Steel Slayer
Member
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OK, gonna throw my 2 cents in. RE-Class Balance- Blood Mage= Fine. Maybe give them Assimilation, so they can have energy steal like every1 else, but other than that, they're ok. Tactical Merc= Weakest evolved class right now IMO (but yes, just a little). Only class without a debuff. Give them back smoke screen, since its the only debuff only applicable by 1 class. Cyber Hunter= Still a bit overpowered, even after that last nerf(im a Cyber right now, i know), easy answer, EITHER drop Plasma Armor and replace with Technician(only mages have that right now), OR just take away Shadow Arts. Nothing wrong with CH's offense, they're just a little too tanky, with too much passive defense. Mercenaries and Tech Mages? Both fine, dont change a thing. Bounty Hunters are kinda hard to judge right now, as they seem to be getting played least of any class, at least by high level, varium using folks. I'm sure they need a buff of some kind, just hard to tell what would get more people interested in it. Now thats out of the way, on to other things. I've seen alot of people on here the last few days complain about energy steals. I dont like getting my energy stolen either, but its a good defensive skill, nothing wrong with it. All you need is a Plan B in case your energy gets stolen(like that new bot.....), I've won plenty of times after getting my energy stolen, remember, a turn spent on EMP or Atom is a turn spent NOT attacking. Speaking of that new bot, yes, its OP, BUT ONLY A LITTLE BIT. My answer would be just don't have the damage start going up until after 4th or 5th turn. Honestly, who liked the 20 minute long tank fights we used to get before the war(other than tanks )? Or, just make the thing blockable like the rest of the bots?
< Message edited by Steel Slayer -- 8/15/2012 15:11:51 >
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