Wootz
Member
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quote:
1. Restore Focus damage improvement, but nerf bot base damages. This gives them a little edge versus stat spammers. 2. Smokescreen does 65% damage unblockable. Full varium bounties need a minor nerf. 3. Find a way to work Tactics support buff into Mercenaries, possibly replacing Adrenaline but NOT blood commander. 4. Give maul back to Tactical Mercs. 5. Spread poisons over four turns but buff them a couple points. 6. Decrease Malfunction strength requirement to 17 start. Cybers and Tech mages kinda need this. 7. Improve Plasma Rain by 2 damage. 8. Nerf EMP grenade a little. 1. I like it. 2. Not really needed. 3. Adrenaline should not be replaced and I don't really get the points of that suggestion. 4. Agreed. 5. No, thanks. It would do a lot more damage, basicly tank the whole fight, dish out damage via Poison(s) and use a bot as a finisher. 6. Caster Tech Mages may be a problem, not sure on the Cyber Hunter side, I have a 41 Strenght requirment for over a year now. 7. Supported. 8. Not really needed as barerly anyone uses it and due to this raw damage by Primary/Side Arm/Auxiliary that can be cause an Energy loss doesn't mean much.
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