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RE: =OS= What would YOU like to see? II - READ THE FIRST POST

 
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1/3/2013 8:42:20   
Nova Void of Nulgath
Member

There should be Ballyhoo.. That never gets old.
MQ AQW  Post #: 476
1/3/2013 13:35:28   
Scyze
Member

I would love to see "chatting in battles". Not being able to free chat but only being able to say a few lines that have been added.

Just like in AQW's 4 servers. Canned-chat.
  • Hi there!
  • Hello
  • Good luck!
  • Nice hit
  • That was a nice combo!
  • Nice character
  • Thanks!
  • You too!
  • Good game!
  • You're too strong!
  • AQ DF MQ AQW Epic  Post #: 477
    1/4/2013 0:19:31   
    BWMagician
    Member

    1.) What people chat appear over their heads(like in AQW)
    2.) Being able to chat while on the map
    3.) Free chat during battles
    4.) The game screen being able to resize down, not just cutting the game when I use ctrl+scrolldown
    5.) If there will be a character limit, Characters that cost Soul Gems are not counted in the inventory. Characters caught with Soul Gems are not counted.
    6.) On mouse-over of the status icons, it displays what condition they are in.
    AQ DF MQ AQW Epic  Post #: 478
    1/4/2013 2:29:56   
    Dragonborn
    Member
     

    Is it that hard to meet a frost void, cause I just met one today and captured it
    Post #: 479
    1/4/2013 2:52:05   
    AQisFuN
    Banned


    We should be able to find SoulGems .
    AQ AQW Epic  Post #: 480
    1/4/2013 5:53:44   
    Latias007
    Member

    1. Viewing other people's levels, max hp, and possibly character when given a duel request.
    2. Not really a 'feature', but it says "Lightning" instead of "Energy" on the elemental page.
    3. Multi-elemental characters, other than just neutral + something, such as ice + shadow (possibly without neutral).
    3b. More than one charge rate for the different elements of characters, such as ice 1 neutral 1 for the barbarian, in addition to different character-based penalties for changing the elemental charge.
    3c. Varying and increasing penalties or effects for charging an element.
    4. Different starting charge rates (instead of 1), rate caps (instead of 5), charge caps (instead of 20), HP values for the same level (instead of 13+2*Level) for different characters. I personally think these would make character changing much more interesting, and would make different characters more suited to different cards.
    5. Less time taken for battle commencement character quotes. These can get quite annoying.
    6. More variety in cards and effects, but that's obvious.
    6b. Maybe some cards that have effects when you discard them? Maybe some cards that prevent the opponent from discarding cards?
    7. Team battles, both of separate health and two-headed giant form (maybe only when there's enough people to battle similarly levelled people). Like with Epic Duel, the losses would be accepted, the battles would be more intense, and the builds would greater vary. It's lonely being on the left!
    8. More incentive to play PvP.
    8b. Perhaps if you defeat a player you gain PvP(oints) that you can spend on exclusive characters or event items? A good card game needs great competitiveness in it to succeed; card games are the most competitive type of game or sport in the world.
    9. More reason to use unblockable cards. For now, they deal half as much damage as their counterparts and are therefore practically useless unless paired with the 'Empower' card. Note that I said more "reason"; this means that there should be more cards to increase their potential, and allow them to surpass blockable attacks if used in certain ways.
    10. More reason to use cheaper attack cards, and less reason to use expensive attack cards. I personally think the cheaper attack cards should be more efficient in terms of damage per cost (1 cost 2 damage, 2 cost 3 damage, 5 cost 5 damage), whilst keeping moves like 'Power Strike' useful (staying at 7 cost 8 power), due to their exceedingly high price and unique characteristics.
    11. Some form of blocking decay. Maybe 10%+1 reduction per turn, rounded up? This would massively help prevent those annoying blocking stalemates that happen so often. For now, the barbarian is rather overpowered because of its excessively high defensive capabilities, while the characters without many defensive moves often lose for that reason alone. Also, right now, there is almost no difference between blocking points and HP, rendering those healing moves practically useless due to their substantially lower efficiency.
    12. Larger text on cards in the character select screen.
    13. Benefit and/or fair reason for going second.

    The thing that makes any great card game is depth of customization and variety of strategy, a sense of adaptation to circumstance, and most importantly the understood and accepted inefficiencies made by the deck you have developed (e.g. not laying out all of your monsters in Yu-Gi-Oh, and not risking certain things at the cost of efficiency). This game has those, but it has so much more potential for those. Keep up the good work, excelsior!

    < Message edited by Latias007 -- 1/4/2013 6:15:30 >
    AQ DF MQ AQW Epic  Post #: 481
    1/7/2013 3:27:16   
    Aranq
    Member

    In some of the previous General Discussion threads (which I am still trying to catch up on), I've seen that some people are annoyed about the promotional offer characters rareness. Here'swmy alternative:

    At times of the year, different characters are available (none go perma-rare). So, if you buy 160 SGs in Frost goddess/queen time (maybe mid December to mid January?), you get Queen, but then if it changes to BD/VR time, you need to buy the upgrades then to get the package. Then, when it goes back to FQ/FG time, you can buy 80 and get the Goddess.

    < Message edited by Aranq -- 1/7/2013 6:30:22 >
    Post #: 482
    1/7/2013 4:34:41   
    SouL Prisoner
    Member

    OverSoul's desperately Needed Features



    - Character Page

    - Achievements
    AQ DF MQ AQW Epic  Post #: 483
    1/7/2013 5:40:27   
    Megadragonknight
    Member

    More dragons and knights or even dual of knights and dragons.
    Post #: 484
    1/7/2013 10:10:35   
    Vagaran
    Member

    quote:

    OverSoul's desperately Needed Features



    - Character Page - Will be added

    - Achievements - Not a must have


    And in the future, I hope for seperate character contest; 1 for descriptions (like Zeuster's Rorkan idea and the likes) and 1 for art (pictures etc.)

    As I find it a shame that art gets choosed over description (which definitely will happen...) this would be a better idea, and gives those who can't draw but are great when it comes to describing the character a great chance.
    AQ DF MQ Epic  Post #: 485
    1/7/2013 10:20:44   
    SouL Prisoner
    Member

    quote:

    - Achievements - Not a must have


    In ED and AQW, 90% old players come back once in a while only to get some new achievement in game. In epicduel, hundreds of players play everyday to gain daily achievements. Now you tell, if its needed or not??

    When you say something, you must have some knowledge know about it :)

    Theirs a reason i said this :
    quote:

    OverSoul's desperately Needed Features
    AQ DF MQ AQW Epic  Post #: 486
    1/7/2013 10:30:19   
    Vagaran
    Member

    Achivement not = players wanna return. Alot play OS just for fun, and will keep playing it with Leaderboards to dominate. Achievement isn't a Must Have feature.
    AQ DF MQ Epic  Post #: 487
    1/7/2013 10:33:51   
    SouL Prisoner
    Member

    ^ You wont agree with me until u have experienced, but i guess i don't have to explain that to dev's, they know better :)
    AQ DF MQ AQW Epic  Post #: 488
    1/7/2013 14:19:56   
    Cedfik
    Member

    A duel option that you can choose how long you have each turn. So you can make PvP a bit difficult! :)
    AQ DF MQ AQW  Post #: 489
    1/8/2013 20:31:14   
    Glyos
    Member

    a way to levelup faster

    possibly:

    -sacrificing charactor feature to feed experience into another creature (rares or whatnot unfeedable)
    -pay SG to increase level, lvl 1-5 cost 1 sg each lvl, lvl 5-10 cost 2 sg each lvl, 10-15 3sg each lvl,15-19 cost 4sg per lvl, and lvl 20 costs 5
    DF AQW Epic  Post #: 490
    1/8/2013 20:37:39   
    Axel459
    The Void Calls


    SG to lvl your character up should never happen and hopefully never will
    ~Axel
    AQ DF MQ AQW  Post #: 491
    1/8/2013 21:28:35   
    Labyth
    Banned


    Yeah the thing that keeps people so into the game and not seperate them is that they have to train their character or else it will be another herosmash and people will just come and go(i love herosmash i still play it)
    Post #: 492
    1/10/2013 17:33:43   
    Chaosweaver Amon
    Friendly!


    A Void of Nulgath character, and a way to skip from veteran to master...maybe for SGs or something :S

    _____________________________

    "There are no men like me...there's only me."
    -Jaime Lannister
    DF  Post #: 493
    1/11/2013 22:52:27   
    Glyos
    Member

    Heres another idea: Add a feature similar to power hour in epicduel for double experience or maybe just a slight boost, maybe not gold though. It takes 512 pve wins according to wiki to level a charactor from 1-->20 and if you want to max a charactor to legendary lvl 20 you must get it from lvl 1-->4 then 1-->10 then 1-->20 then 1-->20 again. thats 1000+ wins, having a feature like power hour with double experience will keep people logging in and is a nice nudge to the players. Those numbers can be quite intimidating

    Nearly forgot: Not sure how much a must have this is but players love ballyhoo :)

    < Message edited by Glyos -- 1/11/2013 22:55:26 >
    DF AQW Epic  Post #: 494
    1/11/2013 23:02:19   
    Tally
    Member

    Tallyhoo~

    But yeah an Oversoul version of Ballyhoo would be fun
    DF MQ  Post #: 495
    1/11/2013 23:13:25   
    Livingtime
    Member

    Yes, ballyhoo is a great feature and I love having it in all the other games.

    There are many elements that should be taken from Epicduel, such as power hour. AI difficulty slider with better rewards the harder the battle. Character Pages. Definitely Achievements, easy ones and hard ones. Oversoul could be a great game for both Hardcore and Casual players. Something like Fame on character pages from Epicduel. F
    AQ DF MQ AQW Epic  Post #: 496
    1/13/2013 6:04:00   
    SouL Prisoner
    Member

    The game difficulty has to be decreased, its crazy hard :(

    Dev's need testers to test the game before the release it.

    I guess dev's earlier worked in the games that had no balance issue, but here, they need testers of other games(More like ED) to test the balance issue.
    AQ DF MQ AQW Epic  Post #: 497
    1/13/2013 6:08:03   
    megakyle777
    Member

    On the Ballyhoo issue:

    I don't think that would work here. Look at how many SG's are needed for, say, a evo. 10 is the highest recorded. You offer 10 chances at Ballyhoo a day for even 1 SG, and it's possible (Albeit very unlikely) that in ONE DAY you can buy a char. I'm not againgt Ballyhoo arriving IF BALENCED CORRECTLY but the thing is that, like in AQ, if it WERE to occur without a huge restructure in the game you will see a MASSIVE hike in SG cost.
    DF  Post #: 498
    1/13/2013 6:13:27   
    Lemonus
    Member

    Nononononono NO Ballyhoos this time. 1 SG is VERY valuable to one person and 1 SG is worth 50 ACs or 50 Artix Points so 80 SGs = 4000 ACs/APs

    1 SG can insta-cap a char and 4-10 can evolve it so giving it the same mechanics as what AQW's Ballyhoo has will eliminate one of Oversoul's source of income.

    < Message edited by Lemonus -- 1/13/2013 6:19:21 >
    DF AQW  Post #: 499
    1/13/2013 6:21:25   
    Tally
    Member

    It could still give just gold, or maybe a small bit of exp
    DF MQ  Post #: 500
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