Wootz
Member
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First day back and I already see Hun writing stupid things, so I'll just be adressing that for now. Blood Mages do not need a better shield nor an energy regainer. Why do you always want to make the class much Over-Powered then it already is. Reflex Boost, Intimidate & Energy Shield have great synergy with Support builds, due to Deadly Aim and it quite reminds me of Bounty Hunter Support builds. Which ofcourse increases the capabilites of 5 Focus builds, which are generally under used. Though Trans and I have created an awesome Support builds if you might ask. Blood Mages are, as everyone can see, an over-powered class due to it's potencial in Strenght builds. They are able to lay out tons of damage in quite low ammount of time and have an passive Health regain along the way. Now what I am thinking of 'nerfing' here is: BloodLust, actually it isn't a nerf, it's a skill change. Instead of regaining Health Points by your attacks, you would regain the same percentange of Health by your opponents attacks. So it's like a reversed BloodLust in a way. Which would require the same requirment as it already has. Here's an example: Maxed skill (29% regain, I atleast think it is xD), your opponent hits you with 10 damage, you will regain 2,9 HP back, rounding it up to 3 Health Points. So, this would incourage the class to have less Strenght in order to regain their Health and the regain will depend somewhat on your opponents build. We all know that one of Blood Mages problem is having a huge Health regain. That's it for me, ~Wootz
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