Helios..
Member
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i like the idea of parry/dodge, but maybe 50% damage is too much maybe more like 30%-35%, much like deflect. I dont really agree with support having deflect, but i do agree that support needs somthing else, what that is im not really sure. I do agree with the str getting a nerf, as i think its one of the factors why people use op builds sutch as the tanking ect... This is just my opinion, but i think some weapons and bots effects have an impact on "balance" things sutch as the new robot. It gave TLM a boost they needed, but it also gave other class's that too and does to much damage. Weapons sutch at the infernal interdicator, one spec completely changes the game on terms of "luck" which is one of the most annoying things in my experiences. I think are many good idea in this post, but they just need to be refined how, im not really sure, maybe ideas will come in time. The parry idea has the chance to be great, and many things like the point about 85% multi i agree with, as hardly no-one uses it anymore and it seems sutch a shame, so it limits the builds people use.
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