Hun Kingq
Member
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Trans it is Blah Blah Blah, you can't even get that right, I have been traveling from company to company helping them out with their IT problems so I have been on unstable wireless broadband networks I have had a lot of connection lost issues, thanks to cell phone companies can't get their connections right. Another thing they need, to help with balance, is a chat mute selection player box than we would not have to see the degrading nonsense that players type. Me changing class would not help with the balance problem plus Trans you and others would not like if I was a tech mage again because with the right build I would get 70+ damage with side arm after I malfunction a player. As a Blood Mage the highest I got after a Player was malfunction was 82 damage and the was with low strength. Yeah that is a great idea put on Eshield wait for Malfunction to fade away to use an energy based skill let see while the Blood Mage is waiting what happens, that is correct Trans, their energy is taken away so then what, you will say well use boost, oh wait, it only gives 25 points of energy how much at max does Plasma Cannon need, that is correct 33 points of energy. So where is the Blood Mage suppose to get that 8 points out of thin air. You will say use another boost, then they will steal your energy again plus you wasted 2 rounds and gained damage in each round. If you get smoked as a tech mage you can put on defense matrix but from reroute you get more energy back than a Blood mage using reflex boost. Resistance gives you deflections that must have changed. When they moved the deflection equation to tech deflections have been out of hand as the ones with lower tech have been deflecting more than with higher tech. The ones with lower dex have been blocking more than ones with high dex. The ones with lower support have been getting critical damage and stunning other players more often than higher support. The multi skills have never been on the same level before or after the change and even with my higher support I don't get critical damage as often with Plasma Rain as the merc class does with Artillery strike and probably the Hunter Classes will neither with a dex support build so the multis are not up to par with one another. The equations for the stats need to be looked at and the skills need to be adjusted. Let's take Plasma Cannon and Bunker Buster put them at the same tech and hit a target with the same tech and dex the same they should get close to similar amount of damage and if they don't let say the Plasma Cannon gets lower then how it improves with tech needs to be adjusted, do this with being malfunctioned as well. Shoot the target 100 times and if one gets Critical damage more often than adjust that part of the equation because each should get and equal chance of getting critical damage especially on first strike or at rage. Talking about luck is forbidden in balance. The stats/equations and skills are messed up and needs to be looked at and adjusted similar skills should be close to equal in actual damge then they are. kingpowerlord, I don't care if the class is the best but it should be better and all the things they have did since the beginning of Delta have pushed classes further from balance then ever before. Before the adjustment to dex Bludgeon and berzerker you blocked more often but now how often do you block the physical type of strike skill, except for massacre? If they take out shadow arts and put blocking equation back to what it was strength builds would be less desirable. List all the skills that make the Blood mage over powered. Does the Blood Mage having anything to lower stats and increase damage at the same time? I have told you guys in the past it was not the fireball skill that was the problem it was Bludgeon and tech mages is starting to use that skill more often in the first turn but everyone demanded a nerf to fireball instead of dealing with dex. A merc can do double strike then berzerker and take you out or bunker buster and berzerker because bezerker is not blocked that I have seen yet to happen and kill you in two rounds or that massacre with high strength and at max can take a player down with 70 points of health but everyone complains about the Blood mage. That EMP could take away 40+points of energy at level 3 but everyone complains about the Blood Mage wanting more nerfs to their skills. Will you and everyone be satisfied when the Blood mage not matter what skill only gets 1 point of damage per attack?
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