veneeria
Member
|
Hey guys! Glad i could caught your attention, so i am going to be quick! :) 1)What i am suggesting: A)Merge shops B)Garbage C)Mission changes/NPCs interaction D)Banks E)Random PvE battles(AKA HUNTER MODE) F)More consumable items ~new G)Skill animation revamp ~new 2) Details: A)Merge shops A shop in which you can use multiple / single items → craft other items. Can be proven useful in missions, broken items and war/random drops ALSO could include using battle tokens. B)Garbage Not hard and already exists, just needs to be more often and drop from different different sources. Like the flawed diamonds that dropped in the war, but these will be used to sell or craft an item. C)Mission changes/NPCs interaction -Other type of rewards (like xp) -Making them more dynamic in which the player really interacts with the npc and not blindly read and obey... O_O -More user friendly, perhaps a little change on the interface? -Chat and directions, user friendly for the new epic duelists! D)Banks Organized outside inventory, which opcionally can be inside our bikes/houses. Nothing really fancy, but gives purpose to other items like bikes. E)Random PvE battles (AKA HUNTER MODE) I understand what is going wrong in this suggestion, being a pvp game, but i have a very solid reason to why you should be supporting this: AQ CLASSIC AND OTHER GAMES IN AE HAS IT and.... CUZ' I SAY SO. Alright, i also would like that it had the 1v1 & 2v2/2v1 win/loss different from this, maybe a npc win/loss counter .. I'd like to call this mode Hunter mode! This mode has lots of different species of monsters with rare relics and very tasty brains. Monsters found are random, though would be cool if they had anything to do where you are. From Depressed void awesome suggestion: quote:
❝You know, random PVE is inspirational, it could be used in PVP. How? Well, let us assume that in 1V1 we can only fight players of the same level. After 10 seconds if no other players of the same level are searching in 1V1, then you the player would be matched up with a random NPC player that resembles a class. They would have increased stat points because they are an NPC as they do not have a brain like we do. This could be used to balance 1V1, 2V2, and Juggernaut.(...)❞ F)More consumable items ! Well this one is almost self-explanatory. Basically adding remedies, special buff "boosts", grenades and Special debuff "boosts". I am NOT just talking about stat buffs/debuffs like STR and such, but debuffs in which : - confuse (randomly shotting yourself or a friend) - blind - weaker regeneration from health boosters and field medic - weaken to poison, confuse, blindness - decrease critic rate % and buffs: - resistance to poison, confuse, blindness - weaken emp - improves your ability to heal by Health boosters & field medic - improve critic rate % remedies: - cure poison/confuse/blind ( although it as got side affects, like feeling weaken for poison) grenades: -deals damage and etc Why? Because this makes the battle less predictable and more fun. G)Skill animation revamp For those who played against the dragonoid brain and infernal door, i am not sure if you ever felt that our skills animations are old. Some of them have been like that since the start of the game and comparing to the newest art, it makes it look UNEPIC. So i thought it would be nice if we got more exiting and neat animations that really makes our character look like a BA. That is all for now, comment and just try to make this active and comprehensive thread. *edit: Marge is not the same as merge xD *edit2: changed the icon again
< Message edited by veneeria -- 9/17/2012 21:02:19 >
|