I can create a more effective 2v2 Tech Mage than a 1v1 Tech Mage with Dr. Afrika; and, because the rewards are greater for 2v2 battles than for 1v1 battles. Right now, Dr. Afrika has plateaued because she doesn't have the credits to Upgrade her Staff & Sidearm & Auxiliary & Armor; or, Buy A New Staff & Sidearm & Auxiliary & Armor. Alot of Credits are being spent on buying Health & Energy Boosters; and, she isn't getting enough Reward Credits to accumulate Credits after buying Health & Energy Boosters that are being spent in Juggernaut Battles. Dr. Afrika wouldn't be having the successes that she has been having in EpicDuel without the Purchased Boosters. The problem with Juggernauts is that most Non-Juggernaut Characters aren't setup to fight Juggernauts. Fighting a Juggernaut requires a different Character Setup than fighting in a 2v2 Battle & a 1v1 Battle. Fighting in a 1v1 Battle requires a different Character Setup than fighting in a 2v2 Battle. Most Players at Level 25 thru 29 have stopped buying Health & Energy Boosters; thus, they aren't capable of enduring in a battle against Juggernauts like Dr. Afrika; which, is required for victories against Juggernauts. I have been in alot of Juggernaut Battles in which my Partner needed an Energy Booster to deliver a Game Winning blow to the Juggernaut; but, couldn't because my Partner didn't carry any Boosters; and, my 2 booster Slots were filled with Health boosters that had been used in the battle. Thus, the Juggernaut was able to regenerate Hit Points & Energy Points; while, my Partner and Dr. Afrika had no way of Regenerating Hit Points & Energy Points; thus, we would lose the Battle against the Juggernaut. Dr. Afrika can only inflict serious damage to a few select Juggernaut Designs; even so, she can't defeat those Juggernauts by herself. Because of the randomness of the 2v2 Battles, alot of Dr. Afrika's partners are unwilling to fight Juggernauts, or don't know how to fight Juggernauts; and, don't have their Characters setup for fighting against Juggernauts. And that doesn't include those Players who want to see Dr. Afrika fail in battle; or, who are giving the Juggernaut a "Gimme" win. Now include Juggernaut Designs that Dr. Afrika can't seriously damage; but, that can seriously damaged by other Characters. Dr. Afrika's most effective Strategy is to provide HP Support to her Partner; but, majority of Dr. Afrika's partners aren't setup to fight against a Juggernaut; even, a Juggernaut design that the Partner can seriously damage. Thus, the Juggernaut wins the battle. With the exception to my recent 30 June 2012 - 1 July 2012 Game Session, my 2v2 Battles were mostly 2v2 Battles and not 2v1 Juggernaut Battles. Actually, I hate Juggernaut Battles because majority of Dr. Afrika's Random Partners can't do squat against Juggernauts; or, are Quitters in a Juggernaut that can be seriously damaged and/or nearly defeatable. Non-Juggernaut Rewards in a 2v1 Juggernaut Battle should take into consideration, "Near Defeat/Destruction" of the Juggernaut even though the Juggernaut regained all or most of its Hit Points; as well as, the duration of the battle against the Juggernaut. Most of Dr. Afrika's last a long time because she uses Health Boosters & Healing Ability with a very large Energy Reservoir. Without Dr. Afrika's Healing Activities, most of her Juggernaut Battles would be over in 4 to 6 Rounds. CONCLUSION Juggernauts are Unbalanced because they are being pitted against Characters who can't fight them effectively because of their character Setup; and, against Players who can't, or won't, fight Juggernauts. Juggernauts need to be pitted against other Juggernauts in 1v1 Juggernaut Battles; although, most Juggernaut Players would rather play against Non-Juggernaut Characters that can't defeat their Juggernaut Characters. Non-Juggernaut Players need to have a 2v1 Juggernaut Battle Option. This will allow Non-Juggernaut Players to team up with other Non-Juggernaut Players who are willing to fight Juggernauts; and, allow for Non-Juggernaut Players to setup their Non-Juggernaut Characters for fighting Juggernauts. With this feature, Juggernauts will be experiencing more defeats; and, won't be given "Gimme" Wins by Quitters who don't want to be in 2v1 Juggernaut Battles. Thus, with the 2v1 Juggernaut Battle Option for Non-Juggernauts, Juggernauts will be Balanced within EpicDuel. Non-Juggernaut Players need to be given greater Rewards for battling Juggernauts; because, a single Non-Juggernaut Character can't defeat a Juggernaut without the assistance of a Partner.
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