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RE: Monsters - Read the first post!

 
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3/28/2013 8:03:33   
BlacKitten25
Member

Re-editing since my comment was edited away:

Thanks for the information! Images are not required since Rafiq has posted one already.

Uhm, but the description and element modifiers don't seem right... Sure you saw the right mob? Else you may want to report it in the AQ Bugs forum

And information acquired! Thanks! :) ~whacky


quote:

BuzZard
Wind Element

Level 107
XP: 20634
Gold: 6877

Melee: 43
Ranged: 43
Magic: 43

ATTRIBUTES
Strength: 195
Dexterity: 180
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 160

ELEMENT MODIFIERS
Fire: 110%
Water: 110%
Wind: 50%
Ice: 110%
Earth: 130%
Energy: 110%
Light: 75%
Darkness: 75%

EFFECTS:
-Regenerates 64 SP per turn
-Inflicts a poison, with a Level 107, power 8.94 and a duration of 1 round* and it can be resisted**
-When it has 236SP, it can use it to deal a powerful attack.

*The toxic stinger has poisoned you!
**You manage to endure the poison injected through the stinger.

DESCRIPTION
No, it's not an avian Zard like you might've thought, instead it's an insect-type with a very potent and venom-filled stinger!

So sorry! I was going to put an entry for the BuzZard! Here's the photo:


< Message edited by whackybeanz -- 3/28/2013 8:20:09 >
AQ  Post #: 101
3/28/2013 8:03:57   
whackybeanz
Times Silent Keeper


quote:

There is a base element attached to this mob, as with all other mobs. I'll get the information for these ASAP. Both Zards *should* be power 1.25 based on my calculations, but I'll check and get the correct numbers. Entries for these mobs to come soon!




HapHaZard
? Element
Power 1.25 (?)
Level	147
XP	?
Gold	240967
COMBAT DEFENCE
Melee	113
Ranged	113
Magic	113
ATTRIBUTES
STR	270
DEX	245
INT	0
END	0
CHA	0
LUK	220
ELEMENT MODIFIER
Fire	120*
Water	75*
Wind	-50*
Ice	25*
Earth	200*
Energy	75*
Light	25*
Dark	120*



BuzZard
Wind Element
Power 1.25 (?)
Level	147
XP	?
Gold	240967
COMBAT DEFENCE
Melee	53
Ranged	53
Magic	53
ATTRIBUTES
STR	270
DEX	245
INT	0
END	0
CHA	0
LUK	220
ELEMENT MODIFIER
Fire	110
Water	110
Wind	50
Ice	110
Earth	130
Energy	110
Light	75
Dark	75



Notes for HapHaZard:

EFFECT
  • Randomly shifts between elements each turn. It's modifiers and attacking element change accordingly as well.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, then it spends that much and uses a beam attack, for increased damage.
    Level	7	27	47	67	87	107	127	147
    Regen	14	24	34	44	54	64	74	84
    SP Cost	40	79	124	177	235	300	372	450
    DESCRIPTION
    A new breed of Zard, this creature seems to be all over the place! This makes its attacks incredibly accurate, but also makes it hard to hit.


    Description by Abaraa. Entry thanks also to Rafiq von den Vielen.




    Notes for BuzZard:

    EFFECT
  • Its sting attack may Poison* you. You can resist this effect**.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and sends several tiny BuzZards at you, for increased damage.

    *The toxic stinger has poisoned you!
    **You manage to endure the poison injected through the stinger.
    Level	7	27	47	67	87	107	127	147
    Regen	14	24	34	44	54	64	74	84
    SP Cost	40	79	124	177	235	300	372	450
    DESCRIPTION
    No, it's not an avian Zard like you might've thought, instead it's an insect-type with a very potent and venom-filled stinger!


    Entry thanks to BlacKitten25.




    BioHaZard
    Energy Element
    Power 1.25 (?)
    Level	127
    XP	?
    Gold	41896
    COMBAT DEFENCE
    Melee	48
    Ranged	48
    Magic	48
    ATTRIBUTES
    STR	235
    DEX	210
    INT	0
    END	0
    CHA	0
    LUK	190
    ELEMENT MODIFIER
    Fire	0
    Water	200
    Wind	75
    Ice	150
    Earth	75
    Energy	-50
    Light	0
    Dark	150



    Notes for BioHaZard:

    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, then it spends that much and jumps high into the air, smashing down on you, for increased damage as well as a chance to Burn* (Energy element) you. You can resist** this effect.

    *The explosion has slightly irradiated you!
    **You manage to endure the radioactive blast!
    Level	7	27	47	67	87	107	127	147
    Regen	14	24	34	44	54	64	74	84
    SP Cost	40	79	124	177	235	300	372	450
    DESCRIPTION
    This Zard seems to have spent a little too much time around Megaton's drinking water. You're no Lone Wanderer, but here's hoping you can deal with some radiation!


    Entry thanks also to Rafiq von den Vielen and BlacKitten25.
  • Settled. ~whacky

    < Message edited by whackybeanz -- 5/16/2013 4:04:49 >
    AQ DF MQ  Post #: 102
    3/28/2013 8:10:20   
    Rafiq von den Vielen
    Member

    quote:

    whacky: BlacKitten actually posted a different mob, it's called BuzZard. I think it's just a copy/paste-leftover. (And I was about to make a write-up for it D:)
    That's settled now. Do contribute if you have a different level tiered zard! :) ~whacky

    < Message edited by whackybeanz -- 3/28/2013 8:16:48 >
    Post #: 103
    3/28/2013 12:15:27   
    Rafiq von den Vielen
    Member

    quote:

    Double post allowed? Delete the first one if necessary.

    BioHaZard
    Energy Element
    Power ?


    Level 87
    XP 3936
    Gold 1442

    COMBAT MODIFIERS

    Melee 37
    Ranged 37
    Magic 37

    ATTRIBUTES

    Strength 160
    Dexterity 145
    Intellect 0
    Endurance 0
    Charisma 0
    Luck 130

    ELEMENT MODIFIER

    Fire 0
    Water 200
    Wind 75
    Ice 150
    Earth 75
    Energy -50
    Light 0
    Darkness 150

    DESCRIPTION
    This Zard seems to have spent a little too much time around Megaton's drinking water. You're no Lone Wanderer, but here's hoping you can deal with some radiation!

    EFFECT
    Regenerates 54 SP per turn.
    If it has more than 235 SP, it pays 235 SP to use a 1-hit attack that can inflict Burn* (Level 87, Power 4.47, 2 rounds) onto you. Burn deals Energy damage. This can be resisted.**
    *The explosion has slightly irradiated you!
    **You manage to endure the radioactive blast!



    Not sure about the save roll numbers though.
    Settling. ~whacky

    < Message edited by whackybeanz -- 5/16/2013 4:05:11 >
    Post #: 104
    3/29/2013 2:15:21   
    axbxcxdx
    Member

    quote:

    i dont know if it should be posted here but the death animation of buzZard keeps on repeating once you've killed it.
    This belongs more to the AQ Bugs section, but I'll pass on the message. ~whacky

    < Message edited by whackybeanz -- 3/29/2013 2:34:06 >
    AQ  Post #: 105
    3/30/2013 1:27:06   
    BlacKitten25
    Member

    quote:

    BioHaZard
    Energy Element
    Power ?

    Level: 107
    XP: 20634
    Gold: 6877

    COMBAT MODIFIERS

    Melee: 43
    Ranged: 43
    Magic: 43

    ATTRIBUTES

    Strength: 195
    Dexterity: 180
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 160

    ELEMENT MODIFIER

    Fire: 0%
    Water: 200%
    Wind: 75%
    Ice: 150%
    Earth: 75%
    Energy: -50%
    Light: 0%
    Darkness: 150%

    DESCRIPTION
    This Zard seems to have spent a little too much time around Megaton's drinking water. You're no Lone Wanderer, but here's hoping you can deal with some radiation!

    EFFECTS
    EFFECT
    Regenerates 64 SP per turn.
    If it has more than 300 SP, it pays 300 SP to use a 1-hit attack that can inflict Burn* (Level 107, Power 4.47, 2 rounds) onto you. Burn deals Energy damage. This can be resisted.**
    *The explosion has slightly irradiated you!
    **You manage to endure the radioactive blast!



    Entry format and image thanks to Rafiq von den Vielen.
    Settling. ~whacky

    < Message edited by whackybeanz -- 5/16/2013 4:05:37 >
    AQ  Post #: 106
    3/30/2013 6:26:44   
    Rafiq von den Vielen
    Member

    quote:

    Only 1 more SP for the "skill" than the level 87 version? That sounds sorta wrong (no offense). Most likely, it had 236 SP, then regenerated, so it had enough for the skill. (I haven't found a lvl 107 one, but my guesstimation is around 285-290 SP)
    The SP cost value posted in my post is probably the accurate one. I'll work through everyone's posts so no mistakes will appear on the entry :) ~whacky

    < Message edited by whackybeanz -- 4/2/2013 1:30:43 >
    Post #: 107
    4/1/2013 15:40:57   
    Tha Killa
    Member

    quote:

    VereWog level 146

    Darkness element
    XP:1028148 (X-Guardian)
    Gold:376986 (X-Guardian)

    M/R/M:53

    Attributes

    Strength:270
    Dexterity:240
    Intellect:0
    Endurance:0
    Charisma:0
    Luck:220

    Element Modifiers

    Fire:120%
    Water:100%
    Wind:90%
    Ice:70%
    Earth:40%
    Energy:90%
    Light:120%
    Darkness:40%

    Description
    It's too late! The Grenwog has been infected with both vampirism and lycanthropy...and somehow survived, becoming the VereWog!


    Spoiler tags removed since it's not really any spoiler material. Also handled (see post below) ~whacky

    < Message edited by whackybeanz -- 4/2/2013 9:37:09 >
    AQ  Post #: 108
    4/2/2013 8:31:48   
    whackybeanz
    Times Silent Keeper


    quote:

    Additional information are provided for SP Regen/Costs where applicable, assuming I got the level tiers right.

    Dracofiend Lord
    Darkness Element
    Power ?
    Level	149
    XP	?
    Gold	223312
    COMBAT DEFENCE
    Melee	34
    Ranged	34
    Magic	34
    ELEMENT MODIFIER
    Fire	200
    Water	200
    Wind	200
    Ice	200
    Earth	200
    Energy	200
    Light	200
    Dark	200
    DESCRIPTION
    One of Donovan's dracopyric minions has drank too much sea creature blood!






    Metalraider
    Energy Element
    Power 1
    Level	148
    XP	?
    Gold	204430
    COMBAT DEFENCE
    Melee	53
    Ranged	53
    Magic	53
    ATTRIBUTES
    STR	270
    DEX	250
    INT	0
    END	0
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	70
    Water	100
    Wind	45
    Ice	45
    Earth	10
    Energy	10
    Light	70
    Dark	10
    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and fires an energy blast at you, which may cause you to be Paralyzed* for 2 rounds. Your guests/pets are still able to attack. You can resist** this effect.

    *The electric blast has paralyzed you!
    **The electric blast numbs your muscles, but you manage to endure it.
    Level	8	28	48	68	88	108	128	148
    Regen	14	24	34	44	54	64	74	84
    SP Cost	38	74	116	164	218	278	344	416
    DESCRIPTION
    One of Donovan's dracopyric minions has drank too much robot oil!






    Vererabbit
    Earth Element
    Power 1.25
    Level	152
    XP	?
    Gold	374916
    COMBAT DEFENCE
    Melee	54
    Ranged	54
    Magic	54
    ATTRIBUTES
    STR	280
    DEX	255
    INT	0
    END	0
    CHA	225
    LUK	0
    ELEMENT MODIFIER
    Fire	92
    Water	92
    Wind	125
    Ice	58
    Earth	25
    Energy	58
    Light	125
    Dark	25
    EFFECT
  • Its attacks element is randomly chosen between Earth and Darkness.
  • You may receive a reduction in BTH/Blocking*. You can resist** this effect.
  • It's claw attack will Daze you as long as the hit connects.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and throws an egg at you, for increased damage.

    *D'aww, cute bunny is too cute! -«» BTH and -«» blocking.
    **The bunny tries to d'aww you, but nothing happens since that isn't a word.
    The rabbit's poisonous claws have you seeing bright pastel colors!
    Level	12	32	52	72	92	112	132	152
    
    BTH								45
    Block								29
    Regen	16	26	36	46	56	66	76	86
    SP Cost	49	90	137	191	251	318	391	470
    DESCRIPTION
    One of the VereWog's 'children', Vererabbits have the powers of vampires and werewolves!






    Alpha Dracoglin
    Earth Element
    Power 1
    Level	148
    XP	?
    Gold	204430
    COMBAT DEFENCE
    Melee	68
    Ranged	68
    Magic	68
    ATTRIBUTES
    STR	270
    DEX	0
    INT	0
    END	250
    CHA	220
    LUK	0
    ELEMENT MODIFIER
    Fire	130
    Water	100
    Wind	110
    Ice	80
    Earth	30
    Energy	110
    Light	80
    Dark	55
    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and heals itself, only if its calculated heal amount does not exceed its max HP (?).
    Level	8	28	48	68	88	108	128	148
    Regen	14	24	34	44	54	64	74	84
    SP Cost	38	74	116	164	218	278	344	416
    DESCRIPTION
    One of Donovan's dracopyric minions drank too much moglin blood!






    VereWog
    Darkness Element
    Power 1.5
    Level	146
    XP	?
    Gold	376986
    COMBAT DEFENCE
    Melee	53
    Ranged	53
    Magic	53
    ATTRIBUTES
    STR	270
    DEX	240
    INT	0
    END	0
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	120
    Water	100
    Wind	90
    Ice	70
    Earth	40
    Energy	90
    Light	120
    Dark	40
    EFFECT
  • Element seeks between Earth and Darkness.
  • Regenerates some HP per turn. His attack also heals him some HP based on damage dealt.
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he spends that much and sends wererabbits at you, for increased damage.
    Level	6	26	46	66	86	106	126	146
    Regen	13	23	33	43	53	63	73	83
    SP Cost	39	80	127	181	242	309	383	464
    DESCRIPTION
    It's too late! The Grenwog has been infected with both vampirism and lycanthropy.... and somehow survived, becoming the VereWog!


    Entry thanks also to Tha Killa.




    'Evolved' NightReign
    Darkness Element
    Power 1
    Level	150
    XP	?
    Gold	536698
    COMBAT DEFENCE
    Melee	34
    Ranged	34
    Magic	34
    ATTRIBUTES
    STR	275
    DEX	250
    INT	0
    END	0
    CHA	0
    LUK	225
    ELEMENT MODIFIER
    Fire	200
    Water	200
    Wind	200
    Ice	200
    Earth	200
    Energy	200
    Light	200
    Dark	200
    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he spends that much and fires an Energy blast at you, for increased damage.
    Level	10	30	50	70	90	110	130	150
    Regen	15	25	35	45	55	65	75	85
    SP Cost	47	89	137	193	255	324	399	481
    DESCRIPTION
    NightReign has drank the blood of so many creatures that he has lost control of his mind. Now he's got the powers (and weaknesses) of every creature on Lore, and he's running amuck!





    Dracovamplantess
    Earth Element
    Power
    Level	148
    XP	?
    Gold	204430
    COMBAT DEFENCE
    Melee	38
    Ranged	38
    Magic	38
    ATTRIBUTES
    STR	270
    DEX	0
    INT	0
    END	250
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	130
    Water	50
    Wind	110
    Ice	120
    Earth	30
    Energy	110
    Light	50
    Dark	30
    EFFECT
  • Its attack can Poison* you. You can resist** this effect. The poison's power depends on the number of hits connected.

    *This rose has thorns (shut up, they're just tiny) and they've poisoned you!
    **You manage to shrug off the toxins of the vines.


    DESCRIPTION
    One of Donovan's dracopyric minions has drank too much plant juice! (that's a thing, right?)






    Caeszard
    Earth Element
    Power 2 (?)
    Level	147
    XP	?
    Gold	617623
    COMBAT DEFENCE
    Melee	43
    Ranged	43
    Magic	43
    ATTRIBUTES
    STR	270
    DEX	245
    INT	0
    END	0
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	42
    Water	50
    Wind	70
    Ice	58
    Earth	35
    Energy	50
    Light	58
    Dark	42
    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he spends that much and summons pillars that strike and may Daze* (1 round) you.

    *Marmor iacta est.
    Level	7	27	47	67	87	107	127	147
    Regen	20	34	48	62	76	90	104	118
    SP Cost	58	116	183	259	345	441	546	661
    DESCRIPTION
    This crazed zard came to see stuff and conquer. He won't answer to reason, but maybe he'll respond to a knife in the back?






    The Czard
    Ice Element
    Power 2 (?)
    Level	147
    XP	?
    Gold	617623
    COMBAT DEFENCE
    Melee	53
    Ranged	53
    Magic	53
    ATTRIBUTES
    STR	0
    DEX	245
    INT	270
    END	220
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	100
    Water	65
    Wind	77
    Ice	54
    Earth	77
    Energy	88
    Light	88
    Dark	65
    EFFECT
  • If he has at least «» MP and you are not Frozen, he spends that much and summons chilly winds to assault you, which may Freeze* you and Paralyze your pets and your guests for 1 round. You can resist** this effect.

    *The Czard calls the chilly winds of its homeland to freeze you and your friends!
    **You shiver in the freezing winds, but manage to keep your blood pumping.
    Level	7	27	47	67	87	107	127	147
    MP Cost								448
    DESCRIPTION
    This elite zard ruler needs to be defeated to end this war! So don't be too lenient, and stop stalin', and beat some sense into him.






    Caeszard
    Earth Element
    Power 2 (?)
    Level	147
    XP	?
    Gold	494098
    COMBAT DEFENCE
    Melee	68
    Ranged	63
    Magic	63
    ATTRIBUTES
    STR	270
    DEX	245
    INT	0
    END	0
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	65
    Water	77
    Wind	100
    Ice	88
    Earth	54
    Energy	77
    Light	88
    Dark	65
    DESCRIPTION
    An elite defender of Zard-kind!






    Teacup
    Water Element
    Power 2
    Level	147
    XP	?
    Gold	935795
    COMBAT DEFENCE
    Melee	63
    Ranged	63
    Magic	63
    ATTRIBUTES
    STR	0
    DEX	0
    INT	270
    END	245
    CHA	0
    LUK	220
    ELEMENT MODIFIER
    Fire	50
    Water	50
    Wind	150
    Ice	150
    Earth	50
    Energy	150
    Light	50
    Dark	150
    EFFECT
  • Its default attack element seeks between Fire and Water.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and flings its tea saucer at you, for increased Light damage.
    Level	7	27	47	67	87	107	127	147
    Regen	14	24	34	44	54	64	74	84
    SP Cost	41	82	130	184	245	313	387	469
    DESCRIPTION
    Rich in antioxidants and PAIN!

  • All done. ~whacky

    < Message edited by whackybeanz -- 4/13/2013 3:07:51 >
    AQ DF MQ  Post #: 109
    4/6/2013 9:44:50   
    MidnightAQ
    Member

    quote:

    Not sure if this is a bug but the Teacup's SP Skill Cost is 385 based from my encounter earlier.
    A monster can regenerate SP and use the SP skill at the same turn. You can refer to this post for more details. ~whacky

    < Message edited by whackybeanz -- 4/6/2013 10:03:56 >
    Post #: 110
    4/11/2013 0:47:54   
    KlawdStrife
    Helpful!


    quote:

    The "When he reaches 25% HP, you win the battle and train your stat. His health cannot go below 1" effect should be removed from Neberon - Mage Trainer entry. The other stat trainers don't have this so I don't think it's a bug.
    And it's updated! Thanks!

    (Was intending to write something about how visually, his HP cannot go below 1 but eh, battle ends by then anyway) ~whacky


    < Message edited by whackybeanz -- 4/13/2013 3:12:35 >
    AQ  Post #: 111
    4/13/2013 2:20:18   
    BlacKitten25
    Member

    quote:

    As written on the Missing Images list, here's a photo for the Hulking Amphibious Oyster:

    Added. Thanks! ~whacky

    < Message edited by whackybeanz -- 4/13/2013 3:09:17 >
    AQ  Post #: 112
    4/15/2013 21:49:43   
    Darches
    Member

    quote:

    Stealing the jaw of Sir Pwnsalot will now allow him to pwn you. His damage increases to incredibly lethal levels. Great for un-training stats REALLY fast.
    This function has now been added to Sir Pwnsalot. Thanks! ~whacky

    < Message edited by whackybeanz -- 4/16/2013 5:07:01 >
    AQ DF MQ AQW  Post #: 113
    4/19/2013 3:16:14   
    BlacKitten25
    Member

    quote:

    P.O.T.A.D.O.S.
    Earth Element
    Power ?


    Level:107
    XP: 16027
    Gold: 5342

    COMBAT DEFENSE
    Melee: 43
    Ranged: 43
    Magic : 43

    ATTRIBUTES
    STR: 195
    DEX: 180
    INT: 0
    END: 0
    CHA: 0
    LUK: 160

    ELEMENT MODIFIER
    Fire: 75%
    Water: 75%
    Wind: 75%
    Ice: 75%
    Earth: 75%
    Energy: 75%
    Light: 75%
    Dark:75%

    EFFECT
  • In its axe-firing attack, a random message pops up* and it attempts to inflict you with Paralysis (1 round)** . The paralysis can be resisted*** .
    * "Fire.", "Have some toys.", "Have some presents.", "Dispensing Product.", "My turn to play."
    ** Stop! Hammertime!
    ***You feel a powerful urge to stop, but overcome it through force of will.

    DESCRIPTION
    Uh oh, looks like you triggered Kamui's automated defense systems. Who knows what highly advanced weaponry it'll use to dest... You're kidding me, THAT'S what it uses? Well that's rather blunt. Oh, right. Ahem, be careful Adventurer!



  • After a long time, settling! ~whacky

    < Message edited by whackybeanz -- 5/30/2013 22:00:57 >
    AQ  Post #: 114
    4/19/2013 4:10:18   
    whackybeanz
    Times Silent Keeper


    quote:

    Pre-battle: Preparing to dispense product. / Target acquired.
    During-battle: Firing. / Have a present.
    End-battle: No hard feelings. / I don't blame you. / WHYYYYYYYY.
    Settling. ~whacky

    < Message edited by whackybeanz -- 5/30/2013 22:01:20 >
    AQ DF MQ  Post #: 115
    4/22/2013 2:28:26   
    Daimyo Daimyo
    Member

    quote:

    Not that important but, in the Fire Dragon's entry:
    quote:

    If it has at least «» SP, then he spends that much and uses a Water attack, for increased damage.
    I didn't know fire dragons had water-element breath attacks. :I
    Uh.... Uhm.... He swallowed some magic ice allowing him to unleash Water breaths instead? It's fixed now, thanks! ~whacky

    < Message edited by whackybeanz -- 4/22/2013 2:49:09 >
    MQ  Post #: 116
    4/25/2013 8:17:02   
    Rafiq von den Vielen
    Member

    quote:

    The entry for Shadowscythe Cannon shows the Light resistance of the level 95 one as 2100%. A little high I s'pose.
    And it's fixed! Thanks! ~whacky

    < Message edited by whackybeanz -- 4/25/2013 11:33:30 >
    Post #: 117
    5/3/2013 19:53:47   
    Tha Killa
    Member

    quote:

    All Ethereal monsters have an effect which can reduce damage by 25%*
    *The monster phases partially out of this reality, reducing all damage to 75%

    Description for Ethereal Arakkna:
    A giant spider queen from Etherspace! She knows how to shot web, and has plenty of skittering children to assault you!

    Description for Ethereal BuumDang:
    This is a BuumDang from Etherspace! It is both on our plane and not, both here and not here. But it most certainly IS alive, until you defeat it, of course.

    Description for Ethereal Hydra:
    This is a Hydra from Etherspace! It may be only partially here, but it's fangs certainly still hurt!
    Settling (see below). ~whacky

    < Message edited by whackybeanz -- 5/7/2013 3:27:52 >
    AQ  Post #: 118
    5/3/2013 22:10:29   
    jsrjohnny
    Member

    quote:

    ^ "shot web" is a reference to the internet meme. It's supposed to be spelled "shot".
    quote:

    “How Do I Shot Web?” is a popular catchphrase paired with an image of Spider-man, that is typically used in online conversations to poke fun at n00bish behavior.


    Know your meme.
    Correction noted and credited. ~whacky

    < Message edited by whackybeanz -- 5/7/2013 3:28:21 >
    Post #: 119
    5/3/2013 22:54:18   
    Tha Killa
    Member

    quote:

    ^Never saw that before, thanks:)
    Settled. ~whacky

    < Message edited by whackybeanz -- 5/7/2013 3:29:13 >
    AQ  Post #: 120
    5/4/2013 12:05:05   
    Rafiq von den Vielen
    Member

    quote:

    Ethereal BuumDang element seeks on its "spell" attack between Fire and Water, whichever is lower.
    Settling. ~whacky

    < Message edited by whackybeanz -- 5/7/2013 3:29:33 >
    Post #: 121
    5/4/2013 12:15:20   
    CH4OT1C!
    Member

    quote:

    ^bit of an explanation on that, Whichever percentage is higher, the ethereal buumdang will attack with
    Which is equivalent to the element seeking function. Noted and credited. ~whacky

    < Message edited by whackybeanz -- 5/7/2013 3:30:08 >
    AQ  Post #: 122
    5/7/2013 3:27:20   
    whackybeanz
    Times Silent Keeper


    quote:

    Ethereal Hydra:
  • It may reduce incoming damage by 25%*.
  • When it reaches below 50% HP, it splits into two heads which will both attack you.

    *The monster phases partially out of this reality, reducing all damage to 75%.

    DESCRIPTION
    This is a Hydra from Etherspace! It may be only partially here, but it's fangs certainly still hurt!


    Description and status message thanks to Tha Killa.




    Ethereal Arakkna:
  • It may reduce incoming damage by 25%*.
  • Regenerate <> SP per turn.
  • If it has at least <> SP, it spends that much and shoots ethereal webs at you, for increased Energy damage.

    *The monster phases partially out of this reality, reducing all damage to 75%.

    DESCRIPTION
    A giant spider queen from Etherspace! She knows how to shot web, and has plenty of skittering children to assault you!


    Description and status message thanks to Tha Killa. Correction by jsrjohnny.




    Ethereal BuumDang:
  • It may reduce incoming damage by 25%*.
  • If it has at least <> MP, it spends that much and releases an elemental-seeking breath attack on you, for increased damage. The element is either Fire or Water. If both resistances are the same, it's breath attack is Fire element.

    *The monster phases partially out of this reality, reducing all damage to 75%.


    Effect thanks to Rafiq von den Vielen and CH4OT1C!. Description and status message thanks to Tha Killa.
  • Settling. ~whacky

    < Message edited by whackybeanz -- 5/16/2013 7:57:44 >
    AQ DF MQ  Post #: 123
    5/23/2013 15:34:27   
    whackybeanz
    Times Silent Keeper


    quote:

    Note: Tiers listed below are a rough guess of the other tiers. It may or may not be accurate.


    Mud Golem

    EFFECT
    Element seeks between Water and Earth.

    DESCRIPTION
    A magical construct formed from mud, this blob-like creature has a sloppy fighting style.




    Fire Golem

    DESCRIPTION
    A magical construct with lava flowing through its stony veins. It is more agile than its stone cousin, but a bit less durable.




    Ruby Golem
    Power: 1

    EFFECT
  • Regenerates <> SP per turn.
  • If it has at least <> SP, it spends that much and reflects light into your eyes, which may Blind* (4 rounds) you. You can resist** this effect.

    *You are blinded by the dazzling light!
    **You endure the blinding light!
    Level	5	25	45	65	85	105	125	145
    Regen	13	23	33	43	53	63	73	83
    SP Cost	33	68	110	157	210	269	334	405
    DESCRIPTION
    A golem made of precious rubies, built by a rich Golemancer. These rubies are completely unrelated to any mythical monstrosity that is said to have raised continents, but they still sell for a great deal!




    Emerald Golem
    Power: 1

    EFFECT
  • Regenerates <> SP per turn.
  • If it has at least <> SP, it spends that much and reflects light into your eyes, which may Blind* (4 rounds) you. You can resist** this effect.

    *You are blinded by the dazzling light!
    **You endure the blinding light!
    Level	10	30	50	70	90	110	130	150
    Regen	30	50	70	90	110	130	150	170
    SP Cost	83	156	242	339	448	569	702	847
    DESCRIPTION
    A golem made from emeralds by a wealthy Golemancer. These emeralds weren't guarded by some dragon that lives above the clouds, but they're still incredibly valuable!




    Stone Golem

    DESCRIPTION
    A moving construct made from solid stone, and given life by a powerful Golemancer. It might be a man made of rock, but don't expect it to be able to take powers from robots or anything like that.

  • Settling. ~whacky

    < Message edited by whackybeanz -- 5/24/2013 2:38:33 >
    AQ DF MQ  Post #: 124
    5/25/2013 3:23:51   
    Koree
    Legendary AK!!!


    quote:

    Champion Weapon Golem
    Ice Element

    EFFECT
    Element seeks between Wind and Ice.

    DESCRIPTION
    A weapon golem made of more recent weaponry. Looks like the Golemancer that made this had a much better inventory to use for materials!



    TRIVIA
    The items the golem is made of are:
  • Arcane Curve
  • Arctic Tempest
  • Cello Bow
  • Dainashini
  • Demon's Horn
  • Derenian Conqueror
  • FlameStop Warhammer
  • Gaiden's Blade
  • Omnioath
  • Taladosian Ward

    (There also seems to be a mace that I couldn't recognize)
  • Settling. ~whacky

    < Message edited by whackybeanz -- 5/30/2013 22:08:56 >
    AQ  Post #: 125
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