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RE: Weapons - Read the first post!

 
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12/21/2012 2:06:13   
  Ianthe
 formerly In Media Res

 

quote:

Update: The DragonBlade weapons now work with the [weapon] Master miscs.

The Blade, Bow, Staff, Sceptre, Blast, and Partisan now work the same way as the permanent DragonBlade, what with the poison and whatnot.

Err, except that it element-seeks between Harm and [default element] against drakel/dragonkin.

As before, it scales to [Your Level] when triggered and to [Your Level]-5 when untriggered.

The biggest change is to the Dragon Sceptre. Instead of being (basically) a clone of the Dragon Staff, it's now a 100% proc Magic weapon. It has the same stats as the Dragon Bow, but it has +6 BTH and deals *85/91 damage.


Got this thanks! - Dragoon23

< Message edited by Dragoon23 -- 1/24/2013 3:52:55 >
AQ  Post #: 176
12/21/2012 3:39:08   
Lectrix
Member

quote:

Just realized that the Harvest Reavers are missing the pop-up message for when a second Special occurs while the first one is still in effect. The message reads: "The healing seed inside you grows more powerful!"

Got this. Thank you. ~B

< Message edited by Balu -- 12/22/2012 15:56:31 >
AQ DF MQ AQW Epic  Post #: 177
12/21/2012 4:17:35   
Watashig
Member

IMR, are poison levels now the same as the power level of the weapon?

Yes. ~IMR

< Message edited by In Media Res -- 12/21/2012 8:25:51 >
Post #: 178
12/21/2012 15:47:02   
Jake Nostalgia
Member

The poison power of the Dragon Blade/Partisan/Staff etc. is now 2, and its duration is 1 round.
AQ  Post #: 179
12/22/2012 3:32:49   
Watashig
Member

It's been a month since stats were posted for Luminous Blade/Bow 150G, and almost a month since there was an AK response. Perhaps the entries can be completed and posted?

BlackAces said Dev is doing something with them so I'm waiting on stats - Dragoon23

< Message edited by Dragoon23 -- 12/22/2012 20:37:25 >
Post #: 180
12/22/2012 22:25:50   
Avalonmerlin
Member

quote:


http://i1167.photobucket.com/albums/q627/johnaq77/Capture_zps5eb140b0.jpg



Zombie Nightmare Blade

Level: 7
Power Level: 7
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (7)

Element: Darkness
Type: Magic
Damage: 3 - 9
BTH: 1

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 166.1% Base and Random each
Stats: No normal stats; 80.3% Lucky Strike damage each
BTH: +4 each
Rate: 10%
Effect:
If you have at least 22 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 266.2% Base/Random damage, and 120.45% Stats damage. It has 0 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 7 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 7 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 27
Power Level: 27
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (27)

Element: Darkness
Type: Magic
Damage: 5 - 14
BTH: 3

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 306.35% Base and Random each
Stats: No normal stats; 152.9% Lucky Strike damage each
BTH: +11 each
Rate: 10%
Effect:
If you have at least 44 MP, then the attack is treated as a normal player attack. It deals 398.2% Base/Random damage, and 229.35% Stats damage. It has 3 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 27 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 27 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 47
Power Level: 47
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (47)

Element: Darkness
Type: Magic
Damage: 6 - 19
BTH: 6

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 466.4% Base and Random each
Stats: No normal stats; 225.5% Lucky Strike damage each
BTH: +20 each
Rate: 10%
Effect:
If you have at least 69 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 530.2% Base/Random damage, and 338.25% Stats damage. It has 5 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 47 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 47 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 67
Power Level: 67
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (67)

Element: Darkness
Type: Magic
Damage: 7 - 23
BTH: 8

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 620.4% Base and Random each
Stats: No normal stats; 298.1% Lucky Strike damage each
BTH: +29 each
Rate: 10%
Effect:
If you have at least 98 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 662.2% Base/Random damage, and 447.15% Stats damage. It has 8 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 67 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 67 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 87
Power Level: 87
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (87)

Element: Darkness
Type: Magic
Damage: 9 - 25
BTH: 11

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 759% Base and Random each
Stats: No normal stats; 370.7% Lucky Strike damage each
BTH: +37 each
Rate: 10%
Effect:
If you have at least 131 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 794.2% Base/Random damage, and 556.05% Stats damage. It has 10 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 87 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 87 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 107
Power Level: 107
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (107)

Element: Darkness
Type: Magic
Damage: 10 - 29
BTH: 13

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 906.95% Base and Random each
Stats: No normal stats; 443.3% Lucky Strike damage each
BTH: +45 each
Rate: 10%
Effect:
If you have at least 167 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 926.2% Base/Random damage, and 664.95% Stats damage. It has 13 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 107 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 107 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 127
Power Level: 127
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (127)

Element: Darkness
Type: Magic
Damage: 11 - 32
BTH: 16

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 1006.5% Base and Random each
Stats: No normal stats; 515.9% Lucky Strike damage each
BTH: +50 each
Rate: 10%
Effect:
If you have at least 207 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 1058.2% Base/Random damage, and 773.85% Stats damage. It has 15 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 127 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 127 weapon)

[image]???[/image]



Zombie Nightmare Blade

Level: 147
Power Level: 147
Price: N/A
Sellback: N/A
Location: Dropped when defeating Zombie Nightmare Queen (147)

Element: Darkness
Type: Magic
Damage: 12 - 35
BTH: 18

SPECIAL
Hits: 2
Element: Ice ; Darkness
Type: Magic
Damage: 1039.5% Base and Random each
Stats: No normal stats; 588.5% Lucky Strike damage each
BTH: +53 each
Rate: 10%
Effect:
If you have at least 250 MP, then that amount is drained and the attack is treated as a normal player attack. It deals 1190.2% Base/Random damage, and 882.75% Stats damage. It has 18 BTH. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); Stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save* with a +14 bonus:
    Level: 147 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster falls Asleep** (same save as the one just made).

*
**The enemy falls into an unnatural slumber!

DESCRIPTION
Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Note: This is a temporary level 147 weapon)

[image]???[/image]


Took the description and pop up. Used my own picture and write up. Thanks - Dragoon23


< Message edited by Dragoon23 -- 1/4/2013 19:42:56 >
AQ  Post #: 181
12/22/2012 23:54:48   
GRDN
Member

quote:

The new Zombie Nightmare Blade's special drains MP like the original. The special is two hits of Magic Ice instead of one Ice and one Darkness.


Got the drain MP special. However it did darkness/ice for me, regardless of my MP. - Dragoon23

< Message edited by Dragoon23 -- 1/4/2013 19:43:45 >
AQ DF MQ AQW  Post #: 182
12/23/2012 0:18:48   
  Ianthe
 formerly In Media Res

 

quote:

Zombie Nightmare Blade

Magic Darkness temp weapon, dropped by the Zombie Nightmare Queen.

If you have enough MP, then the attack is treated as a normal player attack. It deals 200% of the listed Base/Rand damage "bow" damage, and 75% of the listed Stats "bow" damage. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike); stat bonus to BTH is INT/16+DEX/16+LUK/20. If both hits connect, then the monster makes a save with a +14 bonus:
    Level: PowLvl vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
If it fails, the monster falls Asleep (same save as the one just made).

If you don't have enough MP, then it's just a standard Special.

Either way, the Special is two hits, Magic Darkness and Magic Ice. It deals *1.1 damage because of the elements.
Level	7	27	47	67	87	107	127	147
Type	-	-	-	-	-	-	-	-
PLvl	7	27	47	67	87	107	127	147

Base	3	5	6	7	9	10	11	12
Rand	6	9	13	16	16	19	21	23
BtH	1	3	6	8	11	13	16	18

Proc	10	10	10	10	10	10	10	10
SBR	3.02	5.57	8.48	11.28	13.8	16.49	18.3	18.9
SLS	1.46	2.78	4.1	5.42	6.74	8.06	9.38	10.7
SBtH	4	11	20	29	37	45	50	53

MP	22	44	69	98	131	167	207	250
BowBR	121	181	241	301	361	421	481	541
BowStat	146	278	410	542	674	806	938	1070
BowBTH	0	3	5	8	10	13	15	18


Done thanks! - Dragoon23

< Message edited by Dragoon23 -- 1/4/2013 19:42:14 >
AQ  Post #: 183
12/28/2012 15:33:48   
majesticstar3800
Member

quote:

Arctic Tempest Series are not in the "element/seeking/shifting" part of the Magic weapons guide, except for Cool Breeze Level 12


Since they don't element seek or shift elements randomly (like Guardian Blade) they shouldn't be there. So I've removed Cool Breeze from there. Cool Breeze however was missing from the Ice and Wind elements sections so I've added it there. Thanks - Dragoon23

< Message edited by Dragoon23 -- 1/4/2013 20:00:02 >
AQ DF AQW  Post #: 184
12/28/2012 16:22:20   
Avalonmerlin
Member

quote:

Mourn Staff (G, Z):
This staff holds the souls of those that have died in all manner of cold environs. It is capable of unleashing those souls to terrify your foe with the icy embrace of death!

Frigid Fang (G, Z):
This icy dagger is a chillingly accurate weapon, with an even more accurate special that sends a flurry of ice shards at your foe!

Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 1/6/2013 19:55:12 >
AQ  Post #: 185
12/28/2012 16:23:29   
Rising Darkness
Member

quote:

Info for Frostvale 2012 rewards!

Mourn staff- Magic. special is ice, makes enemy afraid for 1 turn, 50%. Not 100% proc.
Frigid Fang G - Melee, presumably accurate, no special effects.

Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 1/6/2013 19:55:03 >
AQ DF  Post #: 186
12/28/2012 16:36:39   
ShadowShifty
Member

Frigid Fang G has a 4-hit special. Seems pretty accurate and powerful. I think the special happens around 10-20% of the time.
Post #: 187
12/28/2012 17:16:55   
Valion von Vaxentius
Member

While already tagged rare in the pedia entry Harvest Reaver is still in the LTS, if i recall wasn't it meant to leave after the Harvest Festival went rare?

AQ MQ  Post #: 188
12/28/2012 17:26:12   
Catloaf
Member
 

quote:

The fear on the Mourn staff lasts for 1 round, and it had a 65% and then a 70% chance of not acting. It seems something like 50+5*# hits connected.

Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 1/6/2013 19:54:42 >
MQ  Post #: 189
12/28/2012 17:56:03   
  Ianthe
 formerly In Media Res

 

quote:

Frigid Fang

Ice Melee dagger.

On all normal attacks, it has +3 BTH and deals *85/88 damage.

The Special is four hits, Ranged Ice. It has +10 BTH and deals *85/95 damage.

Level	5	25	45	65	85	105	125	135	85	5	145
Type	-	-	-	-	-	-	-	-	G	Z	G
PLvl	5	25	45	65	85	105	125	135	88	42	148

Base	5	9	12	15	17	19	21	22	17	12	24
Rand	4	7	8	9	11	13	14	15	12	7	15
BtH	1	3	6	8	11	13	16	17	11	5	19

Proc	20	20	20	20	20	20	20	20	20	20	20
SBR	2.08	3.96	6.07	8.25	10.32	12.13	13.49	13.96	10.62	5.75	14.3
SLS	1.33	2.65	3.97	5.29	6.61	7.93	9.25	9.91	6.81	3.77	10.77
SBtH	3	11	19	28	36	44	50	51	38	18	53

Price	32	74	410	3117	24945	200927	1619748	4599098	24945	550	13058727
Sell	16	37	205	1558	12472	100463	809874	2299549	12472	Z	6529363

Mourn Staff

Ice Magic staff.

The Special is three hits, Magic Ice. It deals *0.60125 damage. There's a (# of hits that connected) / 3 chance of making the monster Afraid. The monster can resist with a save, at a +0 bonus:
Level: PLvl vs MonsterLvl
Major: VStat vs MonsterCHA
Minor: YourLUK vs MonsterLUK
If it fails, then it becomes Afraid (1 round; [Its Ice Resist]*50% chance of not acting). Robots, undead, and Ice-element monsters are immune.

Level	5	5	25	45	65	65	85	105	125	135	145
Type	-	G	-	-	-	Z	-	-	-	-	G
PLvl	5	15	25	45	65	77	85	105	125	135	148

Base	3	4	5	6	7	8	8	10	11	11	12
Rand	5	7	9	12	15	16	18	18	20	22	23
BtH	1	2	3	6	8	10	11	13	16	17	19

Proc	20	20	20	20	20	20	20	20	20	20	20
SBR	2.08	2.98	3.96	6.07	8.25	9.52	10.32	12.13	13.49	13.96	14.3
SLS	1.33	1.99	2.65	3.97	5.29	6.08	6.61	7.93	9.25	9.91	10.77
SBtH	3	7	11	19	28	33	36	44	50	51	53

VStat	20	45	65	105	150	175	195	200	200	200	200

Price	32	32	74	410	3117	3400	24945	200927	1619748	4599098	13058727
Sell	16	16	37	205	1558	Z	12472	100463	809874	2299549	6529363


Done thanks! - Dragoon23

< Message edited by Dragoon23 -- 1/6/2013 19:54:15 >
AQ  Post #: 190
12/29/2012 0:32:25   
  Ianthe
 formerly In Media Res

 

quote:

So, I fixed that bug with the Shadowstuff Pyracepter! Last week actually - it just took until today for me to roll the changes. Busy Frostval is busy. >.<

On all forms:
  • Your attacks deal *1.09 damage due to the lack of a Special.
  • If you are not the correct sub-race, then you deal 85% damage. Also, you don't get the "trigger" effect (neither the "against $type monsters" nor the "against everything else" part) (but you still get the BTH-changing effects).

    Human Sceptre: Fire sceptre. Your attacks gain +5 BTH and deal *85/90 damage.
    ##Trigger: Against vampires and lycans, you deal 110% damage and element-seek (Fire/Light only).

    Lycan Claw: Light dagger (it's a punching dagger; shut up).
    ##Trigger: Against vampires, you deal 110% damage. Against anything else, you deal 102.5% damage.

    Vampire Blade: Fire sword.
    ##Trigger: Against lycans, you deal 110% damage. Against anything else, you deal 102.5% damage.

    Werepyre Axe: Light axe. Your attack deal *85/80 damage and take -5 BTH.
    ##Trigger: Against vampires and lycans, you deal 110% damage and element-seek (Fire/Light only).
    Level	10	25	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PLvl	10	25	50	70	90	110	130	153
    
    Base	4	6	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	3	6	9	11	14	16	19
    
    Price	36	74	672	5235	42016	338555	2729352	22004697
    Sell	18	37	336	2617	21008	169277	1364676	11002348
    

  • Got this thanks! - Dragoon23

    < Message edited by Dragoon23 -- 1/6/2013 21:53:14 >
    AQ  Post #: 191
    12/29/2012 2:22:27   
    RedEyedDrake
    Member

    So...no dracopyre form?

    Nope. It didn't have one before, and I'm not adding one. ~IMR

    < Message edited by In Media Res -- 12/29/2012 23:48:10 >
    AQ  Post #: 192
    12/29/2012 8:30:25   
    ueI
    Member

    Can you clarify the downtriggers?

    IMR says "you don't get the 'trigger' effect (neither the uptrigger nor the downtrigger)" if you're the incorrect subrace, but he doesn't go into specifics.

    I rewrote it as (neither the "against $type monsters" nor the "against everything else" part). Hopefully that is clearer. ~IMR

    < Message edited by In Media Res -- 12/30/2012 6:35:44 >
    Post #: 193
    12/29/2012 9:41:13   
    Xrai
    Member

    If you're not in the correct subrace for each form, for e.g. Human for Human Sceptre, if you're using forms other than this, you'll only deal 90% damage, otherwise, no downtrigger. The 102.5% stacks with 109% for being no special, i.e. 102.5%*109%=111.725%.

    Edit: @above: For each form, IMR already stated what the effects are if you're in the respective subrace, which is no downtrigger at all. Forms that are not compatible with your subrace are just dealing 90% damage and not gaining any trigger effect. I would think he meant the downtrigger to be no trigger.


    < Message edited by Xrai -- 12/29/2012 14:33:06 >
    Post #: 194
    12/29/2012 10:11:50   
    battlesiege15
    Member

    Just a question... on my character, it says that he is a "Human Dracopyre" so is he only categorized as a dracopyre and not human or both? I'd post it on Q&A but it seemed best if everyone were to see it

    edit: ok thanks Afterlifex! Though so but wanted to confirm

    < Message edited by battlesiege15 -- 12/29/2012 10:17:32 >
    AQ AQW  Post #: 195
    12/29/2012 10:13:42   
    afterlifex
    Legend-X


    Human is your race, that doesn't change.


    Dracopyre is your subrace which is what the weapon uses. A lack of a subrace("none"(see my page)) would make you human in the eye of the weapon and other sub-race triggers..

    < Message edited by afterlifex -- 12/29/2012 10:16:10 >
    AQ DF MQ AQW Epic  Post #: 196
    12/29/2012 12:42:32   
    BadHulk
    Member

    quote:

    Drill Lance has been moved to Crossroads -> Farmlands.

    Thanks for Tha Killa for the new location. Just might wanted to share this since it only "links" to the BURP war.
    Weapon locations, if belonging to a quest, will only have the quest location stated. Once the quest is released we'll link the weapon entry to the quest (which has the location of how you can access it). ~whacky

    < Message edited by whackybeanz -- 12/29/2012 16:08:00 >
    AQ DF MQ AQW  Post #: 197
    12/29/2012 14:50:46   
    Slayne
    Member

    Sorry if this is the wrong place for this but the trigger doesn't seem to be working for me. My char had no subrace & is using the Human Sceptre, yet it only does fire damage when fighting vampires in the Darkovia Battlegrounds quest/war - it isn't element-seeking between light & fire.
    AQ DF AQW  Post #: 198
    12/30/2012 6:29:39   
      Ianthe
     formerly In Media Res

     

    Tsk. Yeah, bones996, that's a bug. Log out/in to get it fixed.

    While I was there, I increased the "wrong subrace" penalty to 85%. Because seriously, don't use this weapon in the wrong form.
    AQ  Post #: 199
    12/30/2012 18:29:54   
    Legendary Ash
    Member

    Splitrend Lance series are missing from the Ranged Weapon list under Earth.
    AQ  Post #: 200
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