Steel Slayer
Member
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All this talk about bots being blockable/deflectable got me thinking about EMP's. The 3 things (that i can think of, anyway) that make it so much stronger, and more widely used, than the other energy drain skills are- Unblockability. EMP is a guaranteed hit, Atom Smasher and Assimilation arent. Wouldnt make much sense for EMP to be blockable, but since we're talking about making bots deflectable, why not EMP as well? It'd still be a guaranteed hit, but at least a chance to lessen it would be nice. Usability. EMP has NO weapon requirement, the other 2 do. Simple solution? Remove weapon requirements from Atom and Assimilation. Accessability. As stated by many in this thread, EMP is FAR higher up the skill tree than the others. I dont see it as much of a problem for Atom Smasher, since most Mercs are using Adrenaline, and Tacticals almost ALL have frenzy, so they are already down that far in their trees. But its a bit more of a problem for mages, since not all of them use Malfunction. BUT, any mage worth the name has Reroute, so why not make THAT the prerequisite skill for Assimilation?
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