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10/12/2012 20:26:57   
Dragoon23
Legendary AK!!!


Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn`t been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.


< Message edited by Balu -- 11/12/2012 7:06:16 >
Post #: 1
10/14/2012 11:38:45   
Tha Killa
Member

quote:

EbilCorp Intern (85) heals 68 HP per turn.
EbilCorp Intern (110 heals 95 HP per turn.
EbilCorp Intern (125) heals 112 HP per turn.
EbilCorp Intern (135) heals 138 HP per turn.

Rechecked and it seems the healing varies between 3 HP about so level 125 Intern heals between 112-115 HP, varies per battle.
Taken care of. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:44:33 >
AQ  Post #: 2
10/14/2012 14:53:45   
Ingo
Member

Edit: @Genesis Sorry I got rid of it thanks for the heads up!

< Message edited by tomboy22 -- 10/15/2012 17:04:21 >
AQ  Post #: 3
10/15/2012 1:15:49   
Skull Kid
Member

quote:

And for the EbilCorp Hacker and Medical Practitioner, they may cast the spell even is they don't have enough mana. Occasionally
Checking. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:45:04 >
AQ DF MQ AQW Epic  Post #: 4
10/15/2012 9:48:57   
Aurum KodEXo
Member

quote:

Level 95 EbilCorp Complaint Department's turtle cause damage to me upon explosion, 100+ fire dmg, while my fire modifier was 69%
Unable to be used since damage is dependent of Fire Modifier. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:45:44 >
AQ  Post #: 5
10/15/2012 15:43:11   
Shadow Genesis
Member

@Tomboy i said that in my info sub for the enemy in the last monsters forum (still yet to be quoted by an AK though...)

also i said it may occur (i believe i did)
AQ  Post #: 6
10/17/2012 13:51:20   
Rez
Member

quote:

Ebilcorp Medical Practitioner(140) is not 100% affected by Power Word Die. Its highest hit only did 160 damage.
It's dependent on the rules of PWD. See this link for further information. ~whacky

< Message edited by whackybeanz -- 10/20/2012 4:43:03 >
AQ DF AQW  Post #: 7
10/17/2012 14:01:37   
battlesiege15
Member

quote:

He is affected by it. Your PWD didn't win its save roll though
Correct. ~whacky

< Message edited by whackybeanz -- 10/20/2012 4:43:21 >
AQ AQW  Post #: 8
10/17/2012 18:56:28   
Lord Inioch
Member

Has all Doom Jellys got their resistance updated? Since I met a Dooooom Jelly and it had the same resistance as the new level 140 version.

Yep. All versions are all resistance-y now. ~IMR

< Message edited by In Media Res -- 10/18/2012 3:07:57 >
AQ DF MQ AQW  Post #: 9
10/19/2012 13:05:05   
Skull Kid
Member

quote:

Image for Chairman Platinum, stats coming!
Level 148
EXP: 1313313
Gold: 875541
Element: Energy

Stats:
STR 270
DEX 245
INT 0
END 0
CHA 0
LUK 225

Combat Defenses
Melee 45
Ranged 40
Magic 35

Elemental Modifiers
Fire 60%
Ice 60%
Water 130%
Energy 60%
Earth 100%
Wind 60%
Light 100%
Dark 60%

Description:
Platinum is the most Ebilest, most sins--huh? Who are you? How did you get in-- *HRK*

...

PLATINUM IS SUPREME! ALL HAIL OUR GLORIOUS LEADER!

May use SP and seek between Darkness and Fire for increased damage. If both are same, then fire.


Taken care of. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:46:12 >
AQ DF MQ AQW Epic  Post #: 10
10/19/2012 16:05:16   
Lord Inioch
Member

quote:

Level 128 version:
EXP: 227984
Gold: 167187
Element: Energy

Stats:
STR 220
DEX 215
INT 0
END 0
CHA 0
LUK 205

Combat Defenses
Melee 40
Ranged 35
Magic 30

Elemental Modifiers
Fire 60%
Water 130%
Wind 60%
Ice 60%
Energy 60%
Earth 100%
Light 100%
Dark 60%
Taken care of. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:46:33 >
AQ DF MQ AQW  Post #: 11
10/20/2012 3:00:14   
Skull Kid
Member

quote:

Dracolich Head

Level: 1 / 141
XP: 87 /860872
Gold: 15 / 154514
Element: Darkness
Power: 2?

COMBAT DEFENCE
Melee: 24 / 63
Ranged: 24 / 63
Magic: 24 / 63

ATTRIBUTES
Strength: 5 / 250
Dexterity: 0 / 235
Intellect: 0
Endurance: 0 / 220
Charisma: 0
Luck: 0

ELEMENT MODIFIER(same)
Fire: 90%
Water: 80%
Wind: 60%
Ice: 50%
Earth: 30%
Energy: 90%
Light: 100%
Darkness: 0%

Effect:
It's attack can make you afraid, there is a [number of hits connected/total number of hits on the breath attack] chance of you making a save roll. If you pass, nothing happens*. If you fail, you become afraid, 16.61% OR 9.85% chance of not attacking, duration is 1 OR 2 turns. But I think duration and chance is based on [number of hits connected/total number of hits on the breath attack] thingy.
When its HP reaches 0, its resetted to 1 and on its turn, it regains about 1/5 of its health***

*You are unnerved at the sight of the many rotting arms striking you, but you stand firm!
**The noxious fumes and sight of the grasping arms fill you with fear!
***The dragon revives to fight you once again!

DESCRIPTION
The terrifying manifestation of the Undead Invasion must be defeated to save the Eternal Dragon Of Time!

HP: 70/6500


Grobble

Level: 1
XP: 88
Gold: 28
Element: Fire
Power: 0.75

COMBAT DEFENCE
Melee: 14
Ranged: 14
Magic: 14

ATTRIBUTES
Strength: 5
Dexterity: 0
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 40%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 60%
Light: 80%
Darkness: 80%


DESCRIPTION
Drakonnan's weakest general. Leads the Frogzard Brigade.

HP: 100



Kronk

Level: 5
XP: 88
Gold: 31
Element: Fire
Power: 0.75

COMBAT DEFENCE
Melee: 15
Ranged: 15
Magic: 15

ATTRIBUTES
Strength: 20
Dexterity: 5
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 50%
Water: 120%
Wind: 90%
Ice: 140%
Earth: 100%
Energy: 110%
Light: 100%
Darkness: 90%

Effect:
Regenrates 13 SP every turn. May use 20 SP for increased damage

DESCRIPTION
The world's most exceptionally intelligent Salamander.

HP: 100



Hizzard

Level: 10
XP: 165
Gold: 11
Element: Fire

COMBAT DEFENCE
Melee: 11
Ranged: 11
Magic: 11

ATTRIBUTES
Strength: 30
Dexterity: 0
Intellect: 0
Endurance: 20
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 10%
Water: 50%
Wind: 50%
Ice: 60%
Earth: 20%
Energy: 20%
Light: 30%
Darkness: 30%

Effect:
Regenrates 13 SP every turn. May use 20 SP for increased damage

DESCRIPTION
Half Lizard. So is the other half.

HP: 200




Lavanicius

Level: 50
XP: 441
Gold: 219
Element: Fire

COMBAT DEFENCE
Melee: 38
Ranged: 38
Magic: 28

ATTRIBUTES
Strength: 120
Dexterity: 115
Intellect: 0
Endurance: 20
Charisma: 0
Luck: 15

ELEMENT MODIFIER
Fire: 10%
Water: 50%
Wind: 50%
Ice: 60%
Earth: 20%
Energy: 20%
Light: 30%
Darkness: 30%

When defeated, you can click on his weapon and take it.

DESCRIPTION
Drakonnan's most crafty general.

HP: 900



Magmar

Level: 30
XP: 307
Gold: 19
Element: Fire

COMBAT DEFENCE
Melee: 12
Ranged: 12
Magic: 12

ATTRIBUTES
Strength: 75
Dexterity: 75
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: -100%
Water: 110%
Wind: 100%
Ice: 150%
Earth: 70%
Energy: 70%
Light: 70%
Darkness: 70%

Effect:
Regenrates 13 SP every turn. May use 20 SP for increased damage

DESCRIPTION
If Connan was a rock monster... this would be him. Or her.

HP: 400



Infernino

Level: 70
XP: 3419
Gold: 381
Element: Fire

COMBAT DEFENCE
Melee: 43
Ranged: 33
Magic: 28

ATTRIBUTES
Strength: 0
Dexterity: 160
Intellect: 160
Endurance: 0
Charisma: 0
Luck: 30

ELEMENT MODIFIER
Fire: -100%
Water: 150%
Wind: 50%
Ice: 200%
Earth: 50%
Energy: -25%
Light: 150%
Darkness: -25%

Effect:
If it aleast has 257 Mp, uses it for increased damage.
When hit for the first time you damage is increased(?)*

*Some of the Fire Demon's rage is infecting you! You just want to kill it, kill it harder!

DESCRIPTION
Drakonann's angriest general. He's Generally angry.

HP: 2500
MP: 1250



Krator

Level: 90
XP: 16683
Gold: 1852
Element: Fire

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 49

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 50

ELEMENT MODIFIER
Fire: 40%
Water: 110%
Wind: 100%
Ice: 130%
Earth: 90%
Energy: 100%
Light: 90%
Darkness: 90%

Effect:
If it aleast has 340 Mp, uses a spell for increased damage.

DESCRIPTION
Drakonann's most violent general.

HP: 2200
MP: 1750



Broispoil

Level: 110
XP: 29434
Gold: 29434
Element: Fire

COMBAT DEFENCE
Melee: 54
Ranged: 54
Magic: 54

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 150

ELEMENT MODIFIER
Fire: -50%
Water: 120%
Wind: 120%
Ice: 150%
Earth: 30%
Energy: 30%
Light: 90%
Darkness: 90%

Effect:
Regenrates some SP per turn, uses x amount of SP for increased damage. Happens every 4 turns.

DESCRIPTION
Broilspoil the Broilinator is Drakonann's toughest general.

HP: 3000
MP: 500





Akriolth Head(Note: work in progress, this is just template of above)


Level: 1 / 141
XP: 87 /860872
Gold: 15 / 154514
Element: Darkness
Power: 2?

COMBAT DEFENCE
Melee: 24 / 63
Ranged: 24 / 63
Magic: 24 / 63

ATTRIBUTES
Strength: 5 / 250
Dexterity: 0 / 235
Intellect: 0
Endurance: 0 / 220
Charisma: 0
Luck: 0

ELEMENT MODIFIER(same)
Fire: 90%
Water: 80%
Wind: 60%
Ice: 50%
Earth: 30%
Energy: 90%
Light: 100%
Darkness: 0%

Effect:
It's attack can make you afraid, there is a [number of hits connected/total number of hits on the breath attack] chance of you making a save roll. If you pass, nothing happens*. If you fail, you become afraid, 16.61% OR 9.85% chance of not attacking, duration is 1 OR 2 turns. But I think duration and chance is based on [number of hits connected/total number of hits on the breath attack] thingy.
When its HP reaches 0, its resetted to 1 and on its turn, it regains about 3/4 of its health***

*You are unnerved at the sight of the many rotting arms striking you, but you stand firm!
**The noxious fumes and sight of the grasping arms fill you with fear!
***The dragon revives to fight you once again!

DESCRIPTION
The terrifying manifestation of the Undead Invasion must be defeated to save the Eternal Dragon Of Time!

HP: 70/6500



Drakonnan Head


Level: 123
XP: 221917
Gold: 73973
Element: Fire
Power: 2?

COMBAT DEFENCE
Melee: 53
Ranged: 53
Magic: 68

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 215
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIER
Fire: 0%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 40%
Energy: 40%
Light: 60%
Darkness: 60%

Effect:
If it has atleast 496 MP, uses that much for increased damage. Regenerates 99 MP every turn
It does more damage the lower its HP is*

*The dragon is filled with fury! It does <<insert damage>>% damage this round!

DESCRIPTION
This embodiment of Drakonnan's infernal rage must be defeated to save the Eternal Dragon Of Time!

HP: 2500
MP: 2600



Clockwork Thingy? ??? OR Oikea Hetki(in Void)

new image

Level:
Settling. ~whacky

< Message edited by whackybeanz -- 12/17/2012 6:47:26 >
AQ DF MQ AQW Epic  Post #: 12
10/20/2012 4:17:24   
Watashig
Member

quote:

do you have the wrong description for drakonnan and akriloth heads? or is that a typo?
He wrote that it was a template. So it's a copy/paste from the Dracolich head. ~whacky

< Message edited by whackybeanz -- 10/20/2012 4:40:23 >
Post #: 13
10/20/2012 4:35:07   
Abaraa
Member

Image for ???
http://i1243.photobucket.com/albums/gg552/Aparajith/Unknown_zps7112a350.png

Removed image, changed to only link. You may want to check your image -- you forgot to remove the excessive white space around the image. ~whacky

< Message edited by whackybeanz -- 10/20/2012 4:39:42 >
AQ AQW  Post #: 14
10/20/2012 6:59:53   
whackybeanz
Times Silent Keeper


quote:

Oikea Hetki
Darkness Element
Power 4
Level	150
XP	1663321
Gold	1663321
COMBAT DEFENCE
Melee	46
Ranged	46
Magic	46
ATTRIBUTES
STR	0
DEX	250
INT	275
END	0
CHA	0
LUK	225
ELEMENT MODIFIER
Fire	140
Water	140
Wind	140
Ice	140
Earth	140
Energy140	
Light	140
Dark	140
EFFECT
  • TBC

    DESCRIPTION
    This is a ... I'm not sure either. It looks like someone took a pocket-watch, fused it with a demon, and tossed the whole thing into a blender.



    Power value by BlackAces.
  • Taken care of. ~whacky

    < Message edited by whackybeanz -- 12/17/2012 6:48:20 >
    AQ DF MQ  Post #: 15
    10/20/2012 11:03:35   
    Shadow Genesis
    Member

    quote:

    seeing as it has not been tagged yet and was in an old locked thread:

    EbilCorp Complaint Department (95)
    XP: 5882
    Gold: 2157
    Element: Earth

    42 Melee
    42 Ranged
    42 Magic

    200 str
    200 dex
    0 int
    0 end
    0 cha
    75 luk

    110% Fire
    100% Water
    105% Wind
    80% Ice
    95% Earth
    120% Energy
    90% Light
    90% Darkness

    Description: This group of EbilCorp employees handles any and all complaints from customers. With bazookas, explosive turtles, and chainsaws, there aren't many complaints that they can't handle...

    Image of EbilCorp Complaint Department

    Note: when the turtle dies, you may (there's a chance) take 0 damage and a message pops up saying: "Hello~"

    EbilCorp Firing Supervisor (120)
    XP: 31241
    Gold: 34347
    Element: Fire

    57 Melee
    57 Ranged
    57 Magic

    200 str
    200 dex
    0 int
    0 end
    0 cha
    200 luk

    50% Fire
    110% Water
    110% Wind
    130% Ice
    75% Earth
    75% Energy
    90% Light
    90% Darkness

    Description: This EbilCorp employee focuses on firing as many employees as possible. Even the ones that don't work for EbilCorp!

    Image of EbilCorp Firing Supervisor


    EbilCorp Recruitment Officer (150)
    XP: 665328
    Gold: 243954
    Element: Wind

    56 Melee
    56 Ranged
    56 Magic

    0 str
    200 dex
    200 int
    200 end
    0 cha
    150 luk

    85% Fire
    100% Water
    75% Wind
    100% Ice
    130% Earth
    115% Energy
    100% Light
    100% Darkness

    Description: This EbilCorp employee's job is to go around and get as many people as possible to start working for EbilCorp. This mainly involves carrying around that sign you see and spouting a lot of hot air.
    Image of EbilCorp Recruitment Officer



    EbilCorp Intern (125)
    XP: 96097
    Gold: 35241
    Element: Earth

    49 Melee
    49 Ranged
    49 Magic

    200 str
    200 dex
    0 int
    25 end
    0 cha
    200 luk

    80% Fire
    100% Water
    130% Wind
    120% Ice
    60% Earth
    100% Energy
    120% Light
    80% Darkness

    Effect: Each turn, the following message appears: "EbilCorp Intern heals X HP"

    Description: Everyone uses Moglin interns these days! EbilCorp just also uses their interns for lots of painful and diabolical tests! They never complain though, as that would cause them to visit the EbilCorp Medical Practicioner.

    Image of EbilCorp Intern


    EbilCorp Medical Practicioner (140)
    XP: 550048
    Gold: 374553
    Power: 2.5
    Element: Darkness

    58 Melee
    48 Ranged
    58 Magic

    250 str
    0 dex
    235 int
    215 end
    0 cha
    0 luk

    60% Fire
    60% Water
    60% Wind
    60% Ice
    100% Earth
    60% Energy
    100% Light
    -1% Darkness (probably will be fixed to -100% darkness but for the time being it is -1%)

    If he has at least 879 MP, he spends that much to cast a spell of 3 hit darkness

    When defeated, you can take his Ebil Hacker Hacker

    Description: EbilCorp offers free, quality health care to all its employees! Well, for the following definition of 'quality', anyway: "Hey doc, I've been having these headaches for the past--" "Nothing I can do. We'll have to amputate."

    Image for lvl 140 Variant
    Already settled. Images not used as they are PNG images. We have our own images already so no further images for these are required. ~whacky

    < Message edited by whackybeanz -- 12/17/2012 6:49:10 >
    AQ  Post #: 16
    10/20/2012 11:43:15   
    whackybeanz
    Times Silent Keeper


    quote:

    Updating The Nameless King with level 150 information.

    The Nameless King
    Fire Element
    Level	45	135	150				
    XP	265	841193	?				
    Gold	?	?	?				
    Power							
    COMBAT DEFENCE
    Melee	46	66	68				
    Ranged	38	58	60				
    Magic	38	58	60				
    ATTRIBUTES
    EstHP	520	3240	3730				
    EstMP	500	2840	3570				
    
    STR	0	0	0				
    DEX	75	225	250				
    INT	85	245	275				
    END	0	0	0				
    CHA	0	0	0				
    LUK	65	205	225				
    ELEMENT MODIFIER
    Fire	64	19	15				
    Water	97	94	94				
    Wind	93	88	86				
    Ice	99	98	98				
    Earth	91	84	82				
    Energy	74	60	56				
    Light	84	70	67				
    Dark	95	90	90				
    EFFECT
  • The Nameless King can invoke «»'s Privelege*, allowing him to strike once more before you can. You can resist this effect.
  • When he attacks you or when his weapon does its special, it has a chance to attempt to give you Flames of the Overlord**.
  • This also increases the damage that The Nameless King deals to you during the duration of the status***. You can also resist this effect*****.
  • Some damage you deal to The Nameless King will be dealt to you in the form of Backlash, Harm element.

    * - The Nameless King invokes the «»'s Privilege!
    ** - The flames from The Nameless King's blade begin to consume you!
    *** - You manage to avoid being further burned by the flaming blade of your foe.
    **** - The flames surrounding you cause the flames of The Nameless King's blade to blaze even hotter!
    Level	45		135		150		
    Name	Vassal		Overlord	Supreme Overlord				
    DESCRIPTION
    The ruler of a kingdom long forgotten, his spirit is forever bound to the Tree of Kings. Defeat him to obtain the power of the Overlord Set!


    Status and save messages thanks to BlackAces.




    This time it's the 150 version of Navith.

    Navith
    Darkness Element
    Level	45	135	150				
    XP	?	?	?				
    Gold	?	?	?					
    Power	?	?	?				
    COMBAT DEFENCE
    Melee	43	64	67				
    Ranged	43	64	67				
    Magic	31	52	56				
    ATTRIBUTES
    EstHP	510	2540	2860				
    EstMP	190	680	720				
    
    STR	75	225	250				
    DEX	85	245	275				
    INT	0	0	0				
    END	0	0	0				
    CHA	0	0	0				
    LUK	65	205	225				
    ELEMENT MODIFIER
    Fire	88	72	69				
    Water	88	72	69				
    Wind	88	72	69				
    Ice	88	72	69				
    Earth	88	72	69				
    Energy	88	72	69				
    Light	76	46	43				
    Dark	55	16	13				
    EFFECT
  • He can reduce the BtH of your incoming attack*.
  • He can occasionally get a guaranteed block** against any individual hits of a supposedly unblockable attack, regardless of your accuracy.
  • He can inflict «»'s Dread, with «»% chance to be unable to act***.

    * - Navith's shield flares with dark energy, lowering the accuracy of the incoming strike!
    ** - Navith swiftly melts into the shadows!
    *** - Navith's weapon emits dark energy, filling you with dread!
    Level		45		135		150
    Name		Shade		Twilight	Eternal Twilight			
    % Chance	?		?		?				
    DESCRIPTION
    The leader of a mysterious race of shadow beings called The Forgotten. Defeat him to obtain the powers of the Twilight Set!


    Credits to Balu for Level 45 / 135 entry.


    Lastly, level 150 Uncle Sham and his related information.

    Uncle Sham
    Light Element
    Level	45	135	150				
    XP	?	?	?				
    Gold	?	?	?				
    Power	?	?	?				
    COMBAT DEFENCE
    Melee	31	54	59				
    Ranged	31	54	59				
    Magic	34	58	63				
    ATTRIBUTES
    EstHP	450	?	?				
    EstMP	370	2450	2690				
    
    STR	60	200	200				
    DEX	0	0	0				
    INT	60	200	200				
    END	0	0	0				
    CHA	0	75	150				
    LUK	80	215	240				
    ELEMENT MODIFIER
    Fire	82	62	59				
    Water	82	62	59				
    Wind	82	62	59				
    Ice	82	62	59				
    Earth	82	62	59				
    Energy	82	62	59				
    Light	54	16	13				
    Dark	85	63	60				
    EFFECT
  • Gains +5 LUK every time it is Sham's turn.

    DESCRIPTION
    Uncle Sham is the top banker in the entire Leprechaun civilisation. He's on the hunt for some legendary items, and nothing is going to stand in his way!


    Level 45 entry by Windy. Level 150 LUK stat and EFFECT by BlackAces.
  • Settling. ~whacky

    < Message edited by whackybeanz -- 12/17/2012 6:49:37 >
    AQ DF MQ  Post #: 17
    10/20/2012 15:18:34   
    Tha Killa
    Member

    quote:

    DESCRIPTION
    Drakonann's angriest general. He's Generally angry.

    It's Drakonnan.
    quote:

    DESCRIPTION
    Drakonann's most violent general.

    Should be a capital 'g', and should be Drakonnan.
    quote:

    DESCRIPTION
    Broilspoil the Broilinator is Drakonann's toughest general.

    Should be a capital 'g', and should be Drakonnan.

    AQ  Post #: 18
    10/21/2012 3:55:35   
    whackybeanz
    Times Silent Keeper


    quote:

    DooMG Jelly
    Water Element
    Power 1
    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	61
    Ranged	51
    Magic	61
    ATTRIBUTES
    STR	0
    DEX	250
    INT	275
    END	0
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	50
    Water	35
    Wind	65
    Ice	50
    Earth	65
    Energy	35
    Light	50
    Dark	50
    DESCRIPTION
    A massive jellyfish with a taste for fresh meat! No one knows how it might enjoy fresh meat since it has no teeth, no mouth, and no knowledge of cooking utensils.






    Titanic Amphibious Oyster
    Water Element
    Power 1
    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	71
    Ranged	71
    Magic	66
    ATTRIBUTES
    STR	275
    DEX	0
    INT	0
    END	250
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	110
    Water	80
    Wind	100
    Ice	90
    Earth	100
    Energy	120
    Light	110
    Dark	90
    DESCRIPTION
    These terrifying giant creatures are hard to find. Their rarity has given rise to several cults who worship the creature as a god. The most notorious of these is the Cult of the Blue Oyster. They set cities on flame with rock and roll.






    Stats for Blecch (148):

    Power 1
    Level	148
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	58
    Ranged	58
    Magic	55
    ATTRIBUTES
    EstHP	2920
    EstMP	410
    
    STR	270
    DEX	245
    INT	0
    END	0
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	110
    Water	40
    Wind	70
    Ice	110
    Earth	90
    Energy	130
    Light	110
    Dark	80





    Stats for Braken (148):

    Power 1
    Level	148
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	60
    Ranged	55
    Magic	50
    ATTRIBUTES
    EstHP	6700
    EstMP	410
    
    STR	270
    DEX	245
    INT	0
    END	225
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	120
    Water	50
    Wind	100
    Ice	75
    Earth	100
    Energy	130
    Light	110
    Dark	75





    Stats for Bubble Elemental (150):

    Power 1
    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	46
    Ranged	46
    Magic	46
    ATTRIBUTES
    EstHP	5160
    EstMP	2020
    
    STR	0
    DEX	250
    INT	275
    END	0
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	150
    Water	-200
    Wind	-50
    Ice	-50
    Earth	150
    Energy	200
    Light	75
    Dark	75





    Stats for Braken (148):

    Power 1
    Level	148
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	60
    Ranged	55
    Magic	50
    ATTRIBUTES
    EstHP	6700
    EstMP	410
    
    STR	270
    DEX	245
    INT	0
    END	225
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	120
    Water	50
    Wind	100
    Ice	75
    Earth	100
    Energy	130
    Light	110
    Dark	75





    Stats for Baby Sacragon (150):

    Power ?
    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	59
    Ranged	56
    Magic	64
    ATTRIBUTES
    EstHP	3740
    EstMP	2030
    
    STR	0
    DEX	250
    INT	275
    END	0
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	80
    Water	80
    Wind	140
    Ice	140
    Earth	80
    Energy	80
    Light	140
    Dark	140





    Stats for Sacragon (150):

    Power ?
    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	61
    Ranged	51
    Magic	76
    ATTRIBUTES
    EstHP	?
    EstMP	?
    
    STR	275
    DEX	0
    INT	250
    END	225
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	60
    Water	60
    Wind	160
    Ice	160
    Earth	60
    Energy	60
    Light	160
    Dark	160
    Settling. ~whacky

    < Message edited by whackybeanz -- 12/17/2012 6:50:15 >
    AQ DF MQ  Post #: 19
    10/21/2012 12:56:14   
    RedEyedDrake
    Member

    quote:

    How come the level 150 Sham has 800 stat points? He should only have 750.
    I'll be checking this, but I can confirm he will definitely exceed his allowed stat allocation, because he gets a +5 LUK boost every time it's his turn. Whether he starts with more than what he should be allowed -- it's possible, but I'll need to confirm this with IMR. ~whacky

    < Message edited by whackybeanz -- 10/22/2012 5:49:06 >
    AQ  Post #: 20
    10/21/2012 13:14:21   
    Ingo
    Member

    quote:

    The Mummicane can paralyse you when it uses its darkness attack. (1 round)
    The cursed touch of the Mummicane has Paralysed you!

    if you block the attempt, which i guess deals with INT, then this message appears:
    Your skill in the arcane arts lets you deflect the Mummicane's curse!
    Will check. Thanks! ~whacky

    < Message edited by whackybeanz -- 12/17/2012 6:50:48 >
    AQ  Post #: 21
    10/23/2012 12:14:56   
    Phlox Lover
    Member

    quote:

    Oikea Hetki

    EFFECT
  • After all of his attacks, there is a 50% chance that he attacks again, repeating the same attack, unless successful compression.
  • If all four hits of his darkness attack connects, you are paralyzed for one turn*. You can resist this**.
  • If you have the paralyzed status, he performs a special attack that deals earth and energy damage.

    * The monster compresses a field of solid time around you, trapping you in Stasis!
    ** You resist the time compression.

    Image with the proper health.
  • IMR has given me the full list of EFFECTS that I need to use for the entry prior to this. Thanks though. ~whacky

    < Message edited by whackybeanz -- 10/23/2012 12:35:14 >
    Post #: 22
    10/24/2012 15:34:49   
    Ripper man5
    Member

    Note: Working on getting a full health picture of Guardian of the Bracelet of Lfthyn.

    Guardian of the Bracelet of Lfthyn

    Level: 17
    XP: 40
    Gold: 14
    Element: Energy
    Power: 2

    COMBAT DEFENCE
    Melee: 28
    Ranged: 18
    Magic: 13

    ATTRIBUTES
    Strength: 0
    Dexterity: 40
    Intellect: 0
    Endurance: 45
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIER
    Fire: 100%
    Water: 120%
    Wind: 100%
    Ice: 100%
    Earth: 50%
    Energy: 30%
    Light: 130%
    Darkness: 60%

    DESCRIPTION
    This is the Guardian of the Bracelet of Lfthyn. You must defeat them to reclaim the relic.






    Guardian of Lord Murka's Reliquary

    Level: 18
    XP: 57
    Gold: 9
    Element: Energy
    Power: 2

    COMBAT DEFENCE
    Melee: 28
    Ranged: 18
    Magic: 13

    ATTRIBUTES
    Strength: 25
    Dexterity: 25
    Intellect: 0
    Endurance: 20
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIER
    Fire: 20%
    Water: 70%
    Wind: 30%
    Ice: 30%
    Earth: 30%
    Energy: -100%
    Light: 30%
    Darkness: 30%

    DESCRIPTION
    This is the Guardian of Lord Murka's Reliquary. You must defeat them to reclaim the relic.



    Those are all Mage Class bosses. They're normal enemies that have just been renamed. ~In Media Res

    < Message edited by In Media Res -- 10/24/2012 16:38:42 >
    AQ MQ  Post #: 23
    10/24/2012 16:51:07   
    Ripper man5
    Member

    Then why did they end up in random battleing monsters? -_-
    AQ MQ  Post #: 24
    10/27/2012 16:35:42   
    Tha Killa
    Member

    quote:

    It seems that you can cut off some fur on the EnergyZard and it isn't indicated in the 'Pedia so here it is:

    You cut off some Energy Zard fur.

    You must click on it's head.
    Not sure if necessary information to be added since it currently doesn't have a function. Will check with the others.
    Apparently I didn't notice it is used for a quest. It's been added now. Thanks! ~whacky


    < Message edited by whackybeanz -- 12/28/2012 12:31:24 >
    AQ  Post #: 25
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