ReinXI
Member
|
My intention is not for the below skills to get any sort of nerf or buff I just wanted to ask other peoples opinion of the 4 de-buffs ( including the intimidate de-buff, as well as curse ) Malfunction effects , ranged weapon deflection rate for the worse, your bots damage will be lowered, your resistance will be lowered, any weapon-power/ skill that's governed by tech will be nerfed, and just in general it can be attributed to shutting down entire builds. Smokescreen , lowers your chance to hit with primary, as well as skills that are like a strike attack, ( I dont know if it effects bots chance to hit? ), your defense is lowered, and any skills that are governed by dex is weakened. Intimidate, lowers your melee/ sidearm damage and the very few strength based skills... ( i can only think of fireball as one thats damage is governed the stat and not your own melee damage ) Curse, lowers support which weakens the above de-buffs, as well as crit chance ( however support effects it? ) , aux damage, and ... I guess rage gain? as you can see malfunction easily decimates some players ability to fight compared to the others as the only classes with a passive resistance skill are merc with +5 and CH who has +10 but also has the actual ability TO malfunction others. The only counter to this is either technician or energy shield both of which consume a single turn in buffing which also leaves you vulnerable afterwards if it was either you buff up or heal. and the only classes that can do the above are bounties/ BM for shield and TM for technician and shield only re-raises your resistance and leaves you weakened in all the other aspects. Smokescreen is used by the bounty hunter class.. so it only has ONE source due to the nerf of tact leaving them without it this de-buff reduces the opponents chance to hit as well as there physical defense and skills governed by the stat. This however is kind of shrugged off due to the fact the only skills affected would be the tech-mage/ blood-mage skills overload, and plasma rain , and the stun grenade.. ( I think plasma is affected by tech along with emp ? ) Intimidate lowers strength.. the only thing this really lowers is your primary and secondary weapons damage along with the damage of fireball.. not exactly a powerful de-buff Curse lowers support.. but due to the fact the only way to apply it is have delta weapons/ or delta knight armor this debuff is fairly few and far between and isnt even really that threatening of a de-buff in general I suppose my point is... the fact that malf is such a powerful de-buff in some cases it just seems.. slightly OP maybe its just due to the fact the most used class at the moment is a class that pretty much abuses that + energy regeneration through static. But I dont really want it nerfed more than possibly reworked.. cause at the moment compared to other de-buffs it does it's job TO well and easily wrecks entire builds into submission ( especially if it is on a person who in 2v2 is going last and already is at a major disadvantage unless healed by partner wasting that partners turn AND heal ) ... I just wanted to put this out there an see what others thought about it once again it might just be the fact 80% of the players you fight at higher levels are CH's but yeah. P.S. Try to keep it civilized thank you :D
_____________________________
Play to have fun, Not play to win
|