drekon
Retired ED Guest Artist
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@Trans... quote:
I don't see a reason for players to be awarded for no-lifing pretty much (very high ranks), doing completely nothing to get the reward, and then say that amount isn't even big. What benefit does ED have from it? Additional login that gives them nothing but player earns on it? First off, players are not being awarded for doing completely nothing. To claim a significant amount of daily credits, players would have to EARN higher ranks. This is an effective incentive for players to continue battling. For players of lower ranks, their daily credits will be too low to be of any significance other than providing them with a safety net should they ruin their builds by accident and cannot retrain. What they (lower ranked players) could do is allow their daily credits to accumulate over time as they improve in level and rank. Then they would not only be able to afford armors at level 28, but possibly afford those expensive credit enhancements. This feature would give players the opportunity to improve their characters fast enough so that they could actually have a chance of doing well in battles at higher levels. Think about the positive impact this will have on players who cannot afford varium. Think about the players who can only play for an hour or two everyday, at the most, because they have school, a job, or other important real world obligations. With the current credit rewards for wins and losses, most players would be lucky to earn more than 1,000 Credits in a day (playing 2 hours/day). For the sake of argument, let's assume that they earn 1,000 credits daily from battles. If they're at the Emperor rank, they would earn an additional 1,000 Credits for logging in and claiming it daily. So, even with 2,000 credits per day, it would still take 25 days (roughly a month) to earn enough credits just to change classes. Keep in mind that this will take much longer for players of lower ranks who make up the majority of the player base. I'm a web developer so I know a thing or two about the website traffic. It's up to AE/ED to figure out how this would benefit them in the long run, but I can guarantee you that giving players incentive to visit the site daily and spend time on the site is a wise thing to do. One thing I can say is that to win back long time players who left, for reasons I previously stated, this feature alone will not be enough. It will be the staff's job to create exciting and useful content to recapture a player's interest in the game when they decide to log in to claim their Credits. From a business perspective, I can understand why the focus is on varium based content (upgrade boosters, powerful items, etc.). However, too much focus on varium based content with very little useful credit based content only serves as a repellant for many players. That's a whole other topic so let's refocus on this one. quote:
Also you said OP things don't matter, they do since you gain wins quicker than others to get rewarded better. Players won't magically gain faster wins just because of this feature. They would have to earn their wins the same way they do now. Also, having more credits than other players don't make you more OP. If that was the case, then players like Comicalbiker and Faybeee, who probably have more than a million Credits, would be OP. Do you understand now? I don't see why you choose to use the term no-life to describe players who would simply log in, collect their credits, and log out. The term seems more appropriate for players who spend most of their day playing the game, leaving little time for real life activities. If you have any constructive feedback to add, please share. I will not say that my suggestion is perfect as it is, but it is a desperately needed feature for many players. @Yix P... quote:
If someone will be a civillian for a year or more he will have great weapons for his level or even enhanced so new players wont have any chance to win. That's a good point. I did the calculations and Civilians would earn 18,250 in a year if they did nothing but rely on this feature. With that much credits after a year, they could probably fully enhance their weapons, or even buy the Infernal Android robot. Even so, I'm not convinced that this would be a practical strategy to gain a slight advantage at that rank. If a player bought the 10k varium package as a Civilian, they would have the same slight advantage without having to wait a whole year. I'm all for refining the numbers to make the suggestion more realistic, if it isn't already. However, I don't think an extra 100 credits per day would be enough of an incentive for players to attempt to reach Demigod rank. Maybe if we used multipliers for ranks and consecutive daily log-ins (with a max of 5), it would be more fair. *RM = Rank Multiplier (Civilian = 1, Rookie = 2...Emperor = 11, etc.) *CDLM = Consecutive Daily Log-in Multiplier (Day 1 = x1, Day 2 = x2...Day 5 = x5) CPD = (20 * RM) * CDLM For example, an Emperor would earn 220 CPD ((20 * 11) * 1) on Day 1, 440 CPD ((20 * 11) * 2) on Day 2, and 1,100 CPD ((20 * 11) * 5) on Day 5. With this, lower ranked players would earn more than the originally suggested rates and higher ranked players would earn slightly less. As mentioned previously, the multiplier would be capped at 5 for the fifth consecutive daily log-in. If a player does not claim their rewards for a day, their CDLM is reset to 1. Feel free to do the calculations for other ranks and let me know what you think about it. @Trans below... Ok, it's obvious you have nothing constructive to add to this so thank you for your participation up to now.
< Message edited by drekon -- 9/14/2012 14:09:53 >
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