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Pyromancer

 
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11/14/2012 19:59:10   
pjc
Legendary AK!!!


Pyromancer
(No DA Required)

Access Point: Pyromancer (Armor), Armor Closet
Requirements: Armor in inventory or bank
Release Date: August 7th, 2020

Default Weapon: Firesteel Blade

Offense
Boost: 0%
Bonus: 0
Crit: 5

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Ice: 5
Water: 5
Fire: 5




Pyromancer's widget displaying Magefire and Pyromancer's Flames.


  • Widget displaying weapon element appearance: Weapon Element
  • Clicking the Pyromancer's Tome widget will toggle each of this class's skills between Fire damage and weapon element damage. (Pop-up: The flames burn with your weapon's element, but attacks do 10% less damage overall. / The flames burn bright with fire!)
    • Orange color signifies Fire damage while the blue color signifies weapon element damage.
    • While using weapon element damage, each of this class's skills will deal 0.9x damage.
  • While 5 stacks of 'Pyromancer's Flames' are active (indicated by the widget), each class skill will gain +100% total damage.



    Rebirth!
    Self: Purge effects, heal 100% max HP, recover 100% max MP.
    Sets Magefire to Healing Magefire.


    Requirements: Level 20

    Effect: Purges all status effects (excluding 'Stuffed' and permanent effects) from player; sets player's HP and MP to 100% of their HP and MP, unaffected by Health and/or All Resists.

    Mana Cost: 0
    Cooldown: 34
    Charge Time: 9
    Damage Type: N/A
    Element: N/A

    Other information
  • Skill button was updated on November 24th, 2023, replacing its old appearance.


    Appearance



    To Ashes
    6 hits x 16.67% Fire damage (100%) | 6 hits x 16.67% damage (100%)
    Self: Purge effects, this attack gains +75% base dmg per effect purged (max +375%)


    Requirements: Level 20

    Effect: Purges all status effects (excluding 'Stuffed', all 'Magefire' effects, and permanent effects) from player; 6 hits of [16.67+12.5X]% damage, amounting to [100+75X]% damage, where X is the number of statuses on the player (max 5), capped at 475% total damage.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Triflame!
    3 hits x 40% Fire damage (120%) | 3 hits x 40% damage (120%)
    Target: (On hit) +50 Health, -50 Crit, -60 Avd for 3 turns.


    Requirements: Level 20

    Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Triburn' (+50 Health Resist, -50 Crit, -60 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive.

    Mana Cost: 20
    Cooldown: 9
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Fire Chains
    8 hits x 12.5% Fire damage (100%) | ]8 hits x 12.5% damage (100%)
    Target: (On hit) -75 Bonus for 2 turns.


    Requirements: Level 20

    Effect: 8 hits of 12.5% damage, amounting to 100% damage; applies 'Bound' (-75 Bonus) to target for 2 turns.

    Mana Cost: 20
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Lava Fountain
    5 hits x 24% Fire damage (120%) | 5 hits x 24% damage (120%)
    Target: (On hit) Stun for 3 turns.


    Requirements: Level 20

    Effect: 5 hits of 24% damage, amounting to 120% damage; applies 'Stun' to target, stunning it for for 3 turns.

    Mana Cost: 30
    Cooldown: 11
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Enkindle
    Self: +25 Boost for 5 turns.
    Self: +75 Fire resist for 1 turn | Self: +75 weapon's element resist for 1 turn


    Requirements: Level 20

    Effect: Applies 'Dynamic Shield' (+75 Fire Resist if the Pyromancer's Tome is set to Fire; else +75 Resist to the player's weapon element) to the player for 1 turn; applies 'Enkindled' (+25% Boost) to player for 6 turns inclusive.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Magma Bubble
    Self: +180 Defenses for 3 turns.
    Retaliates with some damage whenever you are hit.


    Requirements: Level 20

    Effect: Applies 'Shielded' (+180 Block/Parry/Dodge Defense) to player for 3 turns; retaliates 100% of player's weapon damage against the target, halving for each successive hit.

    Mana Cost: 15
    Cooldown: 6
    Damage Type: As weapon
    Element: N/A


    Appearance



    Attack
    1 hit x 110% Fire damage | 1 hit x 110% damage
    Recover 15 MP. Swap between Healing Magefire/Consuming Magefire. At 5 stacks of Magefire, skills gain +100% base dmg.
    If INT or DEX are your highest stat, skills gain +5% base damage total. If both are within Level/10, instead gain +25%.


    Requirements: Level 20

    Effect: Recovers 15 MP; 1 hit of 110% damage.
    • If 'Healing Magefire' is active on the player, removes 'Healing Magefire' and permanently apply 'Consuming Magefire' to player. [Pop-up: You unleash your fire to consume your foe! (+20 Crit per Magefire stack)]
    • If 'Consuming Magefire' is active on the player, removes 'Consuming Magefire' and permanently apply 'Healing Magefire' to player. [Pop-up: You restrain the fire within to heal yourself. (Heal 1% HP per Magefire stack)]
    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Pyromancer's Flames
    7 hits x 7.14% Fire damage (50%) | 7 hits x 7.14% damage (50%)
    Target (On hit) 33% DoT for 10 turns. DoT stacks in intensity 5 times, does not extend duration.
    Current Magefire: <0-5>. Magefire stacks equals total number of Pyromancer's Flames stacks (max 5).


    Requirements: Level 20

    Effect: 7 hits of 7.14% damage, amounting to 50% damage; applies 'Pyromancer's Flames' (a [34Y]% Magic DoT effect, where Y is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns.
    • The duration of 'Pyromancer's Flames' will not refresh each stack.
    Mana Cost: 25
    Cooldown: 0
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Malcifer
    4 hits x 30% Fire damage(120%) | 4 hits x 30% damage(120%)
    Self: +75 Bonus for 4 turns. This attack has +75 Bonus.
    Target: (On hit) -25 All, +25 Health for 5 turns.


    Requirements: Level 20

    Effect: Applies 'Cursed Flames' (+75 Bonus) to player for 5 turns inclusive; 4 hits of 30% damage, amounting to 120% damage; applies 'Cursed Flames' (-25 All Resist, +25 Health Resist) to target for 5 turns inclusive.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Full Throttle
    6 hits x 20% Fire damage (120%) | 6 hits x 20% damage (120%)
    Target: (On hit) -25 Boost for 4 turns.


    Requirements: Level 20

    Effect: 6 hits of 20% damage, amounting to 120% damage; applies 'Confused' (-25% Boost) to target for 4 turns.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Flame Fury
    1 hit x 150% damage to all targets

    Requirements: Level 20

    Effect: 1 hit of 150% damage to all foes.

    Mana Cost: 25
    Cooldown: 1
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Breath of Fire
    6 hits x 16.66% Fire damage (100%) | 6 hits x 16.66% damage (100%)
    This attack gains 20% base damage per turn since this skill was last used (max +400%).
    Disables Magefire passives for 4 turns. Damage gained: <20-400>%, (<120-500>% total).


    Requirements: Level 20

    Effect: 6 hits of [16.67+3.33Y]% damage, amounting to [100+20Z]% damage, where Z is the number of Pyromancer skills used with 'Magefire' passives enabled (max 20), capped at 500% total damage; disables all 'Magefire' passives for the next 5 turns. (Pop-up: Unleashed <1-20> turns of Magefire!)

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Conflagration
    Sets Magefire to Devouring Magefire.
    Self: +150% base dmg, +200 Crit for 6 turns, heal 10% max HP each turn. Grants another turn after use.
    Can only be used if target has 5 stacks of Pyromancer's Flames, and removes those stacks.


    Requirements: Level 20; 5 stacks of 'Pyromancer's Flames' on current target

    Effect: Removes 'Pyromancer's Flames' from the target; applies 'Devouring Magefire' to player for 6 turns inclusive; grants the player an extra turn after use.

    Mana Cost: 0
    Cooldown: 19
    Damage Type: N/A
    Element: N/A


    Appearance



    The Phoenix
    15 hits x 16.67% Fire damage (250%) | 15 hits x 16.67% damage (250%)
    This attack has +200 Crit.


    Requirements: Level 20

    Effect: 15 hits of ~16.7% damage, amounting to 250% damage, with +200 Crit.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: Fire/As weapon


    Appearance



    Other information
  • If either DEX or INT is the player's highest attacking stat, each of this class's skills will gain +5% total damage. If both DEX and INT are the player's highest attacking stats and within [player level]/10 of each other, each of this class's skills will gain +25% total damage.
  • Pyromancer starts every fight with 'Healing Magefire' permanently applied.
  • While 'Healing Magefire' is active, the player will automatically recover 1% of their maximum HP every turn for each active stack of 'Pyromancer's Flames,' capping at 5% per turn.
  • While 'Consuming Magefire' is active, each of this class's skills gains +20 Crit for each active stack of 'Pyromancer's Flames,' capping at +100 Crit.
  • While 'Devouring Magefire' is active, the player will automatically recover 10% of their maximum HP every turn and each of this class's skills will gain +150% total damage and +200 Crit. 'Devouring Magefire' will also disable the effects of 'Healing Magefire' and 'Consuming Magefire'.
  • The Pyromancer class was originally released on November 9th, 2012 and revamped on August 7th, 2020.
  • Pyromancer received various changes on September 15th, 2023 and May 17th, 2024.


    Helion Armor Set Appearance

    Thanks to
  • Solanaceae for entry information and corrections.
  • Jay for widgets, class images and skill buttons.
  • TFS for corrections.

    < Message edited by DemonicDarkwraith -- 10/13/2024 16:47:40 >
  • DF MQ AQW  Post #: 1
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