Ward_Point
Armchair Archivist
|
Table of Contents For All Characters. [F101] Wizard Class Final Mission (Level 40) [F102] Twilly vs Zorbak Part 2 (Level 50) For Guardians Only [F201] Plasma Dragons Quest [F202] Quest for the Dragon Blade, Essence Dragons (Level 140) [F203] Queen Hybee Credits: Battleon -> Warlic's Shop -> Wizard Class -> Varnak [F001] Recommended Levels: At least level 60 for Mages only. Pros: Fast leveling for Mages at level 40. Your Class Title being Wizard will help you a great deal. Cons: Monsters can be difficult if you don't have equipment of standard or a good strategy to handle them. It is a pre-requisite to have Wizard Class at level 10 before you can do this quest. Equipment: Weapons: Brilliant Solaris Blade Armours: NightHunter or ShadowSlayer or Tenebromancer Robes, Lumenomancer's Robes Shields: Gimokodan Shield (55), Eye of Naab (50) Spells: Light Blast (40) or LACER (Lumenomancer Level 9 ability.) Miscs: Head of Raydius Dragon (Guardian only) or Leech Head Strategy: First, you fight two Spider Minions. These guys aren't particularly tough, but you need to watch your MP expenditure when you fight them. Light Blast in Lumenomancer until you're at 50% MP. If they're not dead yet, switch to the Tenebromancer's Robes or Shadowslayer/Nighthunter for Darkness defence and finish it off with attacks. That remaining 50% MP should be able to kill the next Spider quickly. The Giant Kresh Henchspider is a tough enemy, which you should try to down as quickly as possible. Stick to Lumenomancer Robes, Gimokodan Shield and Illuminates to kill the Kresh quickly. With 200% to Light, but a hefty amount of HP along with a decently powerful attack, you should watch your health. Switch to Tenebromancer's when necessary to heal up with Potions, or sit in it to cast Illuminate. Varnak is a tough enemy. For the first four turns, he'll use a powerful Spider summon attack. It's powerful, so you NEED to sit in Tenebromancer and Gimokodan to tank it out, activate your Leech Head/Head of raydius Dragon to increase your darkness resistance. Once that is done, make sure that he NEVER gets above 318 MP. If he does, switch back into Tenebromancer/Gimokodan IMMEDIATELY, because he'll cast the spell again. Once he's done casting his spells, his normal attack is pretty weak, so you can switch to Lumenomancer Robes to cast Light Blast. Just remember, once you see his MP rise above 318, get into defence to turtle it out. Twilly vs. Zorbak Part 2 [F102] Location: Travel Map > Zorbak's Hideout > Twilly vs. Zorbak! Good for EXP/Gold for low level players Monsters: Pros: Relatively short fight against the boss, only one fight, good XP to gold reward ratio. Weak boss. Cons: Quite a few scenes and dialog to skip through. Farming spot only good for low level players. Recommended Levels/Builds: This probably works for all builds. Recommended level 55. Suggested Equipment: Mages: Weapon: Blade of Holy Purification (53) Armour: Generalist Robes (30) and Necromancer Cloak if Adventurer / Obsidian Cloak if Guardian, or later Algern's Carapace (66G) (if used with Scrambler Beam ) Shield: Gimokodan Shield (55) and the utility shield Eye of Naab (50) Spells: Illuminate (60), Heal Wounds (60) Misc: A Power Shard: Dr. Boom appropriate to your level and Head of Raydius Dragon (10G) if Guardian or Flaming Skull (52) if Adventurer Warriors: Weapons: Golden Summoner Armour: Necromancer Cloak if Adventurer / Obsidian Cloak if Guardian, or later Algern's Carapace (66G) (if used with Randomizing Curse ) Shield: Gimokodan Shield (55) and the utility shield Eye of Naab (50) Spells: Heal Wounds (60) for emergencies Misc: A Power Shard: Invincible Hogg appropriate to your level and Head of Raydius Dragon (10G) if Guardian or Flaming Skull (52) if Adventurer. Data: With all the dialog you have to skip through and the actual sole fight against the boss I say an average run would clock at around 5 minutes or even less. EXP: 372348 per hour GOLD: 127656 per hour Note: To encounter the boss you have to choose the option: "I didn't Win", if you pass the roll. Considering the value of the caps at low to mid levels, this should be a great farming spot that will make you hit the caps quickly. The suggested equipment can be upgraded with higher/better items depending on your level. Wyvern Rider War! [F103] Location: Location: Travel Map -> Dragonspine -> 19: Wyvern Rider War! Clicking on the shrubbery to the left activates a battle Beastmaster Class, Final Battle Pre-Requisite:q Quest Finale Travel Map -> Travel South -> Plasma Dragons Quest [F201] Good for EXP/Gold but Guardian only Monsters: Pros: Little dialog, few fights per run, a handy heal button that will help you be at full hp and mp when fighting the boss. Cons: None. Recommended Levels/Builds: Mages should be at least level 70, with Warriors being at level 75. Suggested Equipment: Mages: Weapon: Naga's Staff, Arcane FlameStop Warhammer to attack and also block some of UADs damage, if you have sp. Armour: Pyromancer's Robes (30), Cryomancer's Robes (30) Lord's Tenure (75) Shield: A decent fire shield like Pyro Shield or Lord’s Narrative and the utility shield Eye of Naab (50) Spells: Ice Needles or Chilling Jack Frost in the Box and Heal Deep Wounds (80) Misc: Helm of Drakonnan (56) and a Power Shard: Dr. Boom appropriate to your level. Strategy: Try to enter the battle with Eye of Naab equipped. UAD's LUK isn't very high, so if you've trained LUK, you shouldn't be ambushed by him. If you are ambushed, use Eye of Naab's ability. If you are very confident in beating UAD (Usually for more experienced or higher level players) you can sit in Cryomancer's Robes and Naga's Staff and throw out your Chilling Jack Frost in the Box. If this is one of the first times that you're challenging him, I suggest sitting in Pyromancer's Robes for the Fire defence, equipping your Fire Shield, using Naga's Staff, and then equipping the Helm of Drakonnan. His breath attack HURTS if you're not prepared for it. If you're challenging him below level 80, make sure you have a full stock of Potions where possible. Spam Jack Frost in the Box, and conserve just enough MP for one Heal Wounds. Once that point is reached, you can either regenerate mana using Dharna, or use your Flamestop Warhammer to hopefully set up a Barrier to negate some damage. The SP Cost of the Flamestop Barrier is negligible, and you should continue attacking with it. Warriors: Weapons: A level appropriate FlameStop Warhammer Armour: Lord's Tenure (75) Shield: A decent fire shield like Pyro Shield or Lord’s Narrative and the utility shield Eye of Naab (50) Spells: A healing spell like Heal Deep Wounds for emergencies Misc: Helm of Drakonnan (56) and a Power Shard: Invincible Hogg appropriate to your level. Strategy: Warriors should enter the battle with their Eye of Naab equipped to negate the first turn of damage if ambushed. Helm of Drakonnan should be equipped upon entering, and then smack UAD silly with your Lord's Tenure+Flamestop Warhammer. Data: It depends on the time it takes to take down Akriloth, but given 5 minutes per run, you end up with: EXP: 3074196 per hour, not factoring in the soldiers who give little to no rewards. GOLD: 768588 per hour, not factoring in the soldiers who give little to no rewards. Note: Again, it all comes down to how early on you can defeat Akriloth, so the suggested items above are lowish level. You can use higher tier ones for more protection and power like the armors, weapons or shields. And if you are somewhere around the mid levels or above, it will only take you around a handful or runs to reach your XP and Gold caps if you can best the boss. Quest for the Dragon Blade! (Essences) [F202] Location: Travel Map > Dragonstone > Quest for the Dragon Blade! AQ's 10th Anniversary! [F203] Location: Battleon > AQ's Epic 10th Anniversary Event! > Seekrat > Queen Hybee Note: Queen Hybee starts with 328 SP, regenerates 166 SP per turn. Uses SP attack at ~826 SP. Credits: Balu, for helping me out with Twilly and Plasma Dragons. TRB1965, for reminding me to add an extra step for Sea Fiend.
< Message edited by Ward_Point -- 2/5/2013 8:33:35 >
|