Stabilis
Member
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Pallosalama: Yes, you can calculate how much damage you do by comparing each other's stats. This suggestion, however, improves the interface by removing the need to click the status, and subtract defenses from damage. This is further improved during ignorance attacks such as Bunker Buster which also multiplies an amount of defenses. This in turn saves the player about 5 seconds (to 15 seconds) per turn, allowing them more time to decide on the most successful action. Trizzcentrino: This is lazy on the condition that you think of basic math as a time-consuming process. Addition and subtraction is taught to kindergartners, so we older children, teens, adults, have little need to exercise our counting skills. Multiplication, however, some people may have problems with. For example, 843747*26274327 does not exactly answer itself for me. And even if multiplication were a standard in calculations, I think EpicDuel would calculate that for you to save time. Besides, EpicDuel is not a math school, it is a game. Tutors and school can help people practice math. ND Mallet Guy: Yes, simple math. So simple we should not bother ourselves with it. While you may think it is simple, some players may have a mental disorder that hinders their arithmetic skills. That would be an unfair circumstance when placed against another player of fast calculating skills in a numbers game. The suggestion allows quick answers and so quick comparisons. Bountysai: So, this can help them learn. After some experience, these players could realize that Malfunction from a Physical weapon deals 100% damage, and hits more damage, more accurately, with an energy Sidearm and Auxiliary afterwards. Strategy is not only about damage, remember, optimizing one's strategy is about reducing the enemy's health to zero without reducing one's own health to zero. Arthroleura: I am not sure, someone Google search it. XapApp: Mind explaining?
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