drekon
Retired ED Guest Artist
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I see potential for this concept, but allow me to make a few suggestive tweaks. How about a tier system with a multiplier that increases for each streak? There would be a base reward of 50 credits (1v1 and 2v2/Jugg; 20 base for NPCs) for the first streak tier that's reached. Each subsequent tier that is reached a multiplier is increased by an increment of 1. For example... *BC = Bonus Credits *WS = Win Streak 1v1 1st Tier = 5 wins = 50 x1 = 50 BC 2nd Tier = 10 wins = 50 x2 = 100 BC 3rd Tier = 25 wins = 50 x3 = 150 BC 4th Tier = 50 wins = 50 x4 = 200 BC 5th Tier = 75 wins = 50 x5 = 250 BC 6th Tier = 100 wins = 50 x6 = 300 BC 7th Tier = 150 wins = 50 x7 = 350 BC 8th Tier = 200 wins = 50 x8 = 400 BC 9th Tier = 250 wins = 50 x9 = 450 BC 10th Tier = 300 wins = 50 x10 = 500 BC ...Repeat 500 BC for every 50 WS after this point Total (300 WS) = 2,750 BC <- Not enough to encourage OP builds in my opinion, but just enough to make players happy. 2v2/Jugg 1st Tier = 5 wins = 50 x1 = 50 BC 2nd Tier = 10 wins = 50 x2 = 100 BC 3rd Tier = 15 wins = 50 x3 = 150 BC 4th Tier = 20 wins = 50 x4 = 200 BC 5th Tier = 30 wins = 50 x5 = 250 BC 6th Tier = 40 wins = 50 x6 = 300 BC 7th Tier = 50 wins = 50 x7 = 350 BC 8th Tier = 60 wins = 50 x8 = 400 BC 9th Tier = 80 wins = 50 x9 = 450 BC 10th Tier = 100 wins = 50 x10 = 500 BC ...Repeat 500 BC for every 20 WS after this point Total (100 WS) = 2,750 BC <- We know it's next to impossible in 2v2 because of runners, but lower win requirements encourage more 2v2/Jugg battles. NPC 1st Tier = 15 wins = 20 x1 = 20 BC 2nd Tier = 30 wins = 20 x2 = 40 BC 3rd Tier = 45 wins = 20 x3 = 60 BC 4th Tier = 60 wins = 20 x4 = 80 BC 5th Tier = 75 wins = 20 x5 = 100 BC 6th Tier = 100 wins = 20 x6 = 120 BC 7th Tier = 130 wins = 20 x7 = 140 BC 8th Tier = 160 wins = 20 x8 = 160 BC 9th Tier = 200 wins = 20 x9 = 180 BC 10th Tier = 250 wins = 20 x10 = 200 BC ...Repeat 200 BC for every 50 WS after this point UP TO A MAX OF 400 WINS in the case of Brainwash use. Total (250 WS) = 1,100 BC <- Makes farming NPC more fun and rewarding, but doesn't take away from other battle modes.
< Message edited by drekon -- 9/16/2012 20:56:13 >
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