The nerf to Cybers is TERRIBLE.
Here's the formula now...
% of damage=EP
so...doing a rage hit of 30 gains...
30% of 30=9 EP
what about lower level Cybers?
They hit usually in the rounds of 20's, so...
Say a level 21 CH with a level 4 SC (lower level and some skills are more important at this point) hits an enemy at 24 with SC. Thats only 5 EP gained...which can be blocked...which has a cool down of 2 turns.
I don't care what people say. This has SERIOUSLY hurt the Cyber Hunter community. I was mad when they nerfed it from 44 to 29, but I learned to adapt. Now only gaining back 7 EP that is blockable and has a 2 turn cool down?
Wrong move devs. You guys hit the WRONG skill. Everyone was complaining about EMP and PA, so you nerf Static. Riiiiiiight. Makes a whole lotta sense. I already know a whole bunch of Cybers who have switched to CH and BM.
On the subject of Strength BM's...
Really? This "NERF" is nothing! They are the most OP class at moment, and you "nerf" them by taking down their Fireball SLIGHTLY? Welp, that's not the problem, so they nerf Plasma Cannon as well.
A non strength BM move.
Because it utilizes too well with Blood Lust...
Deadly Aim/Bludgeon anyone?
That's it. That is my main rant. Hurry up and flame, people, I don't have all night.