drekon
Retired ED Guest Artist
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A simple and safe way to trade publicly with other players is to do the following. PUBLIC TRADING 1) Have a trading NPC, or multiple trading NPCs - each offering a different type of item, with a dynamic Inventory. 2) Players may go to said NPC(s) and confirm their request to trade an inventory item. **NOTE: A limit of 1 item should be eligible for trade per day. Players may pay a modest varium fee(600?) to increase their daily limit to 5. 3) Players will decide the desired items they seek to trade their item for prior to confirming their request. **NOTE: Desired items must meet a minimum total of 90% of the sellback price of the Item being traded, but cannot exceed 100% of the sellback price. 4) Once confirmed, the item will be added to the trading NPC's dynamic inventory with a 48 hour expiration time. **NOTE: The item will still be visible in the player's inventory, but cannot be equipped until the trade request expiration time reaches zero without a successful trade. 5) In the dynamic inventory, each item that has been set up for trade will have the Limited Quantity status with an amount of 1. 6) Prospective traders will see the requirements(desired items) in red if they don't have it yet, and green if they do. They may then confirm their desire to make the trade, if they meet all the requirements. **NOTE: Again, items will not be removed from the prospect's inventory until the trade is complete. It will simply be disabled from being equipped. 7) Once the prospect confirms his/her decision, the player who initiated the trade will receive a notification in their Trade Panel (new interface similar to Buddy List Panel) upon the next login. **NOTE: There may be multiple requests from prospective traders in favor of the same item, so the player who initiated the trade will have the choice of selecting - from the Trade Panel - which prospect he/she wishes to do business with. 8) Once a prospect is selected and confirmed, the trade will be completed and all traded items will be removed from their respective inventories and added to the other. In addition, the item in the NPC's dynamic inventory will be removed immediately. BONUS 1) Both parties who participated in a successful trade will receive +5 points toward their total score for Trader's Rank(new ranking system for identifying a trader's reputation). If a player cancels his trade request at any point prior to the completion of the trade, he/she will lose -5 points. 2) Upon reaching a certain Trade Rank, players will gain a dynamic achievement that improves as their Trade Rank increases. **NOTE: If the trading system is built correctly and tested vigorously before release, staff members will not need to do much else as the system is self regulating with built in rules, conditions, and limits. For the select few players who are "smart" enough to get scammed and lose access to their account, once they notify the help team and proved ownership of the account, the team or a moderator on duty will set a temporary Trade ban on the account in question until the matter is resolved. If a player accumulates too much negative points(-10) or more than 1 temporary Trade ban, that player will be permanently banned from trading publicly. PRIVATE TRADING/SHARING Players can trade items privately between different characters on the same account without a time delay. Since this form of trading is being done among characters that the player owns, one way trading is permitted. Meaning that one character can share an item with another character without requirements. However, privately traded items cannot be traded publicly. This is to avoid abuse of the trading systems. If I've made any errors or if you see a flaw in what I stated above, feel free to point it out and give any constructive feedback you may have to make it better. These were just some rough ideas that I tried to get out of my head quickly. @EDLastGame, try to focus more on revising your ideas, making them more realistic and appealing. Remember, many people want to see trading implemented. If the staff plans it carefully, they could deal with almost all security threats to the systems. The only real problem with trading are the gullible kids who fall for the dumbest scams. If it wasn't for them, there wouldn't be any logical reason for NOT implementing this. Anyway, until the EpicDuel staff announces that there will NEVER be any form of trading EVER, then you shouldn't give up.
< Message edited by drekon -- 9/23/2012 2:02:54 >
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