Stabilis
Member
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Current Retrain: charges a fee determined from character level, costing credits Suggested Retrain: 1 retraining is allowed per hour, for free Why? I occasionally play with alternate accounts, especially new characters. As a free-2-play player, retraining is possibly the most expensive. This may be because different equipment requirements cause one to abandon their current set up and retrain to be able to use another. For this reason, free-2-play are given an unnecessary challenge as credits being their form of currency are charged because of trying to improve their character whether the cause be requirements or a different skill tree. I suggested a 1 hour limit to retrain since characters are memory stored in either a database or client file or a templated list of fields. To be simple, a 1 hour limit prevents server from lagging more than necessary from having to rewrite character data back into the memory. Another suggestion, to improve the retraining feature as a utility, allow the inventory to be accessible while retraining. Be able to equip an item even if requirements are not met, but only complete the retraining process once all requirements are met and everything stat'd. Having to retrain once to 5th Focus to basically be able to equip any item is a nuance to both the servers and to the players... especially if the action takes unnecessary credits from free-2-play players who use them to buy their equipment (especially for the lower the level they may be).
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