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RE: Broad Spectrum review of EpicDuel

 
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9/3/2012 15:10:34   
Drianx
Member

@Steel Slayer
In my opinion 2v2 is less an issue than 1v1.
2v2 has always been more strategic than 1v1, as long as player teams are balanced.
Balance-wise, 2v2 was not as broken as 1v1 not even when support mercenaries were ruling the battlefield and their Artillery Strike was strong. I used to see bounty hunters and mages that were very strong in 2v2 despite the huge population of mercenaries.
AQW Epic  Post #: 26
9/3/2012 15:35:54   
Steel Slayer
Member

My point, drianx, was that when balancing a skill all game styles have to be considered. Take the recent Blood Mage nerf as an example. Were BM too strong in 1v1? They sure were. But, the devs have to keep in mind, anything they to to rebalance BM for 1v1 will also affect their play in 2v2. And Juggernaut. And dont forget, many skills are present on more than one class, so if they nerfed, say, bludgeon to fix BM in 1v1, how will that affact not only 2v2 BM, but 2v2 TECH mages? 1v1 TM? Before any changes can be made, ALL of that has to be looked at. THAT is what makes balance so hard to achive, its also the likely reason why every time there IS a balance change, it's either to a classes unique skill(look at static charge and fireball), or a skill is just taken away from a class entirely(ask tac merc about that). I agree with you about 2v2 being more strategic, though. There are alot more viable 2v2 builds, since whatever your build's weakness is(every build has 1), your partner can hopefully help cover it up if you work together well. Thats why I prefer 2v2 over 1v1.
Epic  Post #: 27
9/3/2012 17:27:11   
One Winged Angel1357
Member


@Steel and that is were drianx's point about the Balacne team size comes into play. The team is not large enough to get a good testing on multiple builds in multiple battle settings.

@Drianx that is exactly the point of this and considering no one has shut it down yet it can keep going that way
AQ DF AQW Epic  Post #: 28
9/3/2012 21:23:21   
Steel Slayer
Member

Yes, it would be nice to have a larger balance team, unfortunately, game testing is a job, and people expect to be paid for it. Hiring people takes actual money to do, which is why they sell varium. If you'd like to see a larger balance team, there is only 1 way to get it. Please dont take that the wrong way, not trying to be sarcastic, or push you into anything, or discredit your viewpoint, you've raised a valid issue here about balance, I just dont see any easy way to fix it.
Epic  Post #: 29
9/3/2012 21:44:31   
One Winged Angel1357
Member


Actually the Balance and Testing team is completely voluntary they get no pay. They can leave whenever they please, I suppose you could do that with a paying job too, but also these people are here because it is what they want to be doing which is good for a testing team
AQ DF AQW Epic  Post #: 30
9/3/2012 22:01:11   
Jatar The Legend
Member

we need some sort of reward for being loyalty. personally I don't, but that's what it's going to take to get some people to stay loyal. I remember being BH for a year and a half, it was fun getting to know it.
DF  Post #: 31
9/3/2012 22:16:17   
Steel Slayer
Member

Didnt know that Angel. That would explain the problem. TY for clarifying.
Epic  Post #: 32
9/5/2012 21:21:43   
One Winged Angel1357
Member


Well this topic might have served it's point but one bump for good measures.

Also Steel I'm just sharing what I have learned over the past 3 years
AQ DF AQW Epic  Post #: 33
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