Promaster
Member
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Off topic: If i may, please start only a single thread instead of flooding the entire forums and include in all your suggestions and ideas into that one thread instead of starting each thread after hearing what other players have stated in other threads pertaining to yours about balance? On topic: Like Blaze said, elaborate more about your idea instead of just rushing to post something that you think can balance the game. Tokens are fine the way they are as many players need them for achievements instead. And what you have stated contradicted yourself. quote:
he buys (Varium = real money) the best lvl 35 equipment. He still loses. He now realizes he must pay again (Varium = real money) to enhance his items to win. quote:
As you battle and earn credits, you enhance your weapons because: (a) it costs credits and (b) its not too expensive. As you battle, you get stronger due to your enhancements. By the time the level cap changes to 36, you have the ability to buy better items and start enhancing them. You do know that enhancements do cost credits, right? And affording the first 2 enhancement slots are easy for everyone. It is the increase in the cost of credits after the third or fourth slot that makes it difficult. And what makes it contradicting is that if someone has just bought a new weapon and not have any credits left to buy any enhancements, he would still be unable to win as much considering how he is still out-equipped by other players. I do not see how the problem is solved. Further more, if a player spent all his credits on the level 35 equipment and all the enhancement slots, how can he afford another level 36 equipment? And does he have to go through that tedious method of earning enough credits and yet more enhancement slots for that weapon? If so, the level 35 weapon he bought would have been wasted when he would dump it after buying that level 36 equipment.
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