Home  | Login  | Register  | Help  | Play 

RE: Givings Factions a Purpose

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Givings Factions a Purpose
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
7/9/2012 14:09:48   
rej
Member

quote:

While I like the idea of faction v faction conflict and the headquaters attack sounds good there are a few issues I have.
1. Can more than one faction attack a single faction, e.g. can 2 level 10 factions attack a level 1. No, an HQ can only be locked by one faction at a time. While a HQ is being targeted, it is removed from the general HQ's that are available to be potential scanned.
2. Would low level factions be protected from constant attack, e.g. lower reward for winning, minimum level needed to be attacked. This quote suggests a level 10 could repeatedly attack a level 1. Since there are so many hundreds of low level factions, the chances of locking the same one more than once a year or so is extremely low. But yes, it could happen. And remember, low level factions aren't necessarily less active. New factions generally have the highest playing rate. The inactive, low level factions would basically be a lucky treat if they get locked.


quote:

A possible solution would be to add the enemy faction level into the reward formula. Possible. I will see if I can work that in easily.


quote:

3. Will a defeated faction suffer any permanent losses, e.g. need to re buy protective plates or other bonuses? They could have some suitably small punishment, such as one day of lost credit production if they have extractors built. But no, nothing permanent.
4. Will there be measures in place to prevent exploitation by factions to get credit donations, similar to what happened with battle tokens when flags came out; where factions recruit people to donate then immediately remove them afterwards. I could see how that might be an issue. Perhaps a rule that any faction member who is currently participating in an HQ attack cannot be removed from the faction until the HQ lock expires? That would prevent exploiting players to do damage, then kicking them before the rewards are claimed.
These issues concern me as it may lead to the cuurent factions dominating this system and new ones not being able to ever compete with them. I thank you for your concerns, they are well placed. :)


< Message edited by rej -- 7/9/2012 14:14:14 >
AQ DF MQ AQW Epic  Post #: 26
7/10/2012 7:39:00   
Oliver Bell
AK in Limbo!


Thanks for addressing my concerns. Just a few points though.
quote:

And remember, low level factions aren't necessarily less active. New factions generally have the highest playing rate.
But they also have the lowest number of members, usually.
quote:

I could see how that might be an issue. Perhaps a rule that any faction member who is currently participating in an HQ attack cannot be removed from the faction until the HQ lock expires? That would prevent exploiting players to do damage, then kicking them before the rewards are claimed.
That would suffice for one form of exploitation but since you said officers could donate credits to a faction's fund/buy new upgrades, see quote below, what is to stop exploitation there; e.g. promote to officer, have them buy something expensive, then kick them? Yet I do support the idea of officers and members being able to help buy this stuff, shouldn't all fall on the faction founder with such high costs.
quote:

Faction Leaders, and possibly officers.



< Message edited by Oliver Bell -- 7/10/2012 7:43:12 >
AQ DF MQ AQW Epic  Post #: 27
7/12/2012 12:08:58   
rej
Member

quote:

That would suffice for one form of exploitation but since you said officers could donate credits to a faction's fund/buy new upgrades, see quote below, what is to stop exploitation there; e.g. promote to officer, have them buy something expensive, then kick them? Yet I do support the idea of officers and members being able to help buy this stuff, shouldn't all fall on the faction founder with such high costs.


That would just be one of those almost unavoidable problems. The way to prevent that type of exploitation is penalize the faction if the leader does that. (I.e., if an officer that donated 20k worth of credits is kicked, then 10k credits worth of faction upgrades is automatically sold to cover the loss. And since items sell back for half their original cost, this would effectively set the faction back to the state it was in before the officer donated.)
Also, that type of exploitation would obviously be a punishable offense that could be reported to the Lawman.
AQ DF MQ AQW Epic  Post #: 28
7/12/2012 14:27:23   
King Helios
Member

How about, when you level up, your faction gets a certain number of credits and varium that can only be put towards the item?

Maybe: new level (10) + 200 Credits, and new level (5) + 25 Varium?
AQ MQ AQW Epic  Post #: 29
7/14/2012 23:15:46   
wolfhawk spy
Member

I think an architect, such as the man in entrance of fortune city who sells houses, shouuld be placed in the hq. All members of a faction can go to it and see all possible upgrades availible to the faction. From there they can contribute credits until they reach the required amount needed. Ex) if i had 12k credits and a generator cost 50k, i could donate 12k now, and a week later donate more, and so on, so it is constant.and other members can help donate to the same thing

_____________________________

Post #: 30
7/15/2012 11:42:15   
Commander X
Member

Faction Wars! Leaders can challenge the leader of another faction. They will set the number of players needed. Ex 4 vs 4. They can choose the mode of battle. 1 vs 1 or 2 vs 2. The reward will be influence :D
Post #: 31
7/16/2012 17:50:09   
rej
Member

quote:

I think an architect, such as the man in entrance of fortune city who sells houses, shouuld be placed in the hq. All members of a faction can go to it and see all possible upgrades availible to the faction. From there they can contribute credits until they reach the required amount needed. Ex) if i had 12k credits and a generator cost 50k, i could donate 12k now, and a week later donate more, and so on, so it is constant.and other members can help donate to the same thing


It may just be me, but a creepy old man that vaguely resembles Chancellor Palpatine standing in my faction HQ really does not sound that appealing. He might spy on me and divulge all of my disturbing secrets to Legion. Better to have a nice, neutral bank bot.
AQ DF MQ AQW Epic  Post #: 32
7/16/2012 22:03:42   
Camoflague MerC
Member

Nice work on this suggestion Rej, is really well thought through, and i really like it :). Supported.
Epic  Post #: 33
7/18/2012 14:05:50   
rej
Member

^Thanks Merc! :)
AQ DF MQ AQW Epic  Post #: 34
7/18/2012 14:16:55   
shadesofblue
Member

Supported :) There should be a faction "bank" where all factions members can donate credits/varium to. The leader can then use these resources to buy stuff for the faction. This way, a faction can slowly save up for a item.
AQW  Post #: 35
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Givings Factions a Purpose
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition