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RE: =OS= What would YOU like to see? II - READ THE FIRST POST

 
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12/2/2012 0:48:06   
UnderSoul
Member

I'd like to see character descriptions when you click on one in a shop or your list.

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AQ DF MQ AQW Epic  Post #: 351
12/2/2012 0:51:46   
changas406
Member

Energy cap to 25; energy regen cap to 6. It allows for a charge chain of 5-7-10-14-19-25.
AQ MQ AQW Epic  Post #: 352
12/2/2012 2:16:32   
Bubbles222222
Member

I would also like to see the energy boost cards/ energy regen changed. When I use say energize it brings my energy to 16 but then it still goes up by 2,3,4,5 after that and really messes things up.

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AQ DF AQW  Post #: 353
12/2/2012 21:18:44   
Nightmarefang
Member

As you level up the minimum gold you can get from winning a fight should go up. I hate winning against a level 15 enemy and only get 2 gold for it.... (I do realize that the range of gold you can get changes as you level but it would be great if minimum would too)
AQ DF MQ AQW Epic  Post #: 354
12/2/2012 21:33:14   
losthoper
Member
 

more LEGENDARY chars and more BALANCED battles cause ive been fighting lvl 3 at lvl 10 :/
Post #: 355
12/3/2012 2:44:16   
The Stranger
Member

I would like to see something like a fighting club with different type of achievments and awards when you complete different tasks and battle achievments.
Post #: 356
12/3/2012 6:33:04   
Evil Gorem
Member

Characters with unique cards , It's kinda boring to play a character who has a similar cards to other characters
AQW Epic  Post #: 357
12/3/2012 6:35:41   
Drianx
Member

quote:

Characters with unique cards

This, especially for founder character.
AQW Epic  Post #: 358
12/3/2012 16:55:08   
Zeuster
Member

quote:

more LEGENDARY chars and more BALANCED battles cause ive been fighting lvl 3 at lvl 10 :/

i would say that only for a GOOD reason though..not just for the sake of having them (heck not counting founder there is only 1 legendary character)
DF  Post #: 359
12/4/2012 19:58:40   
mattkuk1120
Member

The ability to play the game in full-screen.

Also be able to sell our characters in the shop.

< Message edited by mattkuk1120 -- 12/4/2012 20:06:33 >
AQ DF MQ AQW  Post #: 360
12/5/2012 0:14:06   
Amaurosis
Member

At the moment, I'd like to see a Friendlist, and an option to go to people so you can play with your friends, and a Friendlist as well as dueling. In the future I'd like to see Boss Battles and Wars.
Post #: 361
12/5/2012 1:03:00   
Saphera
Member

I'd like to see a cap being placed on Defense. It shouldn't be able to go to infinity. Instead, a cap of like, 100? That's still high imo but it's ridiculous if people spam shields in PvP, lol. It just drags the fight on for a while.

I also would like to suggest the time for turns in PvP to be reduced to like, 25 seconds or something. I mean, if people are PvPing, they should know the basics of the game and therefore shouldn't need a whole 30 seconds to make a decision. -shrug- That's my opinion. I'd love to save a few seconds when PvPing, lol.
Post #: 362
12/5/2012 1:38:07   
AQWPlayer
Member

^
What about 20? You only have 15 in EpicDuel and people seem to do well with that much time.
AQW  Post #: 363
12/5/2012 2:41:45   
Incandescent
Member

Aextras... How hard is it really?
Post #: 364
12/5/2012 8:12:12   
Kayton
Member

I'd like to see a 2v2 button, also a way to prevent level 1s facing level 20s. Sorta like EpicDuel. This game is going to be quite similar to epicduel... except for the equipment/character thing.
AQW Epic  Post #: 365
12/5/2012 8:21:59   
Wind
Member

I would like to see Revontheus stay in OS for a little while longer. With him leaving soon and the server offline going to be disappointing if I miss him this year :/
DF AQW Epic  Post #: 366
12/5/2012 18:10:21   
Ferruge
Member

This is just a small thing, but I'd like a card description to pop up when you hover over cards in your inventory the way one does in battle. The way they are currently the small text is not very easy to read. It's not such a problem now, but I think once we start to get more varied cards with more complex effects (hopefully) and the ability to customize decks, it will be quite helpful.
AQ  Post #: 367
12/5/2012 22:17:02   
Chaosweaver Amon
Friendly!


The ability of both genders for each class.
DF  Post #: 368
12/7/2012 12:36:50   
Rilami
Shall we resolve this dissonance?


I think it would be nice if there was a "persistence reward" when hunting for monsters. Something like.. decreasing the encounter rate of a monster every time you encounter it, and there should be a minimum encounter rate % so that the monster doesn't completely disappear from a player's location. It would basically allow a player who is searching for a certain monster, to find the monster much easier. It also allows them to find new monsters that are added to the same locations easier, since everything else will have a lower encounter rate. Maybe there should also be a message at the end asking if you want to decrease the monster's encounter rate or not, so people who find what they want, but fail to capture can keep trying. I mean, it would make some sense, it's kinda like killing something, once you kill it, there's less of them in the world to find.
Post #: 369
12/7/2012 14:44:16   
Cyberbeast10
Member

quote:

..........Another thing, for people who spend hours trying to find rare characters, is that after a certain amount of wins (Say 10?) you're given the option to enter "hunter mode", which will decrease the encounter rate of the most common enemies and raise the encounter rates of the more rarer ones, at the expense that enemies get stronger..........

My suggestion on this matter, located 1 page back.

On the topic of looking for rares, or searching to be more precise, how about if we find an enemy it will be added to a list of encounter rates? Like, if we fight a zard in the west forst, when we enter the west forest again, it will provide the "Zard" as a possible encounter.

Another thing, I think due to the system of "going back to level 1 after you evolve", we really shouldn't have levels being such a big factor in determining a match. I think levels should open up card customization. For example, at level 1, you can not customize your deck; at level 2, you gain 2 cards for customization; 3, 4 cards, etc.
AQW Epic  Post #: 370
12/7/2012 14:50:30   
The Jop
Member

I would like to see these cards working. I'm not sure if you're working on them or not, but you said that they would be ready two weeks ago in the design notes.

Blessed Strike: Add +3 Damage and make an Attack Card Unblockable
Incinerate: Can be used on Spells
Frost Bite: Does +8 damage over 4 turns. Energy cost 6
Crush: Turn Total of 8 Defense into a +8 Attack.
Power Flow: Uses 5 hit combo animation. +3 damage per hit totaling 15 damage. Energy cost 13
Stone Wall: Gain 10 defense for 6 Energy


< Message edited by thejop -- 12/7/2012 14:52:07 >
AQ DF MQ AQW Epic  Post #: 371
12/7/2012 15:07:49   
IsaiahtheMage
Member

I'd like to see a character deletion button. Or do you guys already plan on installing one in the future? I happened to notice their was a X besides the "Equip" button how ever it seems to have no function. Anyway I accidently accepted some characters that I don't really want. And I was wandering if you guys could add a feature that allows you to remove some characters. Ya know? Since I heard their was gonna be a limit to how many characters you can hold so I don't want those characters taking up extra space.
AQW Epic  Post #: 372
12/7/2012 17:50:13   
JobyWest
Member

More characters going rare! yup.
AQW Epic  Post #: 373
12/7/2012 20:32:13   
KingoftheNight
Member

^Yeah we don't need that.
Post #: 374
12/8/2012 12:16:23   
kreem
Member

the main problems other than some people not being able to login any server at all:

element points caps and regeneration needs a few changes maybe every 5 lvls you gain a +2 or +1 element points per element and every 10 lvls you gain a max regeneration of +1 element point per turn

also maybe some higher lvl cards which should be added and that would be better when deck customization is implemented

gold prices are impossible just to get 10k gold you literally need to farm for like 100 hours or maybe way more. make gold easier to get by increasing minimum a little every lvl so I can't get only 8 gold at lvl 12

possession/encounter rates for rare monsters shouldn't be as low as Revontheus when there was only little more than a week to posses them. I have been farming for over 25 hours in total while being focused and still not even an encounter and I checked the official wiki and it is the correct place it had the backgrounds and everything from the wiki

I haven't used many characters but I think life drain should be changed a little bit by making it a little cheaper, do a bit more damage or make the heal stronger

also a character deletion button like IsaiahtheMage stated.

AQ DF MQ AQW  Post #: 375
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