pjc
Legendary AK!!!
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Pyromancer (No DA Required) Access Point: Pyromancer (Armor), Armor Closet Requirements: Armor in inventory or bank Release Date: August 7th, 2020 Default Weapon: Firesteel Blade Avoidance and Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Offense Crit: 5 Bonus: 0 Boost: 0% Resistances Ice: 5 Water: 5 Fire: 5 Pyromancer's widget displaying Magefire and Pyromancer's Flames. Widget displaying weapon element appearance: Weapon Element Clicking the Pyromancer's Tome widget will toggle each of this class's skills between Fire damage and weapon element damage. (Pop-up: The flames burn with your weapon's element, but attacks do 10% less base damage / The flames burn bright with fire!)- Orange color signifies Fire damage while the blue color signifies weapon element damage.
- While using weapon element damage, each of this class's skills will deal 0.9x damage.
While 5 stacks of 'Pyromancer's Flames' are active (indicated by the widget), each class skill will gain +100% total damage. Rebirth! Come back from the ashes! Requirements: Level 20 Effect: Purges all statuses from the player and restores 100% of the player's HP and MP. Mana Cost: 0 Cooldown: 34 Charge Time: 9 Damage Type: N/A Element: N/A Appearance To Ashes Purge self of effects. Requirements: Level 20 Effect: Purges all statuses from the player besides 'Healing Magefire', 'Consuming Magefire', and 'Devouring Magefire'; 6 hits of [16.67 + 12.5X]% damage, amounting to [100+75X]% damage, where X is the number of statuses on the player (max 5), capped at 475% total damage. Mana Cost: 25 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Triflame! Lower your foe's healing. Requirements: Level 20 Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Triburn' (+50 Health Resist) to target for 3 turns inclusive. Mana Cost: 20 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Fire Chains -75 Bonus for enemy Requirements: Level 20 Effect: 8 hits of 12.5% damage, amounting to 100% damage; applies 'Bound' (-75 Bonus) to target for 2 turns. Mana Cost: 20 Cooldown: 7 Damage Type: As weapon Element: As weapon Appearance Lava Fountain Damage and stun target for 3 turns Requirements: Level 20 Effect: 5 hits of 24% damage, amounting to 120% damage; applies 'Stun' to target, stunning it for for 3 turns. Mana Cost: 30 Cooldown: 11 Damage Type: As weapon Element: As weapon Appearance Enkindle +25 boost for 5 turns Requirements: Level 20 Effect: Applies 'Dynamic Shield' (+75 Fire Resist if the Pyromancer's Tome is set to Fire; else +75 Resist to the player's weapon element) to the player for 1 turn; applies 'Enkindled' (+25% Boost) to player for 6 turns inclusive. Mana Cost: 10 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Magma Bubble Fiery shield for 3 turns Requirements: Level 20 Effect: Applies 'Shielded' (+140 Block/Parry/Dodge Defense) to player for 3 turns; retaliates 100% of player's weapon damage against the target, halving for each successive hit. Mana Cost: 15 Cooldown: 6 Damage Type: As weapon Element: As weapon Appearance Attack Requirements: Level 20 Effect: 1 hit of 110% damage.- If 'Healing Magefire' is active on the player, replaces it with 'Consuming Magefire' for 98 turns. (Pop-up: You unleash your fire to consume your foe!)
- If 'Consuming Magefire' is active on the player, replaces it with 'Healing Magefire' for 99 turns. (Pop-up: You restrain the fire within to heal yourself.)
Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Pyromancer's Flames Stackable DoT (max 5), empower Magefire. Requirements: Level 20 Effect: 7 hits of 7.14% damage, amounting to 50% damage; applies 'Pyromancer's Flames' (a [34X]% Magic DoT effect, where X is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns.- The duration of 'Pyromancer's Flames' will not refresh each stack.
Mana Cost: 25 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Malcifer Empower with cursed flames! Requirements: Level 20 Effect: Applies 'Cursed Flames' (+75 Bonus) to player for 5 turns inclusive; 4 hits of 30% damage, amounting to 120% damage; applies 'Cursed Flames' (-25 All Resist, +25 Health Resist) to target for 5 turns inclusive. Mana Cost: 30 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Full Throttle Faster than a mechagriffon! Requirements: Level 20 Effect: 6 hits of 20% damage, amounting to 120% damage; applies 'Confused' (-25% Boost) to target for 4 turns. Mana Cost: 20 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Flame Fury Hits all enemies Requirements: Level 20 Effect: 1 hit of 150% damage to all foes. Mana Cost: 25 Cooldown: 1 Damage Type: As weapon Element: As weapon Appearance Breath of Fire Consume your Magefire to unleash! Requirements: Level 20 Effect: 6 hits of [16.67 + 3.33Y]% damage, amounting to [100 + 20Y]% damage, where Y is the number of Pyromancer skills used with 'Magefire' passives enabled (max 20), capped at 500% total damage; disables all 'Magefire' passives for the next 5 turns. (Pop-up: Unleashed <1-20> turns of Magefire!) Mana Cost: 25 Cooldown: 5 Damage Type: As weapon Element: As weapon Appearance Conflagration Enhance your flames and power! Requirements: Level 20; 5 stacks of 'Pyromancer's Flames' on current target Effect: Removes 'Pyromancer's Flames' from the target; applies 'Devouring Magefire' to player for 6 turns inclusive; gains an extra turn to player after use. Mana Cost: 0 Cooldown: 19 Damage Type: As weapon Element: As weapon Appearance The Phoenix Unleash your power! Requirements: Level 20 Effect: 15 hits of ~16.7% damage, amounting to 250% damage, with +200 Crit. Mana Cost: 20 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Other information If either DEX or INT is the player's highest attacking stat, each of this class's skills will gain +5% total damage. If both DEX and INT are the player's highest attacking stats and within [player level]/10 of each other, each of this class's skills will gain +25% total damage. While 'Healing Magefire' is active, the player will automatically recover 1% of their maximum HP every turn for each active stack of 'Pyromancer's Flames,' capping at 5% per turn. While 'Consuming Magefire' is active, each of this class's skills gains +20 Crit for each active stack of 'Pyromancer's Flames,' capping at +100 Crit. While 'Devouring Magefire' is active, the player will automatically recover 10% of their maximum HP every turn and each of this class's skills will gain +150% total damage and +200 Crit. If neither 'Healing Magefire' nor 'Consuming Magefire' is active, 'Healing Magefire' will automatically be applied to the player for 100 turns. (Pop-up: Your Magefire recovers.) The Pyromancer class was originally released on November 9th, 2012 and revamped on August 7th, 2020. Pyromancer received various changes on September 15th, 2023. Helion Armor Set Appearance Thanks to Solanaceae for entry information and corrections. Jay for widgets, class images and skill buttons. TFS for corrections.
< Message edited by DemonicDarkwraith -- 9/16/2023 17:54:49 >
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