drekon
Retired ED Guest Artist
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Ok guys, let me explain some things in more detail because I think there's a misunderstanding here. @Mother1 and @King FrostLich... 1) It doesn't limit trading to varium players only. Public trading will be freely available to ALL players who are not banned from it. The varium fee is ONLY to increase a player's Daily Trade Limit from 1 to 5. This is primarily to prevent scammers from trading all of someone's good items at once. It also gives the owner of the account enough time to recover his/her account with minimal losses, if any. Also, players who want to trade more often to reach higher Trade Ranks, to get better achievements, may want to increase their daily limits to help their cause. 2) I've already explained that trading items will NOT affect balance anymore than buying items would. Frankly, this particular fact shouldn't even be a debate. 3) There IS a value system for the Public Trading method I proposed. quote:
**NOTE: Desired items must meet a minimum total of 90% of the sellback price of the Item being traded, but cannot exceed 100% of the sellback price. The value system will be based on Sellback Price instead of Level, Power, Enhancements, etc. Why? The initial cost of an item is already valued based on all these things. Since the Sellback Price of an item is based on the initial cost(credit and varium plus enhancements), it is the most effective value system we already have. Another reason to use Sellback Price is that it's the value that players would get if they were to sell it. Now, since the sum total of the Sellback Price of all desired items cannot exceed 100% of the sellback price of the item being traded, player's cannot get more than what their items are worth. Also, the 90% minimum will ensure that they cannot be ripped off by trading items that are not worth anything. Lastly, the player who requests a trade has complete control over what items will be eligible for a successful trade. Perhaps there could be a limit of 5 desired items, but the player should decide what those items are. 4) Obviously, RARE and ULTRA RARE items will not be eligible for trade, as well as Boosters and Basic Weapons. I thought the staff would be wise enough to figure that out so I didn't bother to mention it. 5) An item's sellback price, enhancements, rarity type, and stats will be made visible upon selecting the item in the Trading NPC's dynamic inventory. Prospects will also be able to see the current owner of the item and his/her Trade Rank(trade reputation). In addition to all the requirements for the trade, all prospects will have full knowledge about the deal before they make it. That way, no one can have a valid reason to complain about being ripped off. The person who initiated the trade will also see the aspects of the items being offered by prospects upon selecting them in the Trade Panel. I really appreciate all the feedback, and King FrostLich made some good points that ought to be considered. However, if you see a problem and have a solution, please suggest it. The staff may still be against trading because they haven't yet conceived of a plausible concept. It's up to us to present them with a simple, effective, and safe method for consideration. If I missed a few points that still concerns anyone, please let me know.
< Message edited by drekon -- 9/23/2012 12:45:46 >
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